Scotskerb

Members
  • Content count

    113
  • Joined

  • Last visited

Community Reputation

61 Excellent

About Scotskerb

  • Rank
    Curious George

Profile Information

  • Location On escape trajectory out of the universe
  • Interests Pushing the limits

Recent Profile Visitors

875 profile views
  1. Is it possible you could add a contract that's like the space camp, but for kolonists from MKS? Basically, instead of requesting a 40-day orbit around Kerbin with 12-16 kerbals, and giving you a pilot, engineer and scientist, it would request a long-term orbit around another body (probably Duna, since it's the kerbal analogue of Mars, the real-life most promising planet for colonization) with around 30-40 kerbals, and give you around 1-3 of each type of astronaut from that mod. Also, the prerequisites would obviously be different. I've been trying to make one myself, but I don't know how to get it to work.
  2. Scotskerb

    [1.3.1, 1.4.5] Planet Patches for Principia

    Sorry, guys. I haven't worked on this in quite awhile due to other things stealing my attention. I'd really like to get back to it, but I'm currently dealing with college, writing projects, D&D campaigns, etc.. I have not fully abandoned this project, but progress will be slow until I can pour more of my time into KSP. P.S. I am well aware that the patch for the Jool System only works with no other planet packs. I'm still trying to figure out how to edit the configs in such a way that the changes will actually be applied (the normal config format doesn't work for some reason).
  3. Scotskerb

    [1.3.1/1.4.5] Kerbalism v1.9.0

    Is it possible you could edit the way magnetospheres and solar panels work to make them compatible with multiple stars?
  4. I have created a set of patches for a few planet packs here, though I will warn you, with New Horizons, Kerbin's rotation period speeds up to 35 minutes and I haven't figured out how to fix it.
  5. Scotskerb

    [1.3.1, 1.4.5] Planet Patches for Principia

    Yeah, I can't seem to edit the Jool system myself, and the Principia version of the patch disappears as soon as you add planet packs. There is a mod to make the Jool system more stable, but I would need to find it first.
  6. Scotskerb

    [1.4.5] Kerbal Star Systems [v0.8.2] August 18, 2018

    Is the micrometeorite shield capable of withstanding the heat from stars? Because I had the idea that maybe it could be used for interstellar aerobraking.
  7. Scotskerb

    [1.4.5] Kerbal Star Systems [v0.8.2] August 18, 2018

    Is KSP supposed to be able to load with all of the expansions to KSS, or do I have to pick just a few? Also, can you add compatibility with the Explodium Breathing Engines mod (planets with flammable gases in their atmospheres, such as Laho, would have the resource explodium)?
  8. Scotskerb

    Realism Overhaul Discussion Thread

    Could compatibility with Kerbalism maybe be added?
  9. Do you think maybe you could add radiation definitions for the Kerbalism mod?
  10. Scotskerb

    The Kerbal Star System Challenge

    I did install every single expansion to the mod, so that may have something to do with it.
  11. Scotskerb

    The Kerbal Star System Challenge

    Unfortunately, I seem to be having a bit of trouble running the new version of KSS, and I don't currently have the available time to locate the problem, so it could be a while before I post further updates on this thread. Sorry.
  12. Scotskerb

    [1.4.5] Kerbal Star Systems [v0.8.2] August 18, 2018

    Quick question: does the microdebris shield currently have an in-game use, or is it purely cosmetic?
  13. Scotskerb

    [1.3.0] Kerbalism v1.2.9

    Somebody please...
  14. Scotskerb

    [1.4.5] Kerbal Star Systems [v0.8.2] August 18, 2018

    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA....! --Jeb, 10 December 2017