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About Scotskerb

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    Curious George

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  • Location On escape trajectory out of the universe
  • Interests Pushing the limits

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  1. What do you mean "worst surface yet"? That's an amazing surface!
  2. [1.2.2 and 1.3] Planet Patches for Principia

    Added a patch for Other Worlds. I am now doing star packs.
  3. [1.3.0] Kerbalism v1.2.9

    Hey. Is it possible you could add radiation definitions for Other Worlds?
  4. [1.2.2 and 1.3] Planet Patches for Principia

    I uploaded a new version of the mod just now. Again, I apologize deeply for the huge delay. I was dealing with some technical issues that later turned out to be an error on my part. We now have the Outer Planets Mod in addition to New Horizons. Please keep posting requests!
  5. [1.2.2 and 1.3] Planet Patches for Principia

    Sorry about the delay. I have another project that I'm prioritizing over this one. I promise I haven't abandoned this one.
  6. [1.2.2] Kerbol StarSystem [v0.6.1]

    What if you created some optional patches that would each put one of the compatible planet packs in the Kerbol System?
  7. [1.2.2] Kerbol StarSystem [v0.6.1]

    Is it possible that you could add a compatibility patch for New Horizons? It's a really amazing mod that gives a similar feel to Galileo's Planet Pack, and also one of my absolute favorite mods. Combining it with this mod would make it 100x better!
  8. [1.2.2] Kerbol StarSystem [v0.6.1]

    I see. I suppose I could get used to it.
  9. [1.2.2] Kerbol StarSystem [v0.6.1]

    Could you maybe give Eve its purple color back? It doesn't feel quite right if Eve isn't purple. I mean, you even had Jool keep its greenness.
  10. [1.2.2 and 1.3] Planet Patches for Principia

    I will think about that. However, I am satisfied with the way that I set up the patch for New Horizons, so I don't think I'm going to change what I did with that one (I might edit Aptur's science multiplier, though).
  11. [1.2.2 and 1.3] Planet Patches for Principia

    Okay. That was, in fact, one of the mods I was already planning to do. Just a warning: there is a good chance that any asteroid moons will end up orbiting different bodies entirely. This could take a while, though, due to school and other personal projects, but I hope to be available to do more patches Friday or Saturday at the latest.
  12. I was thinking about the bit about there being no guarantee that Principia will work with any given planet pack, so I decided to create a patches pack to put bodies with unstable orbits into more stable ones, usually around different host bodies than before. The thread for this pack can be found here.
  13. Hi. I found this amazing mod that generates n-body orbital mechanics known as Principia, by @eggrobin. Even the planets work with the new mechanics, knocking each other's orbits around in a quite interesting fashion, the same way it's done in real life. It even reworks the Jool system to make sure the moons don't go completely out of whack. The problem is, it only seems to work with stock KSP. There are many planet packs out there which do not get reworked for compatibility with this mod. What I am doing with Planet Patches is adding a patch for each planet mod I come across that has unstable orbits with Principia, repositioning the unstable bodies to make them stable. Modified Planet Packs: Planned Planet Packs: Kopernicus Mods that Hopefully Will be Added in the Future: I am open to requests. In fact, I plan on building this entire thing on requests Requests I will not take: Half-baked mods - what I mean here is, mods that are so in-development that they can't even work properly on their own. For example, if the SOIs are insanely sized in a way that completely messes up one's ability to travel. Kopernicus mods from before KSP 1.2.2 - sorry, but the earliest KSP version for Principia is 1.2.2, and I really can't go back further than that, unless the mod does work on 1.2.2 or above. Other than that, I hope to take every single request that I can! Download - Github
  14. Right, but how? I'm better with planets than parts.