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About Bosun

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  1. The day it's released, I'll likely go down to the common room for my weekly bingo game with the ladies before my 4pm appointment with the nurses for a sponge bath at ye ole' retirement home. That evening, they'll bring me a cupcake for my 80th birthday. I'm 37.
  2. I have to wonder at modern game developers. I'm glad time is being taken to get things right, but it seems like every. single. game. that is announced gets pushed back by at least 2-3 years nowadays. Guys - build the game well. Go for it. Please, however, stop saying you'll release it in year xxxx. Just build it. And when it's built, let us know. Stop giving us dates. We don't need dates, and they can only ever disappoint us. Game Developers - any game - stop giving release dates before you have a finished product. I can't believe anyone still thinks listing a release date be
  3. I'm not too familiar with naming convention for updates, but I would have thought that the next update after 1.9, would be 2.0? Or will this officially be 1.1.0, and every update now will be 1.1.x?
  4. I've never had a game I enjoyed and was worth playing, be released along it's original time line. I've never participated in a shipyard that launched on schedule, when I worked on boats. I never had a program that left the dock on time. I never had a job bid that executed on the originally scheduled date. And I've never been disappointed these things were delayed for the result. This bodes well, actually. Stay safe!
  5. Petition to rename "Scatterer" as "Milkier" It's a more Kerbal name, honestly. Also - mine isn't working with a stock install of 1.9.1, which is a known issue, I'm sure, but I am sad. I need my milk.
  6. Polaris - I see you edited you 'am dumb'. Haha. I am dumb as well. So dumb, I cannot figure out why you might be? What'd you do and did you fix it?
  7. Having the same trouble as others, with clouds not displaying. I have JNSQ installed. I installed Ad Adstra into Game Data. I extracted 43k textures and settings. I tried putting 43k textures and settings in the Ad Astra folder. Then I tried putting them on their own. Then I tried incorporating their contents into the folders of the same name in Ad Astra. Then I tried doing both of those things while Ad Astra was located inside JSNQ folder. Then I downloaded textures.cfg from AVP, and installed it in EVE in Ad Astra. Then I tried re-installing JSNQ from s
  8. Would this be compatible to use with Proot's old ground textures?
  9. All the best games get delayed. We live in a different world of development than when I was a kid. Then, you had mega-studios with massive teams that would concept, design, code and release a game in 8 months. They'd release teasers 4-6 months in advance, sometimes. Other times you'd find out the game existed when it was released. From the time you were aware of it, to when it was in your hands, was a short period back then. Nowadays, however, without mega-studio backing or large amounts of cash and a deadline, studios need to release the teaser earlier, to generate revenue suppo
  10. OOooooOOoooooOoo. Tha's cool. I can wait.
  11. Pingo- What mod do you have for those city lights? I've run several eve-style mods and haven't found a city-light config I like yet - but that looks amazing.
  12. I have not had any luck at finding any tutorial or guide to actually make the servos rotate, and I cannot seem to figure it out on my own. I have attached the rotational servos to the wings, and put an engine on it that I want to rotate 90 degrees. How do I make the servo actually move once I've launched? I've gone into action groups and added 'toggle engaged' to one action group, but pressing it does nothing. I've tried adding a controller, and mapped a rotation on the editor, but the same thing - once I've launched, the action group comtrolling the controller has no effect.
  13. I don't think the average person really thinks about how close we are to stranding ourselves on our planet with a cascading collision event.
  14. That's legit. If the space station's seams between the panels are sealed with pitch, than the sea-water, containing salt, will cause the wood to expand and hold that moisture, putting pressure on the seams, and thereby sealing them. For a wood-deck space station, that's vital to prevent leaks and decompression. Letting the decks dry out would cause so much dry rot on that there dry dock. Honestly that's a cool concept. Brackish water may be entirely useful for sanitation, or could be a very important part of a reclamation system for purifying or cleaning the water. The excess salt c
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