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About Homer_S

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    Curious George

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  1. Bug replicated by Matt Lowne: Homer
  2. You could always publish this as a mod "shell" where people would have to locate & provide the old files needed from their legit copy of the last software version where this existed. I'm assuming GOG/Steam/SQUAD still let you download the old version... Homer
  3. KSP: 1.8.1 Windows 64bit Problem: Hinge leads to pinwheeling, see linked video. Mods installed: Both DLC and below. All the mods are current according to CKAN 1.26.6. Those marked are pre-1.8.0: AutomatedScienceSampler Chatterer ChattererExtended ClickThroughBlocker CommunityDeltaVMaps DistantObject DistantObject-default DockingPortAlignmentIndicator EasyVesselSwitch EnvironmentalVisualEnhancements KerbalAlarmClock KerbalEngineerRedux KerboKatzUtilities ModuleManager NavballDockAlignIndCE PlanetShine PlanetShine-Config-Default RealTimeClock2 Scatterer Scatterer-config ScienceRelay StageRecovery StockVisualEnhancements SVE-MediumResolution SVE-Sunflare TacFuelBalancer TextureReplacer Toolbar ToolbarController Trajectories TransferWindowPlanner PRE-1.8.0 TriggerAu-Flags unBlur PRE-1.8.0 UNDOCKINATOR PRE-1.8.0 VaporVent WaypointManager xScienceContinued Reproduction steps: I have a station en route to Minmus. The station uses 2 of the hinges to deploy solar panels. Launched, extended and performed trans burn no problem. Switched to Space Center and a few Kerbal days later switched back. The result is here, sort of amusing (10 second video, about 14MB). Anyone seen this before and short of redesigning without the hinge, how can i fix it? My mod list is above in case one of these is the issue (I sort of doubt it.). Note that in the same game save I have a hinge in a shuttle as part of a grabber arm and it works fine. Update: Reduced mods to just these two, as they have parts on some of my craft. KerbalEngineerRedux ( VaporVent (1.1.10) Switched to station and still pinwheeling. Homer
  4. Love this mod! Question: I see two tweaks with SVE: scatterer I'd like to make, how do I do them? I prefer the opaque water from the default scatterer config, how to change the SVE: scatterer to use it? The low sun clouds, especially from the ground/below, look like a dark and stormy morning/evening, how to reduce the horror movie look? Homer
  5. Hey, If you are still around, can you get the CKAN meta data changed to "any" for KSP version? That way, when Chatterer gets revved the excellent Chatterer Extended doesn't appear to be disabled in CKAN? I know I can manually download and install but... Homer
  6. I threw in a meta bug request. Note that on this page, the updated ones still state "For Kerbal: 1.4.3". CKAN closed that one so I reposted here. UPDATE: Someone kindly opened a Pull Request as well. Homer
  7. The checkerboard for the Toolbar disappears. Cytosine appears to have the issue as well. I can confirm the clicking a button on the Toolbar causes the Toolbar to disappear. I'll post a cleaner report shortly. Homer
  8. Thanks for the update... Wrinkle... If you try to use the KSP skin, the icon disappears. Homer
  9. Coolio, I thought at first the little black square was something I was doing, like video drivers or something. Then it dawned on me the little checkerboard was missing. Homer
  10. Anyone have an issue with the text going wonky? It was working fine under 1.7.3 and then all of a sudden the window in the editor cannot be resized/moved and it is about half the size it needs to be so it becomes unreadable. At the same time, the in-flight HUDs are about half the right width and are four times taller. Makes it super hard to read. Homer
  11. My question is... how did 1.7 get released like this??? It makes one of the fancy new features unplayable. Did no one notice this in QC/beta? or did they say to themselves: "I'm on a mission halfway to Minmus, have over 6000 messages and the game has slowed to a crawl. Yeah, players will *love* this feature!!!" Homer
  12. No worries! Believe me, I appreciate keeping this thing going. Many thanks from me! Other than inventory and engineer, my parts are stock. Most of my mods are visual and control oriented. My only issue with the Stayputnik is unless it is available as the first probe core, why would anyone ever use it? Homer
  13. Hmm, It worked for me. You have to use spin guidance. It let me launch the first rocket and gather enough science to make a rover worth harvesting KSC. Then you can buy the first Octo and you are on the way. Comes from watching Scott Manley I guess... Homer