Chrisbburn
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.10] [3rd Jan 2022]
Chrisbburn replied to Poodmund's topic in KSP1 Mod Releases
I was still on 1.11.0.3 Since upgrading to latest all seems fine -
[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.10] [3rd Jan 2022]
Chrisbburn replied to Poodmund's topic in KSP1 Mod Releases
Am I doing something wrong because I cannot for the life of me get the Ouer Planets to appear. Fresh install on 1.11 with just OPM, Kopernicus BE for 1.11, MM, MFI & CTTP I get the warning that Kopernicus isn't compatible on load and no outer planets Ignore me I think I have found my problem -
[1.12.2] BARIS - Building A Rocket Isn't Simple
Chrisbburn replied to Angelo Kerman's topic in KSP1 Mod Releases
I used that very same version and it worked fine. Check there is only 1 magicore dll- 571 replies
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Ok I'll take a look. They are not showing up in the tech tree that's what confused me. In sandbox they are there in the parts list. I'll unlock miniaturisation and see.
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[1.12.2] BARIS - Building A Rocket Isn't Simple
Chrisbburn replied to Angelo Kerman's topic in KSP1 Mod Releases
Different mod. Try KCT- 571 replies
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[1.12.2] BARIS - Building A Rocket Isn't Simple
Chrisbburn replied to Angelo Kerman's topic in KSP1 Mod Releases
Hi @Angel-125 First absolutely fantastic mod, its just what I wanted coupled with some other mods can make a reasonably difficult (enough for me) play through. I am also a little confused with what I am seeing though. I didn't seem to be getting Flight experience on parts when I static tested them so set about an experiment to check. Could someone let me know if the following is to be expected? KSP 1.3.1 (64Bit) BARIS 1.4.9 (No Other Mods) BARIS settings are default apart from Flights needed to gain experience = 1 % Chance fail gives experience = 100 Test 1 Flea Rocket (Mk1 Pod, Chute, Flea & some Goo Pods) initially all breakable parts have 25 reliability after Integration Integrate and launch Expected results All parts now have 26 reliability Actual Results All parts now have 26 reliability - Horrah Test 2 Flea Rocket (Mk1 Pod, Chute, Flea & some Goo Pods) attached to Launch stabiliser. using staging I am only going to stage the rocket. Initially all breakable parts have 26 reliability after Integration Integrate and launch Expected results All parts now have 27 reliability Actual Results Mk1 Pod has 27 Reliability, Flea still has 26 ??????? Is this correct?- 571 replies
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Chrisbburn replied to sirkut's topic in KSP1 Mod Releases
Which ones are which? I get it with all the Foldatrons, Pivotatrons -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Chrisbburn replied to sirkut's topic in KSP1 Mod Releases
Hi Having an issue where nearly all the IR parts are missing there textures and showing up as black solid objects, any ideas?