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Glaran K'erman

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Posts posted by Glaran K'erman

  1. This topic shouldn't even be debated, life support is a core element of manned spaceflight. The fact it is left out is an embarrassment to this game.

    This topic was edited without my input. Merely a factual statement, no feelings either way :P


     

    Spoiler

     

    And it will continue to be edited every time you try to revert an edit a moderator made and/or insult people in posts.

    --Technicalfool

     

     

  2. 19 minutes ago, Hotel26 said:

    Are you a Time Juggler or a Time Warper?

    Always the toughest part of the game for me to deal with. Technically I could just time warp to my hearts content with my current way of playing careers, which is I don't have life-support installed, but I play by a set of 'rules' for off-world kerbals regardless. Guess you can put me in the juggling camp, overall I probably do more of that.

    12Y 339D, 45 flights in progress none of which are debris.

  3. 11 minutes ago, moogoob said:

    I've had crashing every single time I found a part mod I liked (like Sounding Rockets!), and reverting to stock had been the only way to fix it. If not crashing, then other reasons - stock is better for sharing craft, too. In the end, I decided I just preferred stock. (With the exception of MJ, EVE, Scatterer, etc.)

    Don't know if it's just my system that's the issue or the fact that the only time I ever try part mods is "too soon after a new version is released".

    Not too into sharing craft so never bothered with stock past the first couple months I had the game. I definitely agree if it's a priority then that person should for sure stay stock. I just wish stock would include a few more "realalike" parts so I could tick a few mods off my list. I do wonder about your specs/setup because that does seem like a rough time you are having with part mods. 

    And to the OP, I would highly recommend starting to add mods in bunches of 2-3, even better if you add them one at a time. Generally mods are well maintained and sometimes depending on their function may even work well past their version number. That being said problems with mods happen all the time so adding them into the mix slowly better allows you to find those one or two that just seem not to want to work for you. I currently have exactly 40 mods all working quite well together! I am sure with a bit of time you'll be able to get all the one you want working sooner or later.

     

  4. Starting this month NASA will stop airing the daily SpaceStation Live program which follows the day to day activities of ISS. This is both good news and bad news, on one hand I absolutely loved the interviews and little details that were shared about the station, on the other it was starting to become a real bore-fest with the replaying of dull pre-packaged videos on "why the ISS matters". Of course it matters, we wouldn't be watching if we didn't already think it was cool...preaching to the choir folks. So in that regard I can respect the fact it is ending, but was very disappointed I wouldn't be able to see the downlinked video they would often play in the background.

    Luckily I saw this! Apparently this has been around but I never knew of it. The videos are pretty much audio free and cover activities aboard the station such as unloading the recent Dragon delivery or Kate Rubins working with the heart cells experiment. This stuff is great if you are interested in a particular visiting vehicle or experiment as it contains a lot of usually unseen video such as on orbit Soyuz thruster test firings. The files are rather large for what you get though, maybe somebody can explain that to me...

  5. @Scarecrow I feel your pain. I had this happen very recently to a station and used @Claw's stock bug fixes found here. Installed it will add the option to 'Force undock' in the click menu of the port if it detects that it failed to do anything. Not sure if they have nailed down the cause but it was mentioned that it's caused by certain staging events. I wonder if the sepratron thing is a clue?

  6.  I usually have a fair amount of part-hungry stations and always appreciated the "Disassemble" feature to clean up extra RCS thrusters, batteries, and such after docking. Now for memory purposes pre-1.1 and just to try other things since I had always built around the suite, I have had the USI mods uninstalled for quite a while now. Now, I believe I have narrowed down this feature to one of the USI mods and am desperate to find the most bare bones way of acquiring it again. Hope someone can help...

  7. 13 hours ago, Archgeek said:

    Fun fact, the editor (VAB/SPH) basically is an almost full-featured CAD program, just with kind of a lot of primitives and no scaling by default.

    The game really is a full-fledged hobby -- I recently broke the spreadsheet line.

    The spreadsheet line, much akin to the Karman line for hobbies.

  8. Just curious, in all my meanderings of the forums I have never seen RO address thermal management. That is, the making sure your electrical components are kept warm (generally, sometimes cool) enough to function. While the stock heat system does the job on a part to part basis, the sub-components of these parts are always magically within their thermal tolerance. It doesn't take much digging round to figure out either that this is a critical part of spaceflight. Heck, half the power requirements of the Juno mission are for thermal management, and by no means do they have power to spare. Has any mod tried to take this on?

  9. Great DevNotes! Just one thing missing, the poem.

    01010010 01101111 01110011 01100101 01110011 01100001 01110010 01100101 01110010 01100101 01100100 01010110 01101001 01101100 01101111 01100101 01110100 01110011 01100001 01110010 01100101 01100010 01101100 01110101 01100101 01001001 01100100 01101111 01101110 00100111 01110100 01110101 01101110 01100100 01100101 01110010 01110011 01110100 01100001 01101110 01100100 01100011 01101111 01101101 01110000 01110101 01110100 01100101 01110010 01110011 01100011 01101001 01100101 01101110 01100011 01100101 00101100 01100010 01110101 01110100 01101111 01100010 01110110 01101001 01101111 01110101 01110011 01101100 01111001 01111001 01101111 01110101 01100100 01101111 00100001

    Hey people who code, how does it feel not understanding anything you just read!

  10. Always love it when a problem solves itself, right!
    But hold your horses, no one is getting away with "less work" while I'm around! My muck-it-up powers have promptly activated and I now have no fairings (well any of the non-procedurals that is). Would have probably found this last night if I wasn't so tired, just spot-checked the Delta tanks I was missing. I have made a trade of tanks for fairings it appears! Apologies if you thought you had escaped my clutches.

    Edit: real short time span this will be relevant, but SLS booster qualification time!

  11. You know those time's when you feel really stupid because you were using an outdated version of almost every single mod and have been for a while because you've been busy in real life and every time you hop on you say, "Oh, I'll just do it next time", and then a problem comes up but you realize too late after you post a question about it that it was your fault all along for not properly maintaining your mods?

    Yea I know what it feels like.

    Everything is fine @NecroBones, tested against a clean install to make sure as well. Facepalm.

  12. 18 minutes ago, NecroBones said:

     

    If it's in the tech tree, it should show up in the VAB. But I guess there's always the possibility of something screwy going on. Do you have other mods that affect the tech tree installed, such as SpaceY or Community Tech Tree? To test, I'll need to look at the same tech tree you have. It's possible that the stockification patch might be out of sync with one or both of those for those parts.

     

    Yes it's very odd that it shows up everywhere else in the game....except when researched in career! I just now tried removing the Launchers Pack mod, but that didn't help. I'll toss up a screenshot of my mod list in a minute, there are mods that affect the tech tree in there but nothing too crazy.

     

    Here's the list @NecroBones

     

  13. Thanks for this mod, and especially a patch for stock, I love the stockification of these launch vehicles!

    Just wanted to report a minor though. In career, despite it appearing correctly in the tech tree node, at least the Delta core stage and 3.75m cryogenic fuel tanks never show up in the VAB. They do however appear/work fine in sandbox. I say 'at least' because I haven't gotten around to see if other parts have been affected, but everything else seems to be just fine.

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