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Glaran K'erman

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Everything posted by Glaran K'erman

  1. Fallout 4 is making good on a promise it made last year to bring mods from the PC to the console versions of the game. The links below do a good job explaining the basic story and how it has played out. http://www.cinemablend.com/games/Fallout-4-Mods-Coming-PS4-All-73097.html (from a while ago) http://www.forbes.com/sites/davidthier/2016/06/21/fallout-4-mods-are-having-some-problems-on-ps4/#3a1f63104b3f (current status) Now, the first article quotes Bethesda as saying they made sure their architecture was set up to be able to do this sort of thing. My question then is how feasible is it for KSP to do something similar? How hard is something like this to do from a development point of view? The second article, as the links suggests, explains some problems I didn't think about such as PS4 using a proprietary sound format that causes issues with the standard formats trying to be uploaded from PC. Can it be done?
  2. I have no clue what you're trying to do. But whatever it is, as long as it's personal use, do whatever you please. Rip apart, dissect into "McNugget sized pieces", alter, alter again, transform, combobulate, and discombobulate to your hearts desire. The minute the project becomes publicly shared, disregard everything I just said. Hope you find what you're looking for!
  3. I'm sure there is an easier way, but I would just HyperEdit something in geostationary orbit above KSC's coordinates, then just play with the orbital parameters until it looks like it's exactly opposite.
  4. I really enjoyed that. Yea, you heard they were testing a failure of one the three mains right? I hope the eggs didn't break.
  5. I often find the mouse wheel acrobatics to get everything just right really tedious. With multiple craft around a body it can become almost impossible, unless extremely close, to set a planet or moon as the target. Generally the issue is that it seems to favor a vessel rather than the body but I am curious to see how some others feel it works for them.
  6. I haven't run the game through Steam in so long I really can't speak on whether or not it's more stable, I simply forget.
  7. Ya know, didn't even realize timewarp persisted when entering buildings, never even tried it! @Arsonide I am really looking forward to contract weighting having more flexibility. Often find myself saying, "Oh no! But I wanted to go x and do y!" We all have our favorite body to visit and it's not always the most difficult or far away, would be nice to still have a career focus on where the user wants to go and what they want to do there. Great poem by the way, @sal_vager!
  8. No, it's not just his system causing it. Far worse than the "Hey feel better, my game is working!" posts, are the ones like this that insinuate that those who have problems are doing/using something they shouldn't or are somehow doing something wrong. Stop being an apologist please, only comment if you have a problem.
  9. Oh my, I did not expect this. @HarvesteR I cannot thank you enough for your time and dedication to this game. I have seen it affect people, including myself, far beyond what I thought a game could do. Good luck and nothing but the best
  10. I agree that would not be ideal, but how would you feel if they took their break a 2-3 months before release? I understand the need to recharge, but when and what for should be thought about carefully. I just wish they had done all necessary head cleaning before going into a prerelease/release phase and used that energy to address the inevitable issues.
  11. They should have taken this 3-week vacation about two months before release and then worked through the problems. This was handled like most of my college papers, think about it really hard and come up with a "good" outline well in advance. Then actually try to write the thing a few days before.
  12. @fredinno seriously? Go look at you're post and see what you said to me, probably won't be hard to figure out...
  13. @fredinno The Illuminati of course. Surely I am optimistic, very well aware.
  14. Ha neat, didn't know that LEGO did stuff like crowdsource ideas. I'd buy it!
  15. So this may be a really stupid question, but I am using the stock-alike patches and I can't figure out how to attach any of the second/third stage engines. They have no bottom nodes and no adapters (that I can see) to "give" them one. Any help?
  16. Yea no worries, just was curious as to what actually utility to saw in it. I'm going back to not watching the BEAM deployment because they screwed up.
  17. So this is basically Inception for bugs, greeeaaaat.
  18. Imagine if SQUAD built their own engine and we never had to say the word 'Unity' again...dreams.
  19. My bet is that by the time we end up going to Mars we will use something entirely different. Orion essentially got it's start back in 2004, just 12 years ago. Most current estimates put boots on Mars around 2030-2035, that is plenty of time to design, propose, build, test, and certify a new program. Not to say they couldn't design it into some sort of Mars mission, I just think we might see something else by the time Mars rolls around.
  20. Well then it comes down to how you you play the game. I don't stick to RO/RSS style realism, but I don't do things like send a single kerbal on a 20 day mission alone. As soon as you add one more kerbal, life support definitely gets stepped up and time-saving maneuvers become fairly routine. Just to clarify do you mean literally "speed" things up as in you get there faster, that's it? Just time warp, right? Unless you're trying to do a speed-run of some sort I really don't see a use for this otherwise.
  21. It's at times like this when I wish I was knowledgeable on work-flows, standard practices, necessary time-frames, and the such as it relates to game development so I could actually comment on this stuff. So all I can say is do whatever you think is best to get stable first, then right along with 1.2 so momentum keeps going over the next 2-3 months. Good luck guys
  22. And that's is a great-totally-awesome point...for another thread. This one is about time a time saving maneuver and the merits behind such a thing, how your creative uses for SRB's fits in I don't really think is relevant enough to chime back. But ok.
  23. Hyperbole. Regex, please buddy, I know you like starting little squabbles but come on.
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