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RaendyLeBeau

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Posts posted by RaendyLeBeau

  1. 17 hours ago, Blyet Nye the Soviet Guy said:

    I have a question-I know this is a work in progress but in the comments it seems as if there is a download option based on how people talk about it. Is there really? I would absolutely love to download.

    Hello no, there is no 'download' option. best regards ! and yes, .. currently I am doing summer break. cheers ! :cool:

  2. On 4/26/2018 at 4:43 PM, Jhorriga said:

    Are you dead 

    Hello, no, not really. :D but thanks for asking.
    yes why it is currently a little quiet about my project: quite simply private matters, too little motivation ...
    In addition, I am currently engaged in game programming with Unity, so I have some ideas ..

  3. PV9WVAZ.png%5B

    bOAb89f.jpg

    Dear people, I started from scratch with a 3-d model this weekend.

    Just for fun..  It fascinated me to expand it further. at first I only worked on a spaceship.

    Afterwards thought about deployment area and added the descent / ascent module. later other details like landing legs and animation.

    I finally made a concept out of it.   - "Adelante" was born.
     

    Spoiler

     

    Trivia about 'adelante'

    'Adelante' comes from the Spanish and means something like 'forward' or 'ahead'
     

    USS-Adelante was a ship in the early 19th century.

    Adelante_(SP_765).jpg

     

     

     

    The Concept of LLS-'Adelante' is a lunar landing system - That's why I use the abbreviation 'LLS'.

    LLS-'Adelante' come with an Descent/Ascent module. also a decoupler module and fairing shell part.
     

    Eventually later comes a first-stage carrier with a corresponding powerful drive. But is optional for me and not absolutely necessary as there are enough 5 m diameter carrier systems that can be used.

    x5HVIFX.jpg

     

    :: collaboration and realization and status of this project ::

    Spoiler

    Would be nice if someone could take over the Unity & configurations sets.
    Would certainly give the project a boost.
    But I would like to realize the graphics and textures myself.

    So everyone who wants to work seriously on this project is welcome  ..  Cheers !

     

    status of this project at moment:  Concept (Blender 3D Model)

     

    Pictures, Pictures, Pictures ..

    Here are some pictures, it was fun. I quickly created some 3d-scenes with light. a few cameras placed .. done!

    Have fun !

    full Concept-Album: ADELANTE

    https://imgur.com/a/Yoxn6

    https://imgur.com/a/50cHj

    https://imgur.com/a/bUqe4

    possible habitat-modules concepts : https://imgur.com/gallery/kWpDr

     

    Spoiler

    6wW6LqE.jpg

     

    few pictures here..

    9F0hlBf.jpg

    Zr0IVVR.jpg

     

    - 'Adelante' on lunar orbit

    bOAb89f.jpg

     

    - decoupling the Descent/ascent Module and aproach return back to earth with Space Ship Module Adelante.

    yQEMFnF.jpg

     

     

    Spoiler

    1SZSgdr.jpg

    As always, I try to harmonize functional aspects and aesthetics in the design.
    beautiful lines and curves that are broken by slightly accentuated edges I like very much.

     

    - Adelante with all components included First Stage. ( first Stage is optional for me and not absolutely necessary as there are enough 5 m diameter carrier systems that can be used for 'Adelante'. )

    b3etlQi.jpg

     

    - These are the core components :

    * Protective Fairing Shell and below the ProtectiveAdapter-Decoupler part (all are 5m diameter parts)

    * In between the Descent/Ascent Module and the Spaceship Adelante.

    Y1zmljW.jpg

    gkDOJwD.jpg

    - measures of Space Ship Adelante with Descent/Ascent Module and extended landing foots.

     

     

     

     

  4. it makes no sense people who contribute nothing to a project that is still in development send a "download-link". This gives me more work in the end, and answering the questions here does not help, as the topic 'project cooperation' was already discussed in the previous post. who can read is always in the advantage ..

    anyway a little cheers' !

    saFnszL.gif

    ps. I believe I can claim that there is a difference between "add-on releases" and "add-on development"

     

  5. hi all,  just make a design review of Commander Bridge on Ship AVALON. here some pictures

    have phun, cheers !

    https://imgur.com/gallery/ztRTh

    9dE9Nxe.jpgAgXG2BG.jpg

    SgXsPel.jpg

    there were still 2 kerbals to it, now there are a total of 26 Kerbals who have space in the ship AVALON.

    - 5 pilots / engineers in the commander bridge. 3 engineers up at docking chamber. 3 kerbals in science & medic department. 3 kerbals in the green-house department. 12 kerbals in the transport department at the bottom. -> so this is now 5 + 3 + 3 + 3 + 12 = 26

    Of course, the ship would have had more space, but as I explained in older posts, I have also tried to consider the space for fuel to make the whole more realistic. for this reason, the pressurized-chamber was more realistic. (see first concept draws - https://imgur.com/a/a9MdC )

    A3dSpdk.jpg

     

     

     

     

  6. 3 hours ago, captinjoehenry said:

    A more logical use in real life would be to have it as a storm cellar.  It wouldn't add any additional seats but it should seat everyone who can be in the capsule as it will protect them from high energy solar storms.

    Solar storms and radiation protection are unfortunately a big topic for Deep-Space Travels. Unfortunately for the Astronauts in the real life.

    How high the radiation will be at deep-space travels for astronauts is really hard to say, since no one can predict solar storms.  it will be much more difficult to make a colonization on the mars without taking the radiation protection into account.

    - for this and other various reasons, i will not consider them radiation protection topic for my mod   :)

     

  7. hi all, i a just revised the IVA Design and IVA Pilot Seats

    here some pictures

    full album here : https://imgur.com/gallery/EFKpq

    -> this new Pilot Seat fits better than the previous model !

    GFTrp3w.jpg

    LBjRFtc.jpg

     in addition, the pilot cabine was completely separated. in the new pilot division the 3 pilots have an effective FOV. - before they had no view outwards.

     

      iw0HlHo.jpg     XiBiCQ9.jpg

    the new interior uses the space more effectively, there are also 2 additional sections. for the top compartement (ScieneLabor and Medics) I have about an idea how it might look. 

     

    for the central cylinder-shaped I still lack ideas.. - conceptionel it could be a deep-freeze or sleep recovery department.

     

    6QAoA8r.jpg

     

    or much more effective and Higher Plants Compartment like this concept from ESA :

    http://www.esa.int/Our_Activities/Space_Engineering_Technology/Melissa/Compartment_IV_The_photoautotophic_compartment

    MELiSSA_Compartment_IVb_Higher_Plants_Co

     

    btw. here the 'Kerbals Crew' from the last ESA-Melissa Mision 2015  :)  http://www.esa.int/Our_Activities/Space_Engineering_Technology/Melissa/Compartment_V_The_crew_compartment

     

    more about the ESA Melissa Project here ; https://en.wikipedia.org/wiki/MELiSSA

    https://labiotech.eu/extra-terrestrial-ecosystems-the-european-space-agency-melissa-program/

     

  8. On 21/10/2017 at 8:58 PM, SpannerMonkey(smce) said:

    Hi the seat transform needs to be placed more or less level with where the kerbs feet are will be, not where you think it should be :) .  try this, it's what i use as a ref    https://www.dropbox.com/s/2eb6w9ggjd27add/kerbonaut-for-camera-positioning.dae?dl=0

     

    Hi SpannerMonkey, many many thanks for your tip ! :D

     

    I will try to implement that, so I think it would be sufficient if the transform is set lower .

    thanks for kerbal-model ! it looks very nice

    https://imgur.com/gallery/Fyoyt

    zLtGmLY.png

  9. 1 hour ago, The_TwistedTaco said:

    1.3.1?

    yes, sorry its not quite exact :

    [LOG 20:04:24.983] ******* Log Initiated for Kerbal Space Program - 1.3.1.1891 (WindowsPlayer x64) en-us *******
    Kerbal Space Program - 1.3.1.1891 (WindowsPlayer x64) en-us

     

    Hallo all, so i have posted a Q- if someone have me a tip - i thank you in advance :

    wWeHLVK.jpg

    aTcYD9I.png

    Well I should try an IKEA-chair maybe the pilot sits then and does not float in the air ...

     

     

  10. 2 hours ago, RaendyLeBeau said:

    hello together

    today wanted to provide the IVA for SS-Avalon.- Once again, as usual, there are massive problems when integrating KSP part tools..

    the KSP tools do not appear in my (new installed) Unity 5.4.0.f3. 

    I have only 'KSPAssets' without 'PartTools' to compile new Mod Parts ..

    ->if someone can give me a tip - how to install the new partTools.  - 

    Thank you all in advance !

    A4ojWIc.jpg

     

     

     

    - ok ok, you should never give up - have downloaded unity version 2017 and the tools installed! seems to work.

    - here first preview of the IVA SS-AVALON :

    4v0Juuj.pngcfqZIy7.png

    Z62vICK.png

    more here :  https://imgur.com/gallery/Kp7CM

     

  11. hello together

    today wanted to provide the IVA for SS-Avalon.- Once again, as usual, there are massive problems when integrating KSP part tools..

    the KSP tools do not appear in my (new installed) Unity 5.4.0.f3. 

    I have only 'KSPAssets' without 'PartTools' to compile new Mod Parts ..

    ->if someone can give me a tip - how to install the new partTools.  - 

    Thank you all in advance !

    A4ojWIc.jpg

     

     

  12. hi mate,

    1. I wonder how you are trying to run a 64 bit game on a 32bit system :

    Crash!!!
    SymInit: Symbol-SearchPath: '.;C:\Users\alexr\Desktop\KSP_win64;C:\Users\alexr\Desktop\KSP_win64;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'alexr'
    OS-Version: 10.0.15063 () 0x300-0x1
    C:\Users\alexr\Desktop\KSP_win64\KSP_x64.exe:KSP_x64.exe (00007FF7834E0000), size: 22437888 (result: 0), SymType: '-exported-', PDB: 'C:\Users\alexr\Desktop\KSP_win64\KSP_x64.exe', fileVersion: 5.4.0.23386
    C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFA8FF40000), size: 1945600 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntdll.dll', fileVersion: 10.0.15063.447
    C:\Program Files\AVAST Software\Avast\x64\aswhooka.dll:aswhooka.dll (00007FFA4DDF0000), size: 208896 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files\AVAST Software\Avast\x64\aswhooka.dll', fileVersion: 17.5.3.9168
    C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFA8D7D0000), size: 712704 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNEL32.DLL', fileVersion: 10.0.15063.296
    C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFA8C460000), size: 2396160 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNELBASE.dll', fileVersion: 10.0.15063.502
    C:\WINDOWS\System32\GDI32.dll:GDI32.dll

    2. try apparently a lot of 'mods' to start which are not compatible anyway. - simply search the logfile for the term "error".  :

    Error: Cannot create FMOD::Sound instance for resource ٿPŷ, (Unsupported file or audio format. )
    Texture load error in 'C:\Users\alexr\Desktop\KSP_win64\GameData\ASET\ASET_Props\Instruments\IndicatorPanel5x3\screen-emissive.dds'
    Texture load error in 'C:\Users\alexr\Desktop\KSP_win64\GameData\ASET\ASET_Props\MFDs\ALCORMFD40x20\bg02.dds'
    Texture load error in 'C:\Users\alexr\Desktop\KSP_win64\GameData\AstronomersVisualPack\EVE\CityLights\Textures\detail.tga'

    KSP-AVC -> Version file contains errors: C:\Users\alexr\Desktop\KSP_win64\GameData\B9PartSwitch\B9PartSwitch.version

    4. you try to start a very large amout of "mod" - your integrated-graka' (Intel(R) HD Graphics 620) is too weak !

       Version:  Direct3D 9.0c [igdumdim64.dll 21.20.16.4627]
        Renderer: Intel(R) HD Graphics 620
        Vendor:   Intel
        VRAM:     3167 MB (via DXGI)

    5. try first to run the KSP without 'module' clean to run. download only compatible 'module' to fit your ksp version.
    if you have no idea about windows , try google search for "KSP" & "CKAN". with "CKAN" you can download compatible mods these are then installed automatically. Unfortunately, not all "mod" developers are there, but the selection is very large.

    6. I personally would not place the KSP folder desktop. moves to c: \ games or somewhere else. there are no application installations on the desktop.  - let the fingers of torrent-ksp versions! buy a valid version, so you will have no problems.

    -> please do not ask any more about this topic to me. do not really troubleshooting for 'Squad'  sorry.. 'Take Two' ...

    cheers !

     

  13. Hello all, maybe* we realize a small missions campaign. I have put  some inspiring pictures.

    possible mission themes:

    - Build a Station (ATS) with more than one Docking Port around Kerbin Orbit.
    - Build a Refuelling Station (ATS) around Kerbin Orbit.
    - Orbiting around Duna with SS-Avalon
    - put on Duna Orbit the Avalon-ComSatelite Module (SM500 ServiceModule)
    - Landing on Duna
    - Bulid on Duna  a 'Avalon-Habitat'* with 5 or more Kerbals.  ('Avalon Habitat' module is on project)

    NuW7WKz.jpg

    UFWOMoM.png

    -> Full Album Online here :

    https://imgur.com/gallery/B4Eo9

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    ok, the listing is not final. Possibly other exciting possibilities are added. (depending on mission designer*)

    just take a look..

    therefore a habitat module may be added to the Upperstage.  - here first concept sketches, and approximate mechanics.

    https://imgur.com/gallery/aDkf6

    Op9xaY3.jpg

    - the habitat module is lowered with the SS-Avalon. possibly also autonomously with own brake machanism (parachutes & brake nozzles)

     

    -> in the end it might look something like this. the total height of the core module will be slightly lower. without additional module (at left)

    bc09cf17597ebaf5405fe85dc652cbd0.jpg

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