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RaendyLeBeau

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Everything posted by RaendyLeBeau

  1. dear all just added some scale details on upperstage - here the results - it looks very real luv it now i am satisfied
  2. dear all, so here a short preview of the new redesigned Upperstage block with a realistic vulcain-3 engine. As you can see the (orange) LH2 fuel-tank also a little enlarged. - the lower LOX fuel tank has remained almost the same. In addition, the lateral struts were made a little more stable. - the service module remains the same. -> In order to make the transport system expandable I will still add an adapter. - This Adapter-Fairing (dia.=6m) can be placed later on the (orange) LH2-Fuel tank above. Then satellites or other payloads can be installed.
  3. dear all, after agreement with 'nansuchao' we will equip the upperstage block with a "vulcan" vacum-engine. the "Merlin"-engine would have been a solution - but this is quite often used in other ksp mod. So we stay in the european space and make an italo-eu. Production - the images of the new adaptations of Upperstage-block will follow shortly.. Vulcain 2 Merlin Vacum Engine
  4. I think these should be adaptations without losing too much of the original structure. In the principle, only the lower part is adapted and the middle part (fuel tank) is enlarged in a realistic way.
  5. dear all, maybe i rethinking some parts on the upperstage block. Would like to make the whole more direction-realistic-scale and away from the ksp-stockstyle. The serveice module with integrated antenna I find from desing her very appropriate. As well as the orange fuel-tank. The rest I want to think about. here some ideas .. ( The size ratios of objects should be the same )
  6. thnx mate, I only looked briefly. I find it really good - the textures could certainly be more detailed. I find Very cool the custom sounds and FX. go ahead ! cheers !
  7. beautiful and innovative ! its great, i am Looking forward to the progress.
  8. dear all. just finish another texturing and animation for some upperparts. the Landing gear, eva-ladder, ServiceModule Decoupler and Pica-Heatshield are now ready to import to Unity. here the results. - cheers !
  9. dear all, so this and next weekend i want to work to finish all the upperstage parts. I hope I manage it until then @Nansuchao .. sorry everyone for the delays of the upcoming (developer/test) release. Hope least the pictures I post you like - Of course, this picture is missing of the APAS-docking port.- Probably forget him in the VAB hangar..
  10. dear all, for practical reasons I have to decide to create for the ss-avalon an EVA-ladder. the ksp-ladders are too little and and unsuitable. Here some blender concept skteches. - cheers
  11. dear all, the project AVALON have reached the first stable developer beta-release. hopefully we entering next month in the first release phase. here a short Trailer Clip
  12. dear all, Had revised the "landing unit" - the other land feet were too thin and did not look convincing. Here a few blender concept sketches ..
  13. hi Stone, i am usualy use regular KSP -shaders like "bumped-specular" (but these pictures are taken from blender .. )
  14. hi all, have made just some adjustments at Nose - so now I am satisfied. Looks right scale.
  15. Dear all, just finished texturing the core Space Ship SS-AVALON Obviously this ship is shown without a docking adapter - this must of course be installed during the game. texturing looks a little like that .... simply military grey with the round flag - Hope it pleases. It has adapted from the texturing to the rest. Ok, the national flag is a personal addon. - "artistic freedom" ... does not always must to be the US flag or NASA .. thnx 4 watching -cheers
  16. dear all, added some awesome pictures from a journey to ''Kargantua System' (see 'Kargantua System' mod) : http://imgur.com/gallery/6x3Pg many thanks goes to @Artyomka15 for his awesome mod !
  17. dear all, solved the issue _ here the solution link - many thanks in this regard to @SpannerMonkey(smce) here - now a short Trailer Clip : ATS - Space and Fueling Station on Orbit over Admun (Kargantua System)
  18. HI SpannerMonkey, ok thanks a lot 4 your hints : i tryed today 11101 : it works nice for the Cluster Tank !! thnks a lot @SpannerMonkey(smce) cheers !
  19. dear all, worked the last days very hard. now i have a good overall project status. Two 'attach-nodes' problems still have to be eliminated . (yes always the same 'bull-sh..' with attach-nodes and docking-nodes ) - therefore the cluster tank can not be attached to the ATS core tank. - hope that tomorrow I solve these problems. - I still had a request regarding "ASET props" for the IVA. - if all goes well we will populate the AVALON IVA's with "ASET-probs". ( in this regard goes many thanks to @Dragon01 ) here some pictures, cheers ! @Nansuchao - soon coming next developer release
  20. @InsaneDruid hi druid - what "attachRules" id would be used for this solution ? the cluster fuel tank does'nt work - it only colliding at side - inpossible to place in the middle of th core-fuel tank... many many thnks in advance ! here all related pictures: http://imgur.com/gallery/dnSAc here the configs : core-fuel tank: ring-cluster fuel tank
  21. @InsaneDruid Hi Druid thanks a lot for your support !!! it works now - i have changed the config to this : I changed it back to "top" node. and give the exact 'dockingnode' point. - Before I rounded the value, maybe this was the error. attachRules = 1,0,1,0,0 node_stack_top = 0.0, 0.07181779, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -0.54, 0.0, 0.0, -1.0, 0.0, 2 MODULE { name = ModuleDockingNode referenceAttachNode = top nodeType = size2 captureMinRollDot = 0.08 snapRotation = true snapOffset = 5 }
  22. hi all, hi @InsaneDruid sorry mate, i have a Q: what i am make wrong here : a simple docking port as usual - Until now I could make this problem-free. But now it does not seem to work anymore - What do I overlook here? Who can give me a tip - many many thanks in advance! ps. the LOG file has no Error to this part. http://imgur.com/gallery/35gqd
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