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About Rithaniel

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  1. [quote name='Varsi']You are saying they point at the next satellite but there's nothing pointed back? One way communications don't work that well. Since you have dish pointed at active vessel it may seem like the system works sometimes when you have the right satellite active.[/QUOTE] So I need something pointed back as well? Okay, well, what if I were to increase the wedge of the 20 Megameter dish to 90° and then point each one at Kerbin? That would place the other two satellites within the wedge and, I believe, would thus grant 2 way communication. Does this solve my problem?
  2. Hello, I've recently had a slight issue with this mod. I was setting up a trio of geostationary satellites spaced out around Kerbin to begin my network with, but as I was getting the third one into position, all three stopped projecting connections to one another. The only one that is even connected to anything is the one directly above the KSC. I'm using a custom made tree. The ones I currently have unlocked are a 1 Megameter antenna to get things into space, a 5 Megameter antenna to get things farther out, a 20 Megameter dish with a 60° wedge, and a 100 Megameter dish with a 15
  3. The output_log text file is in "KSP_Data," correct? If that's it, then I went in there but couldn't find any null reference exceptions, however I did find a few lines that are repeated over and over again, so I'm gonna type them out in here. Just to be sure, I went ahead and dropped by texture usage to half res and my rendering quality down two steps. The issue still arose. So, I don't think it's RAM usage. Anyways, here are the lines that I suspect might be relevant: The referenced script on this Behavior is missing! (Filename: Line: 1771) Serialization depth limit exceeded at 'ThermalLink'
  4. Greetings forum goers and troubleshooting gurus. I seek your help in resolving an issue. I start up a new game, set it to career mode, and go into the KSC. As soon as I'm there, I try opening any facility, and the problems begin. VAB, Spaceplane Hangar, and Tracking Station will highlight, but when I click on them, they won't open. Research and Development, Administration Building, and Mission Control will open, but when I try to exit out of them, the time warp bar will appear at the bottom of the screen, but the screen will otherwise stay on the display for the building. The Astronaut Complex
  5. I'd like to get my username changed to Rithaniel, if it's not taken.
  6. I believe the modifier "seems to" before the "propagate instantaneously" was to account for the fact that it's not, in fact, propagating instantaneously. On topic: That's actually pretty exciting, because (allowing string theory is correct) that means we have found potential evidence of wormholes existing.
  7. Okay, so I was off researching the heavier elements out of pure curiosity and I learned that Holmium forms extremely magnetic compounds with Yttrium. However, looking through a few Google searches, I found no further details on these compounds. So, does anyone know about these compounds and what they are like? How magnetic are they, specifically? Also, just for the sake of discussion: In the hypothetical pursuit of terraforming Mars, the single largest obstacle is the planet's lack of magnetic field and the human race's current inability to restart the core of a planet. Suppose, however, that
  8. I seem to be having an issue with a parameter for Kopernicus, specifically "givesOffLight." When I try to set the default sun's light to "false", the body still produces light, and when I set a custom star's light to "true", the body fails to produces light. Several different variations on the parameter have already been attempted, including %, @, and ! followed by immediately posting a new copy of the parameter. I've even tried flipping the values. It's been established that it's only on my computer, and the parameter functions on other computers in the same file I've put together, but I need
  9. I've attempted this method before, but it has been amplified far too quickly in my experience, often ending up 100% horizontal before 20km. As for TWR, I'm actually starting this ship with solid rocket boosters, and I have them set to 1.23 TWR, to ensure I don't reach supersonic speeds until I'm above 6km.
  10. Alright, so it's my flight skills. Thanks for the advice, guys. I'll give it another go in about a day or so.
  11. Hi. I'm having a slight issue which I believe to be originating in FAR. I've been building a massive orbital station part-by-part recently, and currently I'm sending up the heaviest/longest part, so I have an extremely large/tall ship to get into orbit. I have the important chunk stowed away in a 5m KW fairing, and have ensured that my center of lift is securely below my centers of mass/dry mass. Yet when I launch, if I try to enact a gravity turn where I turn my inclination more than 5° anywhere below 20-25km, my ship flips out every single time, no matter how powerful I make my gyroscopes
  12. I don't doubt that a fluid will more readily form into a sphere than a solid. My point was that when something gets large enough, like the size of a planet or moon, it doesn't matter what it's made of, solid or fluid, it will deform into the shape of a sphere fairly quickly.
  13. No, asteroids generally don't collapse into spherical shapes because they don't have the requisite gravity to do so. Now, there are asteroids large enough to collapse into spheres. The best example of this would probably be Ceres. If a planet or moon, meanwhile, had "time to cool and solidify", it would still collapse, because there is no known material capable of withstanding the stresses necessary to maintain such an irregular structure. This is the main problem facing people trying to engineer a space elevator, the lack of such a material. You could have an elipsoid object like Haumea, stre
  14. Well, a celestial body would not be able to maintain that shape. It's own gravity would collapse it into a sphere again in fairly short order. Then again, even if it managed to retain that shape, the exposed core wouldn't stay molten, as it would lack the pressure necessary to keep it so. It would expand and cool over a series of days, really. That being said, I'm kind of okay with being able to land on the core, as that makes it into a chunk of phosphorescent rock. Now, with the science out of the way: "OMG! Broken moon is so cool!" P.S. I've been following along this thread since it started
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