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Combatsmithen

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Everything posted by Combatsmithen

  1. No. Orbital decay will probably never be added to the base game, but there is a mod for that, usually in KSP if there is something that's not in the base game, there is a mod for it. And not everyone wants orbital decay in the base game, so you can mod it yourself
  2. I think there is a mod for this guys. Called Orbital Decay or something. Just look up KSP Orbital Decay mod or something like that
  3. Take command is a mod which allows you to put kerbals in external seats from within the VAB. Like how you assign crew to pods
  4. Oh. I thought you just needed more time so I moved you back a place
  5. How would we intercept an ICBM without the ICBM despawning?
  6. Where does the mobile ICBM have to launch from? A good place I think is on that little peninsula on the east coast of the desert
  7. ok then. luckily my shuttle only requires KAS, Infernal robotics, mechjeb and KIS, just hoping that infernal robotics isn't broken completely in 1.3
  8. @53miner53 Could the save be used in a 1.2.2 game? Did they change anything with the files in 1.3 in such a way that it is not backwards and forwards compatible?
  9. Ok @Joseph Kerman , I moved you back a place. @FuzzyHead It is your turn!
  10. There already is a 5 part per module limit. People with potato PC's are just going to suffer its the nature of the game.
  11. Sweet! The no ore thing is actually a bug that squad fixed in 1.3. @Joseph Kerman You are up!
  12. Installed RO today, working out the kinks. KCT isn't updated yet sadly D:
  13. while 53miner was busy, yes. READ PEOPLES NAMES ITS IMPORTANT
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