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Everything posted by Combatsmithen
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Decaying Orbits
Combatsmithen replied to KSPFanatic102's topic in KSP1 Suggestions & Development Discussion
No. Orbital decay will probably never be added to the base game, but there is a mod for that, usually in KSP if there is something that's not in the base game, there is a mod for it. And not everyone wants orbital decay in the base game, so you can mod it yourself- 130 replies
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- decaying orbits
- planets
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(and 2 more)
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Decaying Orbits
Combatsmithen replied to KSPFanatic102's topic in KSP1 Suggestions & Development Discussion
I think there is a mod for this guys. Called Orbital Decay or something. Just look up KSP Orbital Decay mod or something like that- 130 replies
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- decaying orbits
- planets
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(and 2 more)
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Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
lol. dis dude i swear. -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Oh. I thought you just needed more time so I moved you back a place -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
I'm the real community space station host now -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Sweet! @Joseph Kerman You are up! -
Stop the Kim: ICBMs and kill vehicles
Combatsmithen replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
It says so -
Stop the Kim: ICBMs and kill vehicles
Combatsmithen replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
ah ok. -
Stop the Kim: ICBMs and kill vehicles
Combatsmithen replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
How would we intercept an ICBM without the ICBM despawning? -
Stop the Kim: ICBMs and kill vehicles
Combatsmithen replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
Where does the mobile ICBM have to launch from? A good place I think is on that little peninsula on the east coast of the desert -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
ok then. luckily my shuttle only requires KAS, Infernal robotics, mechjeb and KIS, just hoping that infernal robotics isn't broken completely in 1.3 -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
@53miner53 Could the save be used in a 1.2.2 game? Did they change anything with the files in 1.3 in such a way that it is not backwards and forwards compatible? -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Ok @Joseph Kerman , I moved you back a place. @FuzzyHead It is your turn! -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
There already is a 5 part per module limit. People with potato PC's are just going to suffer its the nature of the game. -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Download 1.3? -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
RIP my mods. ok -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
No idea. -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Sweet! The no ore thing is actually a bug that squad fixed in 1.3. @Joseph Kerman You are up! -
Installed RO today, working out the kinks. KCT isn't updated yet sadly D:
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Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
k -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
HA. GOT EM HE REPLIED -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
no. you will reply to this comment -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
no. never stop. CANT. STOP. WONT. STOP. -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
while 53miner was busy, yes. READ PEOPLES NAMES ITS IMPORTANT