slotter
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Welcome Rodrigo. Hope the team is thinking about a 1.1.4 and 1.1.5 with lesser priority bugs fixed. there is still a lot of work and just fixing the bugs that exist, even the ones that seem low level, improves more the game than more content. "Better a working game than two bugged ones." - ancient Chinese proverb.
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What mod would you like to see integrated in KSP
slotter replied to gilflo's topic in KSP1 Mods Discussions
Navball Docking Alignment Indicator So simple, yet so wonderful. It goes way beyond my reach why Squad hasn't made this one stock as soon as they saw it. It fits the game so well. KAC is another one that I think should go stock. Can you imagine all those people that never used it and can barely have two missions at a time? KER how are you supposed to go interplanetary without this one? I remember before I had 3 years ago I couldn't even reach the Mun. These mods are vital and enhance the game beyond measure. -
The mod looks great. I haven't had the time to test it but I bet I will enjoy it. I was wondering, do the explosion blasts in fuel tanks change in size accordingly to the amount of fuel they have? Does the blast produce a force on nearby objects? Could this be implemented?
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[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
slotter replied to Firov's topic in KSP1 Mod Releases
Yes, that dll solved the problem =D Thank you -
[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
slotter replied to Firov's topic in KSP1 Mod Releases
I tried and it didn't solve. Tried to close it with several menu setups to see if any triggered the refresh with no success. I also tried to reinstall both Smart Parts and AGE. -
[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
slotter replied to Firov's topic in KSP1 Mod Releases
Hi, I found a compatibility bug with Action Groups Extended. This image explains it well: It only happens with Fuel Sensor. -
[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
slotter replied to Firov's topic in KSP1 Mod Releases
I have the same problem, some times bosters are staged still burning. Couldn't you make the fuel sensor only triger 1 second or something after the time it reads it sould stage?