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Schpulke

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Everything posted by Schpulke

  1. @nightingale Ehh this bug occure in 32 too. Soo... Its not that I went to your tread and start asking questions.
  2. I ques more relevant part is (its cycles forever) 7/14/2015 5:21:03 PM,KerbalAlarmClock,Active Vessel unreadable - resetting inqueue flag (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at DMagic.DMAnomalyList.pqsBuild (.CelestialBody [0x00000] in <filename unknown>:0 at DMagic.DMAnomalyList.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at KerbalAlarmClock.KerbalAlarmClock.UpdateDetails () [0x00000] in <filename unknown>:0 at KerbalAlarmClock.KerbalAlarmClock.RepeatingWorker () [0x00000] in <filename unknown>:0 at KSPPluginFramework.MonoBehaviourExtended.RepeatingWorkerWrapper () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at VesselAutopilotUI.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_rotation (UnityEngine.Quaternion&) at UnityEngine.Transform.get_rotation () [0x00000] in <filename unknown>:0 at IVASun.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at scatterer.scatterPostprocess.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_rotation (UnityEngine.Quaternion&) at UnityEngine.Transform.get_rotation () [0x00000] in <filename unknown>:0 at UnityEngine.Transform.get_up () [0x00000] in <filename unknown>:0 at NavHud.MainBehaviour.UpdateHeadingMarkers (Matrix4x4 worldToCamMat, Vector3 screenEdge) [0x00000] in <filename unknown>:0 at NavHud.MainBehaviour.OnPreCull () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReference: System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform () at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0 at Rotate.VehicleRotator.RotateWhilePacked (.Vessel vessel) [0x00000] in <filename unknown>:0 at Rotate.VehicleRotator.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReference: System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform () at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0 at Rotate.VehicleRotator.RotateWhilePacked (.Vessel vessel) [0x00000] in <filename unknown>:0 at Rotate.VehicleRotator.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform () at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0 at DistantObject.FlareDraw.AddVesselFlare (.Vessel referenceShip) [0x00000] in <filename unknown>:0 at DistantObject.FlareDraw.GenerateVesselFlares () [0x00000] in <filename unknown>:0 at DistantObject.FlareDraw.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at scatterer.SkyNode.toggleCoronas () [0x00000] in <filename unknown>:0 at scatterer.SkyNode.UpdateNode () [0x00000] in <filename unknown>:0 at scatterer.Manager.Update () [0x00000] in <filename unknown>:0 at scatterer.Core.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponent (System.Type) at UnityEngine.Component.GetComponent[TSTCameraModule] () [0x00000] in <filename unknown>:0 at TarsierSpaceTech.TSTDOE.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 7/14/2015 5:21:03 PM,KerbalAlarmClock,Active Vessel unreadable - resetting inqueue flag (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at DMagic.DMAnomalyList.pqsBuild (.CelestialBody [0x00000] in <filename unknown>:0 at DMagic.DMAnomalyList.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_rotation (UnityEngine.Quaternion&) at UnityEngine.Transform.get_rotation () [0x00000] in <filename unknown>:0 at IVASun.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at scatterer.scatterPostprocess.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_rotation (UnityEngine.Quaternion&) at UnityEngine.Transform.get_rotation () [0x00000] in <filename unknown>:0 at UnityEngine.Transform.get_up () [0x00000] in <filename unknown>:0 at NavHud.MainBehaviour.UpdateHeadingMarkers (Matrix4x4 worldToCamMat, Vector3 screenEdge) [0x00000] in <filename unknown>:0 at NavHud.MainBehaviour.OnPreCull () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReference: System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform () at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0 at Rotate.VehicleRotator.RotateWhilePacked (.Vessel vessel) [0x00000] in <filename unknown>:0 at Rotate.VehicleRotator.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReference: System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform () at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0 at Rotate.VehicleRotator.RotateWhilePacked (.Vessel vessel) [0x00000] in <filename unknown>:0 at Rotate.VehicleRotator.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform () at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0 at DistantObject.FlareDraw.AddVesselFlare (.Vessel referenceShip) [0x00000] in <filename unknown>:0 at DistantObject.FlareDraw.GenerateVesselFlares () [0x00000] in <filename unknown>:0 at DistantObject.FlareDraw.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at scatterer.SkyNode.toggleCoronas () [0x00000] in <filename unknown>:0 at scatterer.SkyNode.UpdateNode () [0x00000] in <filename unknown>:0 at scatterer.Manager.Update () [0x00000] in <filename unknown>:0 at scatterer.Core.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponent (System.Type) at UnityEngine.Component.GetComponent[TSTCameraModule] () [0x00000] in <filename unknown>:0 at TarsierSpaceTech.TSTDOE.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Note that I did encoutered this ussue with x32 in a separte install with mods close to my x64 install. (no texture replacing etc) Last time I got it "fixed' I reinstaled game and mods. It took me more than 4 hours to recreate this bug again (I discovere this bug in career mode, got some tech, remote tech conract to asemble 4 com satelites and bug take place when you have more than one vessel I guess)
  3. Is NullReferenceException: Object reference not set to an instance of an object at scatterer.SkyNode.toggleCoronas () [0x00000] in <filename unknown>:0 Is it bad or just fine?
  4. Thats strange, all I did replace is Ksp.exe and KSP_data/mono/mono.dll But than again I encounter strange bug http://forum.kerbalspaceprogram.com/threads/128493-Vessel-switching-pseudo-crash
  5. Hi! You might want to know that I again ecncountered this ussue( + some other guy ) Here is a tread witsh screens http://forum.kerbalspaceprogram.com/threads/128493-Vessel-switching-pseudo-crash
  6. I quees no one looks here but I looked trough irelevant parts I ques. And got to the poin scene change. Here some aprts that I think are scary but i dont know what they are
  7. Got figure out how to get log without crash.It here https://www.sendspace.com/file/qfgjpc
  8. Hi! I got same error. Reinstalled game and got like 4 hours without it, now its all over again. So its not a solution. Alt+ F2 spams NullReferenceException I got a number of same modes as you Remote Tech EVE KIS KAS USI Firespiter
  9. Does not work overall or just with reactor from near future?
  10. I got rid of some mods and, well x32 works fine. 15-18 changes before memory leaks push over the limit. Same mod install x64 1-2 change. And this bug all over again. Tried to isolate it by deleting mods one by one nothing. x32 works x 64 bug. Started new career in x64 works fine. So it must be a corrupted save file.
  11. Well. 1) Install Contract configurator. ( I got no active contracts right now, but it does not matter (I got this error with or without active contracts)) 2) Tracking station 3) Chose any vessel (play all time you need, no differences here) 4) Change ship trough orbit map or through tracking station ( I got satellites connected trough RemoTech(but I does not matte, I can have this error with one ship) 5) Sometimes 1 change and I can not play some times its 2 changes 6)bug I can have this error and trough other means: First 3 is same as before. 4) Return to space center 5) VAB or plane hangar 6) launch vessel ( you can model all you want) 7) bug Without contract configurator I can change ships all day. Note that I got humongous amount of mods. Also I got few that affect contracts - coherent contracts , and contract window +. That reminds me that I should do clear contract configurator test. ( no mods just stock + CC) Well clean install with just CC works fine ( in sandbox)
  12. https://github.com/jrossignol/ContractConfigurator (no packs) 1-2 ship change and I got same situation( same as before). Tried Unfixed and not Unfixed version.
  13. Well that's it I uninstalled contract configurator and contract packs.And problem is gone!
  14. Got problem when switching the ships. Game stop responding in any way. I can play with one ship for hours, enter vab etc. But as soon as I change ship game change focus on planet or sun sometimes on empty place ( though I can push buttons like staging, docking, orbit map some others(exit does not work)
  15. Well I got same problem as Daniel. I to use Contract Configurator (anomaly + field research + remote tech + initial contracts). I might do some tests.
  16. Real chutes stopped scaling (poor choose of words).Previously modified (scaled) work fine.
  17. No I mean I did not encountered any usses with Contract Configurator(cc). But I downloaded a new version of a CC and its disables itself now on a start,even with unfixer. I appreciate your work and this was just a feedback. I love x64 and you're making it work!(kinda)
  18. Contract configurator not working right now even with unfixer.
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