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SSMI

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    Rocketeer
  1. You should put images of the new parts in these posts. I can never wait to see them.
  2. Does this update add official CTT support? And the KIS container isn't showing up for me.
  3. I'm glad it was helpful. It wasn't really a polished tutorial or anything. I just wanted to make an example so people could land these without an atmosphere. If you want to build it into a tutorial and include images from my album feel free. Do you have a link to the reddit post so I could see what they are saying? Also Nils77, feel free to use it in the first post if you want.
  4. Is there a list of the names for all the tech nodes? Both stock and CTT? I am looking to put some patches together.
  5. A little bit off topic. I love these base components. They look great and work or will work with USI-LS. The only thin I'm missing is something for orbital station. I know these can be used for it but would like something more dedicated. Does anyone have any suggestions for other mods? I did had MKS/OKS but I didn't like how much it complicated things.
  6. I thought of a way to do hard and easy mode with module manager. You could put easy mode into you parts. Then you could have a set of MM configs that overwrite that to match MKS is MKS is installed NEEDS[MKS]. Then if they aren't useing MKS they don't even need to know about it.
  7. Did you look at the universal storage parts when trying to figure out the module manager? Here is the cfg for the CO2 tank. Whether it loads the textures or not I don't know. The needs portion seems pretty straight forward though. I do know that it uses the root gamedata folder name. PART:NEEDS[LifeSupport|IoncrossCrewSupport|TacLifeSupport] { //Basic author = Paul Kingtiger & Daishi mesh = model.mu module = Part name = US_1R310_Wedge_CarbonDioxide rescaleFactor = 1 //Node attachRules = 1,0,1,1,0 node_stack_back = 0.187, 0.0, 0.0, 1.0, 0.0, 0.0, 0 //Description category = Utility description = Contains four emptied Carbon Dioxide tanks to integrate into a life support system. Once installed and properly connected, waste gas can be collected and pressurised to store for conversion and reuse. Warranty void if jury-rigged to soda machines. manufacturer = New Horizons & Nox Industrial subcategory = 0 title = Universal Storage: C02 Canister //Costs & RD cost = 300 entryCost = 1500 TechRequired = specializedElectrics //Physical bulkheadProfiles = wedge crashTolerance = 7 mass = 0.155 maxTemp = 1200 emissiveConstant = 0.95 thermalMassModifier = 4.0 //Drag angularDrag = 1 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 //Animation MODULE { name = ModuleAnimator animationName = Take 001 guiEnableName = Open Hatch guiDisableName = Close Hatch actionEnableName = Open Hatch actionDisableName = Close Hatch animationSpeed = 0.5 oneShot = false activeEditor = true activeFlight = true activeUnfocused = true unfocusedRange = 2 } MODULE { name = ModuleAnimator animationName = Take 002 guiEnableName = Structure Off guiDisableName = Structure On animationSpeed = 1000 oneShot = false activeEditor = true activeFlight = false activeUnfocused = false unfocusedRange = 5 } //KIS MODULE { name = ModuleKISItemEvaTweaker editorItemsCategory = false carriable = true equipSlot = jetpack equipMeshName = jetpack_base01 equipBoneName = bn_jetpack01 equipPos = (0,-0.05,-0.3) equipDir = (0,270,0) runSpeed = 1 } //Resources RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 3125 } }
  8. Cant wait to get those parts. I'm excited for LS parts. I'm not however sure how I feel about ore to fertilizer. Are you planning to fit into the MKS/OKS system? It doesn't seem to really match. Of course I can't see all the parts you've made or how they are put together. They feel like they should go at about the same level of the tech tree as the mks/oks parts (for CTT at least; I'm not sure about stock) to me. A question about the mod compatability. Can't you keep the parts from loading with a NEEDS[KIS] or NEEDS[TAC-LS] module manager qualifier? Then people wouldn't have to unzip the parts.
  9. Yea. I did my landings in sandbox mode. It would be hard to do it earlier in the tech tree. I also had to use some pretty big rocket parts to get off Kerbin. Personally I think the Planetary Base Parts are all too early in the tech tree. Hmmm. You might be able to surface attach them to rockets as if they were boosters. Still would be hard to land though.
  10. Here are some images of my base building on Minmus. This should work for those building on a body with no atmosphere. It uses a skycrane docked to the top of the parts. It should however be docked near the center of mass. Here are images from many of the steps. I took the base there in two launches with four landings. I then assembled the pieces with the rover wheels. Then I removed the wheels. Things that aren't apparent in the images. I had to strut to fairing for the base to the I-beam or everything wobbled. Care taking kerbals because it may flip you control ball Questions: How do you get the imgur album to embed? For some reason I can't get the kis tank to appear. I moved the files from the zip into the tanks folder. Did I do something wrong?
  11. Hmm. Not showing up. Does this have any odd dependencies or is it because I'm running 1.0.4?
  12. For some reason I can't figure out how tweak the landing gear. Is there a key combo?
  13. The CTT config was just very rough placement mostly and not all the parts in the most recent update.
  14. Any chance of adding a Community Tech Tree cfg? I started one but as you keep adding parts you may want to consider it. This is up to date as of the version before the ISRU; I haven't updated it yet. I wasn't real sure where was best to put the parts but tried to match them some to the OKS/MKS parts some. // Command@PART[KKAOSS_Service_g]:NEEDS[CommunityTechTree] { @TechRequired = commandModules } @PART[KKAOSS_Landing_Control_g]:NEEDS[CommunityTechTree] { @TechRequired = unmannedTech } @PART[KKAOSS_Control_g]:NEEDS[CommunityTechTree] { @TechRequired = commandModules } @PART[KKAOSS_Automatic_Control_g]:NEEDS[CommunityTechTree] { @TechRequired = advUnmanned } // Tanks @PART[KKAOSS_small_Rocket_Fuel_Tank]:NEEDS[CommunityTechTree] { @TechRequired = specializedConstruction } @PART[KKAOSS_RCS_Tank]:NEEDS[CommunityTechTree] { @TechRequired = specializedConstruction } @PART[KKAOSS_Liquid_Fuel_Tank]:NEEDS[CommunityTechTree] { @TechRequired = specializedConstruction } @PART[KKAOSS_Battery_Tank]:NEEDS[CommunityTechTree] { @TechRequired = specializedConstruction } @PART[KKAOSS_Storage_g]:NEEDS[CommunityTechTree] { @TechRequired = specializedConstruction } @PART[KKAOSS_Rocket_Fuel_Tank]:NEEDS[CommunityTechTree] { @TechRequired = specializedConstruction } //Docking @PART[KKAOSS_dock_habitat]:NEEDS[CommunityTechTree] { @TechRequired = specializedConstruction } @PART[KKAOSS_dock_gangway]:NEEDS[CommunityTechTree] { @TechRequired = specializedConstruction } @PART[KKAOSS_adapter_g]:NEEDS[CommunityTechTree] { @TechRequired = specializedConstruction } @PART[KKAOSS_engine_g]:NEEDS[CommunityTechTree] { @TechRequired = specializedConstruction } //Gangways @PART[KKAOSS_gangway_airlock]:NEEDS[CommunityTechTree] { @TechRequired = composites } @PART[KKAOSS_gangway_6_1]:NEEDS[CommunityTechTree] { @TechRequired = composites } @PART[KKAOSS_gangway_5_1]:NEEDS[CommunityTechTree] { @TechRequired = composites } @PART[KKAOSS_gangway_4_2]:NEEDS[CommunityTechTree] { @TechRequired = composites } @PART[KKAOSS_gangway_4_1]:NEEDS[CommunityTechTree] { @TechRequired = composites } @PART[KKAOSS_gangway_3_2]:NEEDS[CommunityTechTree] { @TechRequired = composites } @PART[KKAOSS_gangway_3_1]:NEEDS[CommunityTechTree] { @TechRequired = composites } @PART[KKAOSS_gangway_2_3]:NEEDS[CommunityTechTree] { @TechRequired = composites } @PART[KKAOSS_gangway_2_2]:NEEDS[CommunityTechTree] { @TechRequired = composites } @PART[KKAOSS_gangway_2_1]:NEEDS[CommunityTechTree] { @TechRequired = composites } @PART[KKAOSS_gangway_end]:NEEDS[CommunityTechTree] { @TechRequired = composites } //Other @PART[KKAOSS_Habitat_MK2_g]:NEEDS[CommunityTechTree] { @TechRequired = longTermHabitation } @PART[KKAOSS_Habitat_MK1_g]:NEEDS[CommunityTechTree] { @TechRequired = shortTermHabitation } @PART[KKAOSS_Greenhouse_g]:NEEDS[CommunityTechTree] { @TechRequired = hydroponics } Also the cupopla part isn't CLS passable right now. - - - Updated - - - Oops. Didn't see the change in the first post about the plans to add CTT compatibility. Feel free to do whatever with my config.
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