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dinosaurJR

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Everything posted by dinosaurJR

  1. Hmmm... Could be that the "DTA Download Manager" was screwing me around... Tried the old school "download file" option and it was saved in a flash! Let the fun commence!
  2. Thanks fo the tip - I have the infinidices mod - it is very good. I just fancied me some minigun action, is all...
  3. Gents, I cannot for the life of me get this download link to work. I get the first 26% of the file then my D/L speed drops to 0bps. Any subsequent attempt to download results in an error and / or a "cannot load page" message... Anyone else having this issue?
  4. Methinks we are being trolled. Four badly thought out challenges that blatantly ignore the guidelines from the same guy on the same day? Come, come, Mr. Bond, you disappoint me...
  5. I absolutely love how this is a game that was intended to be a space program sim and then BOOM here we are making al kinds of stuff. This challenge is really hard, by the way - I am struggling to create a walker. A "Sit on asser" is much easier...
  6. I am so glad somone else chose to be "that guy". I was "this" close...
  7. Yeah... these coconuts are glued on... I guess the OP wins most pointless challenge, 2014? And most revised set of rules 2014?
  8. I have no words that could ever describe how much I love the Science Train V. Only tears. Tears of joy.
  9. Hmmm - working on something but am struggling to get above 349m/s... This is in stock, mind you...
  10. I have experienced this too. My WIP entry starts to shake quite noticably around 217m/s or so. This is at extreme low altitude, though; i.e. right after take off.
  11. Ah. Then, good sir, I await your winning entry with great anticipation and a dash of baited breath. Now, can we stop whining about the bloody game and actually get some entries posted up in here?
  12. Of course it is, for a given amount of predictable. So are any results from FAR. So are any results from real life. It is called "Physics". But then you need to build the thing, take off, fly it to the edge of the performance envelope you have oh so cleverly calculated (without crashing) keeping it under 1000m altituide (without crashing) and then land it on a runway (without crashing). Without the actual flying part (without crashing) this challenge becomes so much sitting in your room alone playing with your slide rule... As for the intake in a cargo bay thing - it makes sense to me; you elimiated the drag from the intake by placing it inside a streamlined air tank. The broken bit, I guess, is that FAR doesn't calculate the air in the cargo bay as a resource so it doesn't take into account that the air inside the cargo bay would be used up fairly quickly, giving you an infinite supply of air and a very low drag air intake. Bloody nice design idea, though, fluffysnowcap :
  13. I'm seeing several isues with the post above. - Not landed on the runway (at least no proof that it did). - No pic at top speed (or near it as I think it might be challenging to get a pic at top speed) - Flight went over 1000m, and there is no proof that the speed was reached above the challenge ceiling. - Isn't it the Highest Speed Achieved that we should be looking at? Not the Highest Speed Over Land? Can I recommend a FAR and non FAR leaderboard too? Making a fast low altitude aeroplane is most deffinitely possible without FAR.
  14. Rather "moar wings" than "moar boosters"... Indeed... I think I will try this with FAR and see where it goes (with your permission, of course, Kasuha?)
  15. Actually the very first time I ever managed this. Used all my fuel, though. Not sure how Bill is going to get down again...
  16. Then today has not been wasted It really was a joy to try this challenge - thanks for thinking it up. It took me a while to come up with the optimal (so far, anyway) wing setup. After I got the wing AOA and COM sorted all I had to do was to test, and then move the wings forward or back according to whether she hopped along the runway (COL too far back) or did a great big back flip (COL too far forward). She hops and skips down the runway a little then settles into an approximately 1 - 2 degree positive pitch after a bit and then just climbs and accelerates from there. Watching her go was... mesmirising... I think if I turned on infinite fuel she would quite happily carry out infinite circumnavigation of Kerbin. There was a fair bit of rapid key bashing at the start, though, to get the ejected probe core and the Infinifleiger in shot together - the radial decoupler really decouples with a vengence.
  17. My entry, if I may? The Infinifleiger XIX (yes, the 19th version...) 109,970m ground distance, completely stock (no FAR) Here is the craft file, too; https://dl.dropboxusercontent.com/u/50677547/Infinifleiger%20XIX.craft This was fun! 01 - Initial Position (note the probe core perched on top of the radial decoupler and the prerequisite toroidal fuel tank stuffed between the nacelle and structural fuselage) 02 - Ejecting the probe core (I hope this is an acceptable method of "leaving the probe core behind"? It didn't survive the drop back to the runway, however... Note that the Infinifleiger is still in it's initial position. Also note Jeb standing by his fetching sports car.) 03 - We are airborne 04 - Half full or half empty? (Just dipping below bingo fuel) 05 - 88,708m with fuel to spare 06 - Flameout 07 - Splashdown 08 - The Final Score (109,170m - Not bad...) 09 - How she looks in the SPH I really enjoy building aeroplanes in KSP; not what it was made for, I know, but for me all the fun happens within the confines of Kerbin's atmosphere... I hope my entry is accepted? Please let me know if I have made any mistakes or errors in my interperatation of the rules?
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