Me1_base

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About Me1_base

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  1. For the cfg, i recommend to add more lines for leading edge type 2,3 ,trailing edge type 1,3, edge type 0,2 etc
  2. did u try detach then attach it? it uses a different symmetry profile, do a clean install.
  3. @linuxgurugamer Heard of your ambitious plan to add more texture to B9PW maybe @jrodriguez can help you out
  4. some mods have seperate shader for different systems bundled, but i dont know how to write them either. B9 PWING uses a moded version of stock shader so...
  5. You can check the source code or try this version. https://github.com/tetraflon/B9-PWings-Fork-old/releases/download/0.3.3-alpha/Procedural_Wings_Modified_KSP_1.5-1.8.zip It uses the same shader as @Crzyrndmversion
  6. KSP runs on d3d11 as default now. Current built targets emm likely .net 3.5, maybe that cause some problem
  7. The answer is yes, you can modify the wing shape by dragging in some version of b9pw, and it was implemented in some other forks (already obsolete due to lack of maintainance), but the shape is limited to trapezium(at least 1 pair of parallel side). There will be too many parameters to define a wing if things other than trapezium is allowed. I am a native speaker of Mandarin, you can PM me if language is an issue.