Jump to content

Me1_base

Members
  • Content Count

    148
  • Joined

  • Last visited

Everything posted by Me1_base

  1. last time i checked for the situation for which width and thickness to be 0 will create some rendering bugs, thus I add a minimum cap to it.
  2. You asked in the right place, down below
  3. Yes if you mean "relative lifting area" for "lift" Will add actuator speed in next update. B9Pwings performs as good as stock delta wings in terms of lifting area to weight ratio.
  4. I haven't tested it myself. 2 mass slider.. must be something related to FAR @PART[B9_Aero_Wing_Procedural_TypeA]:NEEDS[ferramGraph] { !MODULE[ModuleLiftingSurface] {} MODULE { name = FARWingAerodynamicModel MAC = 4 MidChordSweep = 0 b_2 = 4 TaperRatio = 1 } } You may need to change B9_Aero_Wing_Procedural_Type* to your new part names.
  5. Good method, never thought about that. You can actually do it by yourself, by copying the config and modify the part name a little bit. I would include a patch in the new release when i have time. There is no API for procedural wings to know whether or not Texture Unlimited chose the legacy texture. The two texture will stick together and create glitch if both activated at the same time. Thus the author of TURD chose to include a default colour B9PW for switching without the colouring mask. I thought TU can serve as a replacement of the default colouring thus I disabled the def
  6. Yes https://github.com/tetraflon/B9-PWings-Modified/releases/tag/0.41b Never encountered that problem, a few screenshot of this issue would be appreciated. Note that the coloring of TU and B9PW cannot coexist, thus the coloring of B9PW is automatically disabled if a TU config is detected.
  7. https://github.com/tetraflon/B9-PWings-Modified/releases/tag/0.41a have it a try and report any bug you encountered
  8. Hello where do you install the mod from? Could you plz provide me the link of download for me to test?
  9. Hello, I have been away for a while for my study For Compatibility with MJ with out using FAR, plz try this version. https://github.com/tetraflon/B9-PWings-Modified/releases/tag/0.401b @hraban @ISO @dmav522 @Acvila
  10. Hello, i would like to join the one with FAR what should I do?
  11. Situation 1 : only B9PW installed >> success Situation 2 : installed both B9PW and MJ >> fail Situation 3 : installed FAR, MJ and B9PW >> success
  12. Because, CarnationRED's modification referenced FAR's dlls, and MJ have a function to detect, if it cannot find those dlls then MM prevent the game from loading, so... IDK what should I do. Maybe @CarnationRED have the clue.
  13. Dogfight with BDA ai with the same aircraft, i think it will be fun I mean one on one dogfight, only guns
  14. Noted that KSP is a light weighted SIM game instead of aerodynamic analysis tool. It will be too complicated if airfoil comes into play as the relationship of relative thickness and lift coefficient is not linear.
×
×
  • Create New...