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Everything posted by Me1_base

  1. For the cfg, i recommend to add more lines for leading edge type 2,3 ,trailing edge type 1,3, edge type 0,2 etc
  2. did u try detach then attach it? it uses a different symmetry profile, do a clean install.
  3. @linuxgurugamer Heard of your ambitious plan to add more texture to B9PW maybe @jrodriguez can help you out
  4. some mods have seperate shader for different systems bundled, but i dont know how to write them either. B9 PWING uses a moded version of stock shader so...
  5. You can check the source code or try this version. It uses the same shader as @Crzyrndmversion
  6. KSP runs on d3d11 as default now. Current built targets emm likely .net 3.5, maybe that cause some problem
  7. The answer is yes, you can modify the wing shape by dragging in some version of b9pw, and it was implemented in some other forks (already obsolete due to lack of maintainance), but the shape is limited to trapezium(at least 1 pair of parallel side). There will be too many parameters to define a wing if things other than trapezium is allowed. I am a native speaker of Mandarin, you can PM me if language is an issue.
  8. Switched to VCN for screen capture and it performs way better now. Anyway I'm going to add 1 more pair of RAM to alleviate the problem of depletion of memory. Imao The design is very altitude dependent. My solution is tuning the plane to be a lot more draggy at low AoA, but extremely efficient at high AoA.
  9. A quick turning performance demo of my potential candidate. severe FPS impact even recording using an i9 9900k why?
  10. Tried to build something... Twin Propeller Heavy Fighter Faster than Me262, really? Fly like a Bomber
  11. Remarked, will submit something before my midterm Very Curious on what G loads can a kerbal sustain?
  12. Maybe I could build one before begin of fall semester. 30mm are murder cannons. Didn't use it because I thought I would fight something flies really fast and 30mm have a low muzzle velocity, but that is not the case.
  13. Done some tweaks and here is the result, to be implemented on my future tournament entry. AS mentioned by @SuicidalInsanity Just need a little bit speed up to make it more competitive. Fights are held in lower altitude.
  14. Would the result be different if idle speed was changed to 250m/s ? Curious to know
  15. I use decal stickers mod. because it use variant to config the textures, i can easily add textures by MM patches. She has a top speed of 280m/s top speed during manual flights, 240ish at first pass during battle tests start distance of (8km), something strange happened.
  16. Agra-vain Custom Paint Scheme: Maybe we can allow contestants to implement custom paint scheme via MM patches