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Posts posted by Abrecan
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My new small station I'm testing the modular configuration in low orbit. First mission is the installation of an airlock - which is the Orbital Module. Next will be assembling the next truss segment.
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15 hours ago, Svm420 said:
Pardon if it's been asked before, but is big gemini a possiblity for this pack?
Easy Enough
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Luna1/2. I love the high inclination injections now!
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Hey, @CobaltWolf would it be possible to modify the .cfg on the vanguard probe to incorporate Hullcam and the like? I noticed the little camera down there on the bottom and was so intrigued... It added to the 'cuteness factor' I guess
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^ I also thought the structural pieces should have texture variants to them as well
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Time for some screen tax... Sputnik 2
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On 1/23/2019 at 12:23 PM, Barzon Kerman said:
Sorry for my ineptness, but how do you assemble the probes outlined in red:
Ranger build I did a while back
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The first iteration of my Gemini development - the Gemini M. I had this in mind for Minmus missions in general, and plan on further development. First launch was cis-lunar on a Titan IIIC with an extended centaur upper stage... Barely made it to orbit in 2.5x tbh (oh, 108km x 107 km). The Gemini Light lander I made will lighten the load more for expeditions in future missions to come. Note: There is a MOL solar panel on the opposite side... I balanced it out with a Agena science bay.
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8 hours ago, Pappystein said:
My Little Joe rockets are FUN.... Too bad they are waste of fun and provide no science.
Don't feel too bad... Sub-orbital flights are usually some of my favorite launches too. They just seem more relaxing for some reason, despite the short ride into the sky
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I had created a boilerplate Gemini spacecraft for the first unmanned Titan II orbital test (Gemini I)
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12 hours ago, Rafael acevedo said:
esides the tool in the editor, I would recommend amp year, it gives you the ability to see what everything is consuming. It allows you to shut them down, turn them on, and also to set up emergency power and batteries
Funny you say that, b/c I'm using both and getting conflicting info from both windows... Not to mention the EC is all wanky… It goes to perpetual, then lower, then back up and so on. I have to keep turning off and back on again....
Note: The autoloc I noticed it disappeared when I researched the upgrade for the fuel cell... Weird that you start out with a hydrogen+ oxygen first instead of monoprop.
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8 hours ago, komodo said:
pack extra dV....
I managed to put about 3100 m/s in the mini lander, with about 1 day of battery life and food. Considering the mission would be short lived on the surface this seems okay imo. Main problem is keeping the EC up... The gemini fuel cell is very weak and will need a replacement...
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Finally beginning the landing test
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20 hours ago, CobaltWolf said:
I hope some day.
Work in progress
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30 minutes ago, JebIsDeadBaby said:
The only solution I see is to manually change tech titles from handles to their proper names (which is not hard as they are literally in the same line, at the end). Then they will appear properly in the game modded with Kerbalism.
Ok, thanks. This is troublesome in the respect that the monoprop fuel cell seems be toggle-able between mono and hydrogen, but the autoloc seems to be preventing me from switching these options.
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Hi folks, just got a new game started up... been playing on 1.3.1 forever now, but it's time to upgrade!
Main issue I'm having is to do with #autoloc... What is it and how do I remedy this? Thanks in advance!
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Near Final Design... Resorted back to standard sizes for the S-II-8 and S-IVB-2 and increased the length to compensate for the diameter difference, which was ok imo b/c it's now taller than the Saturn V
The S-IC-8 is probably my new favorite stage Aesthetic-wise
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Oh yeah... This beast is Tall...
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Upon Tinkering, I made the C-8... BDB and Tweakscale used. It would be great to get a few more hollow structural adapters/decouplers like the S-IVB adapter as they can add a lot of cool options.
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made mine a bit longer... maybe too long but a block II sits on the top with more than enough dV to get back home. I also play on 2.5x I'm gonna tinker with this more
[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.13.0 "Забытый" 13/Aug/2023)
in KSP1 Mod Releases
Posted
Early space programs bro. You weren't cool if you didn't have little bits and pieces sticking out. Russia was a BAMF in that regard.