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Glaucus

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Everything posted by Glaucus

  1. Excellent job, hopefully someone will make a tree that follows pre nasa/nasa as closely as possible. Only basic plane stuff should be unlocked to begin with. Or maybe unlock parts that resemble what nasa had in its first year, for the starting parts and go from there.
  2. Does anyone know if its possible to do cyclic trajectors, like in Buz Aaldrins puporsal for kunar and mars colonisation. Heres a pdf"explaining" it. If you can, i only understand the basic principal not how to work out, if you even can and how you would translate it to ksp. http://buzzaldrin.com/files/pdf/1985.10.28.ALDRIN_SAIC_PAPER.Cyclic_Trajectory_Concepts.pdf http://en.wikipedia.org/wiki/Mars_cycler So any idea if its possible and how you would even start to work it out, it would be cool to set one up for every planet. I assuming the pphysics isnt accurate enough and you would get drift, which on long distance cyclers might be ok, but on mun cyclers it would be to much to continually correct. As well as sephere of ifluence being different than real life.
  3. any chance you can annotate it, im not sure what exactly you're doing with the lat/long and how you're minimising the horizontal velocity. Great video by the way. And squad need to hire Kevin, this so needs to be baked into ksp, and be able to use g sensors, heat sensors, air density sensors etc.
  4. I imagine it can't be to hard to integrate it in to a future version of KOS as ksp must have the values as it displays it on the nab ball. We just need a SURretrograde and a surprograde
  5. Is there a way to do retrograde but with surface information, rather than orbit. Failing that a way to work out the steering coordinates for it.
  6. Sorry more questions, I get a Error on line 38 : unrecognised term ''. On line 38 is the close to an if statment }. Bit confused.
  7. How are you making the flight computer? How do you display the options and just click in them, no so interested in using the built in modules, but would like to make my own. Also back to KOS general, I'm not a programmer and I'm sure many more aren't, there's a list of instructions on the help page, but not a list of how to use them all, loops, checking etc. would be great if you could make a better help page with far more full lines of code examples I still can't see how to check if a value is between two numbers. Check if it is higher, lower or equal is easy. But can't seem to get say checking a if a value lies between for example for it to excite a loop only when ALT:RADAR is between 10000 and 15000. So there's no easy way to calculate TWR , would it be possible to include this in a future update, it would make hovering or accelerating/decelerating at x-g so much easier. If you and a very accurate TWR you can use mass and tell it to do many things. this is what I've manged so far but as above cant get one of the if statements working(in bold). is there a better way to try and match thrust and gravity to cancel each other out. clearscreen. print "5". wait 1. print "4". wait 1. print "3". wait 1. print "2". wait 1. print "1". wait 1. print "launch". set tVal to 1. stage. lock throttle to tVal. lock steering to up + R(0,0,180). wait 5. Print "Descending". until Alt:radar < 75 { if verticalspeed > 0 { set tVal to 0. }. [B]if verticalspeed <0 >-3 { set tVal to 0.98/(maxthrust/(mass*9.81)). }.[/B] if verticalspeed <-3 { set tVal to 1/(maxthrust/(mass*9.81)). }. }. Print "landing". until Alt:radar < 6 { if verticalspeed > 0 { set tVal to 0. }. if verticalspeed <0 { set tVal to 1/(maxthrust/(mass*9.81)). }. }. set tVal to 0. Print "landed".
  8. Thanks got it working by creating a Txt file in the archive file, as long as I edit and save it in a text editor and only copy it in game, then it works, it still won't save in game. If I have an until loop. What is the proper syntax for checking if If Verticalspeed >-3 <0 { It doesn't throw up a syntax error, but doesn't appear to work either. Sorry for so many questions trying to figure it all out. I expect this is because the speed isn't actually -3 it's just 3 but in a down direction, so is there a way for checking if the velocity is going towards or away for the planet. Edit - actually it does display it as a - number.
  9. How do you work out TWR I assume you use maxthrust and mass, but what's the equation. Is it (mass x9.81)/maxthrust ? Also the save and copy from achieve aren't working, where is the archive folder meant to be?
  10. This is really interesting. But does anyone know the equations for ideal trajectory and ideal velocity for different altitudes to obtain an orbit around kerbin.
  11. Is it broke for just me. But when the wing is still green it shows the centre of lift, as soon as I attach it, the lift change back to how it would be if procedural wings weren't there and on the runway it appears to generate no lift. Am I doing something wrong or? Anyway to fix the I assume its the mesh so you can attach stuff properly to the wing surface.
  12. How do you install this? Nothing shows up, when the games loaded, the file structure, well what file structure compared to other add-ons. Confused
  13. Am I blind? Or is there no target pro/retrograde in smart a.s.s or is it hurried in another section. If not can we have it please. Also loving version 2.
  14. this has got to be one of the best mods ever. managed to land my massive rover on the mun and start building a base. also loving the new update with the docking and fuel transfer stuff, now building a fuel dump in mun orbit as a refuelling station.
  15. actually I've found it. is this meant to be like this? most of the pods(all stock parts, other parts from mod packs are not affected) do not have a balanced centre of lift. However if I take a mod pack pod, and then add a stock pod to it, it messes up. if I remove the stock pod, the centre of lift does not revert back. This seems to be causing my flipping out issues. the few pods that do have a proper centre of lift fly nice and stable.
  16. Thanks, but I now know why my rockets were flipping out, but not sure how that happened. If I bring up the lift icon in VAB, it is not square. Restarting the rocket from scratch put the lift back to normal. S far I have not been able to predict what's causing it, it seems very random, but once it happen, you have no choice but to restart from scratch on the rocket. So it can stay , but be nice to pin point what was causing this, it might be in compatability with other plugins.
  17. is there a save way to remove this? I love it for planes, but rockets I seem to have the same issue as a lot of people and well im bored of launching the same old rocket by hand all the time.
  18. This looks like an amazing mod, but I cant seem to get it working, any ideas? Edit - never mind, me being dumb, awesome mod.
  19. Oddly rebooted game again and it's working now would still love a 0.5m command pod.
  20. Loving these parts, great work. However the smal fuel tank is invisible. And can you please make a half meter command pod with integrated mech Jeb.
  21. is there anyway to control throttle with this? couldn't see anything in the manual
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