Jump to content

teatime

Members
  • Posts

    15
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • About me
    Bottle Rocketeer
  1. I would like a large equilateral triangle marking on the docking ports to remind me of the correct orientation during docking (the arrows should line up). That is to remind me of what I intended to do. Edit 1-7-15, To expand on this, I docked a new part to my orbital station. I had the camera zoomed in close for the docking. After docking I zoomed the camera out and discovered the new part was on upside down and tilted off at an odd angle. Due to objects jutting out of the main station, I had to un-dock and back up a good distance, rotate the part and re-dock. Not much of a problem for most people. I, however, am really bad at docking. I would rate a 3 on a 10 point scale for my docking skill. My new station part had no RCS thrusters or reaction wheels due to poor planning. The tug was under powered and sluggish, add in my lack of skill and you have a long, unhappy time. A large physical marking on the docking port outer flange would be a visual reminder to rotate before completing docking.
  2. When I first started KSP I had a contract to flyby the Mun. The last stage was a probe core with an over-sized fuel tank. I had two flat solar panels on the side of the core. As I approached the mun I realized I was going to hit it. Sadly the tank was casting a shadow over the solar panels and the batteries were dead. It was close to a full mun and the sun was behind the craft. It took me a few minutes to realize that my control problem was a dead battery. I rode it all the way into the ground hoping that the sun would hit one of the panels and I would save it. The Mark II flyby probe had more solar panels in better locations and a smaller fuel tank.
  3. Thanks to every one for there help. I had a hard time getting nautilus open terminal to install, but after the third time it worked. I have been coffee free for the past week, doctors orders, and have been having at tough time. Now I off to watch some videos on how to use ckan now that I can run it.
  4. Below is what I tried. The first time with a / at the end and second time with out it. When I copy and paste there is no / at the end. Both times it is telling me that there is no such file or directory. Any idea of what I am doing wrong? [email protected]:~$ cd ~/home/auction/.local/share/Steam/steamapps/common/Kerbal Space Program/ bash: cd: /home/auction/home/auction/.local/share/Steam/steamapps/common/Kerbal: No such file or directory [email protected]:~$ cd ~/home/auction/.local/share/Steam/steamapps/common/Kerbal Space Program bash: cd: /home/auction/home/auction/.local/share/Steam/steamapps/common/Kerbal: No such file or directory
  5. I moved ckan.exe to the KSP folder. I do not know how to start ckan with mono by opening a terminal at that folder. I also do not know how to change the directory. Could you walk me through it step by step? The only way I can find the KSP folder is by going through Steam, library, KSP, Properties, show local files. The tabs at the top show as, .local, share, Steam, steamapps, common, Kerbal Space Program which I assume would be, .local/share/steam/steamapps/common/Kerbal Space Program. Going through the Home Folder, there is no .local folder showing up. Can you tell me if mono has to have a folder in KSP or is that an instruction and the file can be anywhere? For the short cut I used #!/bin/bash cd ~/ .local/share/steam/steamapps/common/Kerbal Space Program mono ckan.exe I made a New Document on the desktop and put in the above lines, then I made it executable. When I double click on it, it opens the document. Can you tell me what I did wrong?
  6. I need help installing Ckan in Ubuntu 14.04. I am new to Ubuntu, I have had it for about a week. I have blundered my way through installing steam on the laptop (Think Pad i7-2760QM CPU @ 2.40GHz) and then KSP. Next, I wanted to install some Mods, a quick search led me to Ckan. From github.com and I followed the install instructions. Install Mono. sudo apt-get update sudo apt-get install mono-complete Import certificates mozroots --import --ask-remove Download libcurl4-openssl-dev sudo apt-get install libcurl4-openssl-dev Download the latest version of ckan.exe from https://github.com/KSP-CKAN/CKAN/releases Run ckan /usr/local/bin/mono ckan.exe So two things, I assume that I just drag the ckan.exe file I downloaded and drop it in to mono located at /usr/local/bin/mono. The other problem appears that mono is not in /usr/local/bin. The bin is empty. I searched and found multiple mono folders. If there was only one I would try moving it, but with multiple folders (about half with lock icons) I do not know which one I need. I would appreciate any help.
  7. Airships are cool, flying colonies are even cooler. So the atmosphere is corrosive, poisonous, hot, and too dense. Those are just problems to be solved. You could have your winter home there and then bounce back to mars for the summer. I, of course, would not fly commercial, I would have my own personal ship. So if the atmosphere was not corrosive, poisonous, and hot, could you slowly descend to ground level. Somewhat like doing a deep dive. I was told that when you go diving your cells absorb nitrogen to increase the cell pressure to balance against the surrounding water pressure. Any divers out there that know if that is true or not?
  8. My first pass through career mode was a mad dash for more science and more parts. When I had filled out the tech tree, I became bored with the game. I took a break for about six weeks and then I started back with a new game in career mode. This time around I am trying to wean myself off of MechJeb. So far I can manually dock if I am with in a few kilometers. That is, manually dock because I have an idea of what I am doing now (thank You-Tube), unlike my previous method of docking that burned up a lot of fuel by guessing. Half the time I still manage to botch the part about getting within a few kilometers and matching velocities. Something I need to improve on. This time around I am going to slow down and enjoy the progression. That and work on pin point landings on planets that have an atmosphere. As a side note, I am not super-cool and amazing like you people that never used MechJeb. You have truly proven you manliness in the world of video games and I hope to be as awesome as you one day. Back to the main subject, Cool and imaginative does not always mean practical. Sometime I build monstrosities in sandbox mode, but they are just for looks. In career mode I stick with what gets the job done.
  9. I saw a video of a stripped down lander with Kerbals hanging on the side. I read a short story many years ago in which the main characters had built a rocket out of a water heater. They had been abandoned on an asteroid that had a small mining shack. They fabricated a rocket motor from the water heater, some piping, and valves. They used power from the shack to boil the water and then disconnected the power cables. They had attached a small motor and some sort of weight to use as a gyro. Hanging on to the side of the heater, they pointed it in the general direction of civilization and opened the valve. They skipped over the technical issues about being in a space suit for days. That was the golden age of sci fi stories; less drama, more action, and the only character development was learning perseverance. It was a very progressive story for something written in or around the 60s. The female character knew how to use a space suit, hand tools, etc., and not once did she fall apart into hysterics.
  10. So I tried switching the focus and it works great. That makes life much easier. Thanks.
  11. Leaving Kerbal orbit for the Mun I use a Maneuver Node. I am unable to tell if this will put me on a Prograde approach or a Retrograde approach until I transition in to the gravity field of the Mun. I can always make a correction but would like to avoid that if possible. Is there a way to tell when creating the Maneuver Node?
  12. Thanks for your help. I think I shall move on to Minmus and try hopping a science lab around. I may return to the moon latter just to have a Mun base. I already had a rover in Mun orbit before I posted this question. I landed it and the flipped it in under 5 minutes. I thought I had a good wheel base spread and it was tip over resistant, but sadly not.
  13. So I have made one manned landing on the Mun and set down a couple of probes. I would now like to put down a base and a mobile processing lab. Do you have a suggestion for a location? I would also like to perform short hops around the moon with a lander and take a rover with me. Any suggestion on how to get the rover reattached to the lander?
  14. I have finished my first Kerbal on the Mun mission. My Kerbals are back home safe and I left the lander in orbit around the moon. I had plans to refuel the lander and use it again later. I did however leave some science on board the lander. If I transmit the data I loose about 70% of the science points. I did dock to the orbiting science lab to process the data, but was unable to add in this one last report as I have reached the data limit for the lab. I would like to have all of those science points. Is there a way to do that without bringing the lander back down to Kerbal? Can I transfer the report to another command module? Is there a flow chart that explains how to handle reports? I like flow charts. If I have to bring the lander back, I am guessing that I could add parachutes by using the docking port and try a powered reentry. The lander has no heat shield, or decouplers.
×
×
  • Create New...