LoneGhostOne
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[1.12.x] - Modular Kolonization System (MKS)
LoneGhostOne replied to RoverDude's topic in KSP1 Mod Releases
But as an engineer it just feels wrong not using at least one equation first! -
[1.12.x] - Modular Kolonization System (MKS)
LoneGhostOne replied to RoverDude's topic in KSP1 Mod Releases
Hi @RoverDude, I wanted to stop by and say thanks for all the USI mods as they add a great amount of depth to the game! Also, I like the ideas you had mentioned for Atlas and the W.O.L.F. Logistics systems. The short of it is that right now if i need to run repeat missions for my colonies I will run the mission once manually, then use MechJeb to handle running most of that similar mission after. What you mentioned about W.O.L.F. would remove the need for me to do that. I look forward to (hopefully) getting my current campaign to the point that it has a successful kolony! And may my rudder pedals stop flipping over my rockets... I would also like to thank everyone who has contributed to the MKS wiki, it's been a great read to help me actually understand MKS past launching things into space and hoping for the best. Thank you all! -
[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
LoneGhostOne replied to Probus's topic in KSP1 Mod Releases
Just tried it, and definitely doesnt work with the 1.2 version of USI mods. Thanks for working on this mod Probus! i look forward to starting my new career mode with it!- 1,025 replies
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Hello, i was wondering if there's any possible way to build a ground station that connects to KSC so it can relay signals to satellites and such. (IRL we have many ground-based tracking stations)