-
Posts
143 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by mattssheep4
-
missing options in VAB
mattssheep4 replied to SoWeMeetAgain's topic in KSP1 Gameplay Questions and Tutorials
As far as I'm aware, when you start a new game, the sliders are still there... Same with the translation and rotation options... Maybe a mod screwed something up? Try starting a new game without the mods and see what happens. -
Burn duration limitation and dV loss
mattssheep4 replied to Warzouz's topic in KSP1 Gameplay Questions and Tutorials
To get an orbital period, you can make a maneuver node just behind your ship and check the time to burn. Poodles are my interplanetary engine of choice, because while they are not as efficient as nukes, they are pretty decent, and they also have a decent TWR. I've sent several missions that using a poodle had maybe 500 m/s less dV than a nuke, and the burn was waaay faster. -
Kerbal Alarm Clock will let you know when to make transfer burns from one moon/planet to another, if that's what you're looking for. I've used it enough that I can guesstimate pretty well now, so that's my suggestion.
-
How Strong Is a Strut.
mattssheep4 replied to Clipperride's topic in KSP1 Gameplay Questions and Tutorials
I've never had a problem with struts failing, and often 3 or 4 is plenty for whatever task I put them to, but idk if there is a limit of not. -
Contract won't end?
mattssheep4 replied to Legendary Emu's topic in KSP1 Gameplay Questions and Tutorials
Done that a few times myself. Last time, fortunately, I was redirecting an asteroid and at the distances from Kerbin I was at, it only took maybe 200 m/s dV to fix it. -
I know this is already partly answered, but if you're not aware of this already, if you get a close encounter with Minmus (doesn't have to be a close one, but it has to enter Minmus' SOI), make a maneuver node at least halfway out to Minmus, then focus view on Minmus, open the maneuver node up again, and adjust the node so that the orbit goes above the north or below the south pole. This way, it doesn't really matter what orbit you start in from Kerbin.
-
Why does this spaceplane flip around?
mattssheep4 replied to SmiteZero's topic in KSP1 Gameplay Questions and Tutorials
Correct me if I am wrong, but I was under the impression that fuel (liquid fuel at least) was pulled evenly from all tanks now, so I'm not sure that would have an effect. -
Foxster, I made a challenge badge for this if you'd like to adopt it.
-
Here's my submission: Mun encounter, Escaped Kerbin SOI, 8.12 million km periapsis. Probably could've done better if I'd thought of timing my launch better, but my craft did pretty well.
-
Getting probes to other planets?
mattssheep4 replied to Xuixien's topic in KSP1 Gameplay Questions and Tutorials
A probe core, an FL-T400 tank, and an LV-909 can get you out to Jool easily once you get them into LKO. If you want something to return, you'll need a bit more though. -
Custom VAB/SPH categories
mattssheep4 replied to birdog357's topic in KSP1 Gameplay Questions and Tutorials
There is a way to add custom categories. There's a little arrow above the tabs (engines, fuel tanks, utility, etc.) that you can click on that gives more options, and you can click the + button to add custom categories like that. -
wanna replay KSP - addon suggestions?
mattssheep4 replied to SoWeMeetAgain's topic in KSP1 Gameplay Questions and Tutorials
I recently started as save with the Engineering Tech Tree mod, and all the suggested mods that can go with it. These include Interstellar, FASA, Firespitter, KWRocketry, and a few others I don't remember off the top of my head. I also suggest Kerbal Alarm Clock and Kerbal Engineer Redux. This setup makes for a very interesting game with lots of options for tech tree unlocking and rocket building, and other fun stuff. I added TAC Life Support to this, you might consider that as well. -
Star citizen: Orion!
mattssheep4 replied to Arugela's topic in KSP1 Gameplay Questions and Tutorials
Yoda is among us. -
Odd problem in refueller design
mattssheep4 replied to Clear Air Turbulence's topic in KSP1 Gameplay Questions and Tutorials
Have you checked your staging sequence? That's what usually gets me. -
Maybe try using the Klaw with the pivot unlocked.
-
Kerbal Alarm Clock - reuse existing alarm if node within x(s)
mattssheep4 replied to Stigy's topic in KSP1 Mods Discussions
I've never used that feature of KAC, but I think it refers to a scenario where you have an alarm set for, sayh, 1h, 12m from now, and you make a new alarm that would be set for 1h, 12m, 10s from now. The alarms then might merge, because they are so close together in time, you wouldn't want to deal with two alarms going off within x amount of time. -
No Missions in mission control
mattssheep4 replied to butters1996's topic in KSP1 Technical Support (PC, unmodded installs)
This guy has a solution for that in the questions section. -
Ideal orbit for refueling station
mattssheep4 replied to michal.don's topic in KSP1 Gameplay Questions and Tutorials
I never have Minmus stations any higher than 15 km.