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SpeckledFleebeedoo

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Everything posted by SpeckledFleebeedoo

  1. Probably will work just fine. Parts mods generally don't have a lot of issues.
  2. Small bug: the lancer aerospike and ram intake have a typo in their cross-section profiles. (should be "mk3" instead of "Mk3")
  3. Requesting name change to SpeckledFleebeedoo Trying to unify all accounts Also FYI: this is still the first result on google, without a proper link to this thread
  4. There's a small typo in the cross-section profile of the size2 mass driver - see Github pull requests for a fix.
  5. @Majorjim! There were multiple ways you could have reacted to it. I don't think this was the proper way. @hazard-ish Its still an impressive video. I can't even get any VTOL anywhere near Laythe, if I even get the VTOL working.
  6. Making them tourists wouldn't work, as they would totally lose the ability to control the craft.
  7. About Basic Orbit: It would be nice if I could drag the settings panel. I can't change the settings for the various panels because it's longer than my screen.
  8. I believe bdarmory uses heat to make the parts explode. You might be able to remove the heat and add damage instead, if you are able to track where the impacts are...
  9. Small error with the main menu: the kerbals are casting a shadow on the planet behind them...
  10. Looks great. What if I put it on an IR arm?
  11. The interiors should have no hatches. The Free IVA mod (partially) integrated this, but it doesn't seem to be updated to 1.1 due to lack of time. Right now, some parts are looking a little cramped...
  12. I'm a little bothered by fuel beginning to leak immediately. It means you can't do anything if you even just scratch your ship. Having the leaking start at 5% feels better...
  13. I think the problem is that the mod is only available on Curse. CKAN isn't compatible with Curse... The easiest solution is probably to make it available on SpaceDock. Info: https://github.com/KSP-CKAN/CKAN/wiki/FAQ
  14. The update is taking a lot of time on CKAN. It still says 0.3.2 is the latest version.
  15. I was referring to the mouse wheel active checkbox, and at least for the bonds settings i have to re-enter. Did some testing, and so far everything is looking good. Maybe it happens when I restart my computer, but I'm not going to try that now. If that turns out to be the problem, I probably have a bad pc.
  16. Some info about all the mod's settings would be nice. It took me a while to figure it all out (re-enter hangar to apply some settings, for example) Also, the disable scroll checkbox does not seem to remember my choice. Scroll did get a little frustrating with the new part lists.
  17. The hypersonic drone has a slight issue: the tail fin is not designed to go hypersonic, and is the first part to explode, due to overheating.
  18. I found a solution: Don't EVA, and if you do, don't get back into the capsule. (Best solution ever!)
  19. Working perfect for me. Only the lines to the last node are a intersecting in my game. Looks way better than with all empty nodes. Would be nice if it were added to the recommended mods, especially on CKAN...
  20. You can find the entire list on page 9, in my first report. Most of them are updated by CKAN, so they should be up to date. A few *might* need an update... My GameData folder is full of mods, and any dependencies. Figuring out what mods are not in CKAN and need an update just takes too much time.
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