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Brigadier

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Everything posted by Brigadier

  1. Odd. In Firefox, they appear for me. In Edge they don't. Perhaps it's my browser cache (which I do occasionally clear out) that's still got them. At least I can confirm the problem.
  2. Not from the current User Interface, which exposes only those parameters available to the KSP API. You'd have to code this computation yourself and submit a PR on GitHub.
  3. Read this topic for more info about how to report problems. It's pretty much the gold standard. KSP log files (KSP.log and player.log) are always created when you run the game unless something is seriously wrong. Sometimes, mods create their own logs and they, generally, can be found in the mod's GameData folder but not always.
  4. Cool, now I can reinstall and enjoy this mod. Thanks @zer0Kerbal. Looking forward to seeing it on CKAN shortly.
  5. I've never established a mining base so some of this has been a source of confusion for me. From where does one get the mining rate before having to send the appropriate amount of storage? Doesn't the rate depend on the surveyed concentration and type of drill?
  6. My first guess is the best place to start is the "Localization.cfg" file in the mod root directory which contains the autoLOC entries. Beyond that, I don't know enough to suggest how to implement additional language support. However, I note that there are already many language sections in that file and that one of them is zh-cn.
  7. I'm pretty sure you need to use the stock Construction mechanic (https://wiki.kerbalspaceprogram.com/wiki/EVA_Construction_Mode). Be aware of weight limits.
  8. If you're new to the game, I would suggest using CKAN. It removes some/most of the hassle with manual installation and mod maintenance. Otherwise, what problems are you having and what are you puzzled about?
  9. And is it NER-tee, ner-TEE, NER-tee-ah, or even NEAR-tee, etc?? Inquiring minds...probably have better things to do .
  10. See two posts above yours for some self-help. Just asking because I get something similar. How did you install, CKAN or manually? If manually, did you install the dependencies? Did you install FMRS Continued as well? -------------------- KSP 1.12.3, Win 10, SR and FMRS installed via CKAN and up-to-date. Using the Toolbar Controller, I can get SR, but not FMRS, icon to display in the VAB (in both Stock and Blizzy) despite FMRS being listed in TC. I can display the SR dialog. Both seem to function properly in-flight, i.e. I can recover parts and set FMRS ownership. Player and KSP logs, and a screenshot available here. I'm aware of the NREs listed in these logs. Unless I've missed something, none are SR/FMRS related. I note In CKAN that Space Tux Library is not listed as a Dependency as described in the OP but which I do have installed.
  11. You mine them on bodies other than Kerbin. If you could mine everything you needed on Kerbin, what would be the point?
  12. There is a MKS construction capability in the collection. It's called Konstruction. Global Construction used to be bundled with MKS but it's integration has been deprecated.
  13. Welcome to the forums. I have no idea what "Cinda" is. Read the first post (a good rule of thumb before asking for support for any mod) in this thread for a link to the GitHub repository. Download the .zip file listed there, open the downloaded file, and copy the GameData folder you find there into your KSP directory. If you're not comfortable with that, you could use CKAN to install and manage your mods.
  14. I think the warning explains your problem well enough. Also, I think you'll find JNSQ is not confirmed to be compatible with the latest versions of Kopernicus. You should probably downgrade to the appropriate version described in that thread.
  15. Do you have all the dependencies installed? Have you considered removing and reinstalling SR?
  16. Welcome to the forums. Yes there is a way through the use of black and while lists. Search the OP to this forum topic and read through the FAQs. There you'll find a link.
  17. Isn't there a coefficient of donut in there somewhere to reflect if it's a plain or jelly-filled, sort of like a donut inertia factor?
  18. KSP 1.12.3, TST 7.13, Research Bodies 1.13 I'm taking pictures of planets from a TST scope in Kerbin orbit. The images I view and the pictures I save don't seem to correlate properly to the relative positions of the Sun and the target planet. The pic below shows Duna with the illuminated side facing left but not enough of the face of the planet is visible given that Duna is only ~90º in front of Kerbin in this shot (I realize that the scope is rotated 180º). I wasn't entirely sure I was interpreting this correctly but when I took a pic of Jool at +180º phase angle, I get this: Jool's face should be fully illuminated but it appears backlit instead. Both Duna and Jool are fully researched in RB. Anything I'm not understanding, and, if not, any way to correct the illumination flaw?
  19. You might also consider Janitor's Closet. It requires a little effort to hide or permanently prune parts - you can't batch hide - but it's a great way of reducing unwanted part loading.
  20. Welcome to the forums @Dextro_Dextrose. Short answer is, probably, yes, 6 GB is on the low side but it depends on the number and size of the mods you have installed. Clearly, you have Restock and its dependencies installed, right? Have you ever successfully run a KSP game or did it start failing only after installing some mod? Some helpful suggestions. First, please read the post on how to report problems. Many mod authors and forum denizens will ask you to post a log file. This thread will help you understand how to do that. While you don't have to follow the instructions precisely, the gist is you need to describe the problem well (hint - pictures or the exact error msg, if applicable, help) and provide some basic game information which is usually contained the KSP.log file (see the thread above). Second, if you are a new KSP aficionado I recommend you use CKAN to install and manage your mods. You don't have to use it if you're experienced with mod installation. If not, give it a try since it will automatically prevent you from making certain installation errors with your game. And, no, you don't have to read the entire CKAN thread to get up to speed with it. Third, avoid playing on the clean download. You are allowed and encouraged to copy that first, pristine download and play/mod/screw-up on the copy. You may copy the original as often as you'd like. CKAN can assist with game instance management should you wish to have different mod collections or different KSP versions.
  21. If a node is empty and hidden, thus no cost, there's no benefit loss since there's no benefit to begin with. And, AFAIK, there is no requirement to populate every tech tree node. There are several tree tree re-balance/re-organizer mods out there. OTOH, if a tech tree node is empty because no mod has put a part in it, you're welcome to write an MM script to reconfigure the tree as you see fit. Game balance would then be up to you. I would be wary of hunting for mods just to fill the tech tree. There could easily be unintended consequences and certainly a collection of unwanted parts that would simply slow down your game.
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