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satnet

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  1. [quote name='MaverickSawyer']Can I set up another audio alert for the terrain radar?[/QUOTE] Are you wanting a different sound effect or something else to trigger it? I have always intended to make the sound effect configurable, but at the moment it is hard coded. If you mean a different trigger I don't have any plans for adding any, but if you have any suggestions I'd like to hear them.
  2. I tried to use the numbers in your advanced graph, which I may have misread a bit. I made a few changes, but it should mostly conform. If you want to see the graph you should be able to right click on the part and click on "Power Curve Graph" to open up a dialog that graphs to curve. Version 0.12 includes a marker of what the effective speed is while in fight. Also lower pressure, sub-optimal orientation, and occlusion are treated as a decrease in the effective speed so they will change the optimal speed you observe.
  3. I'm going to plug Keptin's aircraft design thread [thread]52080[/thread] or as I like to call it "how I learned to make planes that actually fly". It is pre-1.0 aerodynamics, but it is still pretty relevant (just ignore about half the complaints about the aerodynamics). It covers gear placement (probably your problem) and how to balance a craft (probably your next problem).
  4. Uploaded 0.12 -Added the vessels current effective speed to the power graph in flight. -Added a part filter so you can get to RAT Pack parts easily. I will make RAT-1 auto-activate.
  5. [quote name='Svm420']Hey I had a crazy idea that is in a similar principle to the thrust reverser. I was reading about the x-31 test plane NASA flew. ... Here is my question is it feasible to make a part or parts that can be attached to a engine to give it thrust vectoring? More advanced could it have independent control variance for the pitch and yaw. Like this having a deflection angle and percent of that angle to be used. Hope that makes sense. [URL]http://i.imgur.com/fCzoZ49.png[/URL] Thought more about it and maybe somehow it just being a part that functions exactly as the gimbal module would be the simplest form.[/QUOTE] It should be feasible. The plugin that adjusts the thrust would be pretty similar to the thrust reverser. I do see a few challenges though, so I'm not sure if/when I would be able to create it.
  6. Uploaded 0.1.0.2. -Added support for blizzy's toolbar -Added the ability to change themes between KSP and Unity. -Official fix for the settings window width problem.
  7. Uploaded version 0.11. - Updated power curves by Reiver - Mk3 Emergency Power Unit (RAT + Fuel Cell + APU) - Orientation is now part of the charge calculation. - If a RAT is blocked by anything up to 2 meters in front of it the charge will be reduced. - Added a graphing function for power curves so they are easier to compare. - 1.0.5 Compatibility (Fix thrust reverser exhaust damage prevention).
  8. The dll is available below. It contains just the fix and a bump in the version reported (0.1.0.1b). https://github.com/KSatNet/Kartographer/releases/download/v0.1.0.1b/Kartographer.dll - - - Updated - - - I'll look into adding support for blizzy's toolbar for the next release. The way I have it setup it should be pretty easy to change themes, so I'll look into adding the ability to change it to unity's theme as an option. I haven't really come up with a lot of content to define a new release yet, so if anybody wants something now is a good time to suggest it.
  9. The rotation rate actually does depend on speed, but now that you mention it I need to adjust it because the effect isn't pronounced enough. In particular if it is activated and there is any speed at all (i.e. a slight sway in the rocket/plane) it runs fast enough to look like it is doing something useful even though the power output is a rounding error. I'll add this to improvements list for the next release. Power output depends on speed and pressure similar to air intakes, though expect a realism pass in the next release. Recent discussions on the dev thread have been on the power curve and making them more realistic and varied. Expect orientation to matter and a more gradual power increase with airspeed.
  10. Interesting. I think I know what the problem is. I'll have an attempted fix in the next release. If you want I can send you a pre-release build with the attempted fix.
  11. Wow, thanks for putting that together. Unfortunately, I went ahead and released the first version. I was concerned about releasing right after 1.0.5 came out and figured right before was better. I'm planning another release after 1.0.5 comes out with Mk3 parts to go with the improved Mk3 parts in the release. I'll incorporate these curves in that release (expect a mention in the changelog/post 'Updated power curves by Reiver'). It would be possible to make them dependent on airflow direction. A rework of the power calculation is probably in order for 0.20 which would be a good time to incorporate that behavior. I'll definitely have a cutoff. I hadn't thought about the perpetual rover problem, but you're right.
  12. I've requested that CKAN index it. I'm not sure when it will be available there.
  13. Thanks for the compliment. Getting the models/animations to this point was a fun learning experience and I'm glad someone else thinks they turned out well. Yes, they are in the tech tree. The RATs are spread through out because there is some variety. The RAT-1 shows up very early as a power option while most people are still on sub-orbital flights (it seemed well suited to that) and the rest show up the aerodynamic branch. TAWS show up in landing and Thrust reversers show up in high altitude flight.
  14. Latest Version: 0.30 After noticing a sharp rise in crashes Gene Kerman commissioned a study on why rockets and planes crash. The resulting 3,151 page report was turned over to SatNet Aerospace to research and develop parts that could reduce crashes or make them more survivable. The first parts to come out of the project were Ram Air Turbines and the group was quickly dubbed “The RAT Pack". Even as they expanded into more flight safety parts the name stuck. The RAT Pack: Ram Air Turbines The RAT Pack provides Ram Air Turbines that generate power from flowing air. I was partly inspired by a documentary on the "Gimli Glider", a 767 that had to glide to a landing with nothing but batteries and a RAT to power critical systems. A couple of spaceplane landings where I had to constantly manage electric charge to maintain control and keep enough for the landing gave me some incentive to actually build it. The RATs are designed to provide emergency power and have peak power at or slightly above that of an RTG. Electric charge output is a function of both airspeed and atmospheric density. RAT-1 "Pinwheel" Ram Air Turbine - As basic as they come, it provides little power and must be activated manually. RAT-360 "Cage Master" Ram Air Turbine - Generates more power and will automatically start up when electric charge is depleted. RAT-720 "Topper" Ram Air Turbine - A RAT built into a nosecone. It has a higher peak power than the RAT-360, but has a performance curve similar to the RAT-1. RAT-6000 "Pack Master" Ram Air Turbine - The most powerful RAT. This one has the ability to control electric charge flowing from its internal battery and turns it on only when it is activating. It is able to generate peak power over a broader range. EPM-MK3 “Emu" Emergency Power Unit - A complete emergency power solution with a RAT, Fuel Cell, and APU. Thrust Reversers Thrust Reversers redirect the engine thrust. They are used to reduce stopping distance once landed. I developed it primarily for Duna spaceplanes where a short stopping distance is a huge asset. They will redirect the thrust of the engine attached to them. Attaching multiple engines will not give you the desired behavior as only one engine will be reversed. TR-1 “Backup" Thrust Reverser - Designed to fit a Turbojet or RAPIER engine. TR-L “Way Back" Thrust Reverser - Designed to fit longer 1.25 m engines, particularly the LV-N. Terrain Awareness and Warning Systems A Terrain Awareness and Warning Systems (TAWS) gives you a chance to avoid a crash by warning you while you still have some time to react. It uses the radar altimeter and some calculations to figure out what the terrain looks like. It also has an obstacle detecting radar (FLT Radar), however it only activates below a certain altitude and uses a fair amount of power when in use. TAWS-1 "Lookout" Warning System - Equipped with Ground Proximity Warning System (GPWS) and Forward Looking Terrain (FLT) Radar. TRS-1 "Lookdown" Terrain Radar - Terrain scanning to improve landings. Launch Escape System Trigger I came across this post http://forum.kerbalspaceprogram.com/index.php?/topic/122361-launch-escape-system-rocket-stack-failure-detection/ and thought it was in line with this mode and a great idea. LEST-1 "Oops" LES Trigger - Detects a unplanned disassembly and hits the abort button for you. Download: Kerbal Stuff Source: GitHub License: LICENSE.md Development Thread Questions and Answers: NOTE: I'm referencing the stock textures. If you modify or remove textures from the stock parts these parts will fall back to the solid black placeholder texture.
  15. Assuming RTGModule is something you wrote, you would add a "public override string GetInfo()" method. Return a string with whatever information you want displayed. It supports unity's rich text format if you want something with color, italics, etc.
  16. Second release candidate is up. The only change was a rebalance of the RATs. Primarily the performance curves were changed, though I did notice that the RAT-720 cost less than the equivalent nosecone, so it now costs more. The performance curves ended up basically like my last post. I did change them a little after trying them out in game, but the basic idea remains intact.
  17. RAT-360 would weigh/cost about double RAT-1. RAT-720 is about 2.5 times cost/weight (and gets about 2.5 times the charge). No, none of them would produce anything totally stationary. It just looks that way because of the scale. They do rise pretty quickly, but at low speeds or high altitudes they still produce minimal charge. Another refinement of the curve:
  18. I couple of extra bits of advice. If you have RCS you can use it for a very fine tuned burn (turn on CAPS LOCK for precision and use translation controls). If you're as far out from Duna as I think you are, trying to use engines probably will result in an overshoot. When you focus on Duna (use Tab to change focus, backspace to return to your ship) I suspect you'll find that you couldn't get any closer because you have an inclination that takes you above or below Duna. Make sure to setup your maneuver to correct inclination first, then tweak it to get within the atmosphere. Combining the maneuvers is more efficient, but we're talking about very subtle changes so it may not be worth it. Assuming you aren't in Duna's SoI yet I would just try to get within the atmosphere and roughly equatorial (if you can get to a roughly 15 km Pe, that is great, but anything within +/- 10 km of that I probably wouldn't mess with). Fine tune it once you are in Duna's SoI. I would also recommend installing Trajectories. It simulates your aerobraking trajectory and give you a projected orbit or landing site depending on how low your Periapsis goes. It makes aerobraking significantly easier/safer.
  19. Everything is in indicated airspeed which is actually a function of both speed and pressure (lower pressure means lower indicated airspeed). RAT-1 Peaks at around 100 m/s and drops off quickly. RAT-360 Peaks at 50 m/s, stays near 100% up to mach 1, and drops off slowly. RAT-720 Same as RAT-1, but much more power than RAT-1/RAT-360. RAT-6000 Peaks at 50 m/s stays near 100% up to 250 m/s, and drops of more quickly than RAT-360. More power generation than any of the others. RAT-1 Cheap, light, disposable. RAT-360 is the best option if you want consistent power. RAT-720 has the nosecone form factor and produces a lot of power. RAT-6000 produces a lot of power and is fairly consistent. Here is a graph.
  20. First release candidate is up. Major Additions: TAWS-1 A terrain warning system. RAT-720 A RAT built into a nosecone. Major Changes: Rebalanced everything. Most of the RATs produce more power. RAT-360 is now the most consistent. RAT-6000 produces a lot of power, but is much heavier. RAT-720 produces more charge than RAT-360, but the performance curve is the same as the RAT-1. Thrust reversers produce more thrust (still a fraction of forward thrust).
  21. Reiver - Thanks for the suggestions. I'm planning a re-balance before I release and I'll incorporate some of your ideas. Yes, a .6m nosecone is what I have in mind, but I'm not sure when I'll get to it.
  22. Right now each is better than the last (except cost, weight, and size). Once you have later ones unlocked there isn't much reason to go back. I plan to have a nosecone and MK3 sized version at some point for a little more variety, but this set seemed like a good start.
  23. Second beta release is up. I've decided to expand the scope to Flight Safety tech in general rather than RATs specifically. It was just too limiting, though I did keep "The RAT Pack" name with a little back story so it still made sense. The first part in this new line is a thrust reverser that works with whatever engine you attach to it.
  24. If you're not opposed to using mods you could use Tank Lock, lock all your non-drop tanks, and add an action group to decouple and unlock. It isn't pretty, but it should work.
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