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About azander

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  1. I just set a Maneuver point with no course change.
  2. If you understand the filesystem (your image looks like you are on Linux) well, you can use Symlinks (at least under 1.7.x and older, haven't tried 1.8.x yet) to point to a mega-folder containing all the mods you use, then each instance only has a Symlink to the central mod folder under the GameData Folder. You can do similar with the basic KSP game files/folders pointing to the stock version. This will cut down on disk usage, and will allow you to share any settings that the mods store in their own folders. I do not recommend sharing your saves folder though, loading and unloading save games in different configurations can cause ships to vanish. For example: ( '->' means Symlink) KSP_1.7.3_stock -Basic game, no mods KSP_1.7.x_MODS -All the mods you may use KSP_1.7.3_NFonly |- GamaData/ModuleManager.4.0.2.dll -> <path to>/KSP_1.7.x_MODS/ModuleManager.4.0.2.dll |- GameData/NearFutureConstruction -> <path to>/KSP_1.7.x_MODS/NearFutureConstruction |- GameData/NearFutureElectrical -> <path to>/KSP_1.7.x_MODS/NearFutureElectrical |- ... |- GameData/Squad -> <path to>/KSP_1.7.3_stock/GameData/Squad |- Ships -> <path to>/KSP_1.7.3_stock/Ships ... This method works fairly well for me on Linux Mint 19. Just remember that se of the core files, mostly configuration files, should not be Symlinked as they are specific to your "running" configuration.
  3. Adobe and Macs are not getting along right now. So you don't buy Macs for Adobe use either. I support a Newspaper that is all mac-based. We stopped upgrading at 10.11. We have a few that can go to 10.15, and the test machine we use has that on it. It will not run ANY of the Adobe CC software (64-bit required, Adobe is still 32-bit for the most part). For now, I would stay away from Mac. I'd suggest seeing if your "other stuff" works on Linux. You may have to figure out which Linux distro you can and want to use, but once you find the right combination it is well worth the search.
  4. 1) I never gave unity permission to collect said metadata. Doesn't matter that is is boring, or not. 1a) I was given the upgrade and no new agreement for EULA for either Squad/Take2 or Unity. Clearly I did not agree to have my data collected. 2) I have a very fixed amount of bandwidth per month, and a slow(ish) connection. Unity is stealing some of that. Just like Microsoft would, if It could (I use linux). Again without my permission. Will they provide compensation for said data use? 3) Where is their disclosure statements? Where is their Data retention and use policy? 3a) in the US, this is a FTC violation. Maybe a class action should be started? In the EU this is clearly a GDPR issue. 4) As other have said, it is just one more point of potential failure. 5) Changes to the EULA need to be announced and should require a new "Yes I agree" when it changes when we get an update. They f ailed to do this. #1, #1a, #3, #3a, and #5 are the important ones. #2 is a problem for some, like myself. Remember not everyone has a good internet connection available to them. I'm lucky to get 1Mbps out of my connection, and the latency is very high (1000ms+). I do not have the option for fiber, cable, or DSL. So those that say this isn't a big deal... Are YOU, Squad/Take2, or Unity going to provide that good internet connection so I can use their game/program without it lagging my connection that is SHARED across several computers? I doubt it, so they better stop stealing my bandwidth and 'you' had better stop saying that their collection isn't a minor or non-issue. It may not affect my gameplay while playing KSP, but it may affect my SO's use of the internet at the time. So it doesn't affect "just me".
  5. Is there a way to see the final "configureation" after MM finishes it's run? I can't seem to find a way to look at a part's raw-config, even in the debug window.
  6. I have a problem with CryoTanks and B9partSwitch both trying to add a fuel switcher to a mod I'm working on. Do you have a way to tell either of them to not install on the mod I'm working on?
  7. DemonBattery is a mod I am working on. The config, currently is a cheat, but that is not the long term plan. Here is one of the config files:
  8. Getting the error reported by others: [WRN 19:45:10.272] Warning on PartSubtype LH2/O on module ModuleB9PartSwitch (moduleID='fuelSwitch') on part unknownPart: More than one module can't manage resource 'LqdHydrogen' [WRN 19:45:10.272] Warning on PartSubtype LH2/O on module ModuleB9PartSwitch (moduleID='fuelSwitch') on part unknownPart: More than one module can't manage resource 'Oxidizer' [WRN 19:45:10.273] Warning on PartSubtype LH2 on module ModuleB9PartSwitch (moduleID='fuelSwitch') on part unknownPart: More than one module can't manage resource 'LqdHydrogen' [WRN 19:45:10.273] Warning on PartSubtype Oxidizer on module ModuleB9PartSwitch (moduleID='fuelSwitch') on part unknownPart: More than one module can't manage resource 'Oxidizer' [LOG 19:45:10.278] PartLoader: Part 'DemonBattery/Demon_Battery_40k/Demonbattery2/demonBattery40k' has no database record. Creating. [LOG 19:45:10.293] DragCubeSystem: Creating drag cubes for part 'demonBattery40k' Full log at: KSP_log Any ideas where to look, or what is causing it?
  9. Just a note.... version file has the wrong download URL. The URL in the file is: It needs to be: Janitor's Closet
  10. Live.. you mean I can get it later? I really must play too much KSP if I didn't know that.
  11. When you watch SpaceX launch their Crew-Dragon and try to adjust the positioning of the cameras to look at it from a different angel on the live stream.
  12. This works in 1.6.0 for me. Only issue is the pesky 'not for this version' at startup. Az
  13. I get this too, but after testing it seems more related to Cryogenic Engines (Specifically Cryogenic Fuel Tanks plugin). If I remove the Cryogenic Fuel Tanks DLL everything works as expected. It also has to do with Intersteller Fuel Switch. You need B9, IFS, and Cryo Engines for this to trigger, based on my tests. Still trying to narrow it down further. For now main game, I have removed Cryogenic Engines and all works well. I miss the engines and tanks though. They work really well normally. Az