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Posts posted by JayS_NL
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22 hours ago, TheEnderman said:
Grrrrrr.... Gimmie a download! (No really I cant find it.. Am I just being stupid?)
It's been a while for me, where are you going wrong?
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So how to get this working
1. Download reshade from https://reshade.me
2. Install and point to KSP_x64, select Direct3D 10+ as renderer
3. Make sure you launch KSP with -force-d3d11, as Reshade will not work if not.
4. Load in the preset settings
5. ??
6. Profit.Be warned though; this will up the load on your GPU. Expect somewhere between 5-20% loss of frame rates, but YMMV.
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As i can't get comparison shots to work and i dont have any live footage yet;
Compare them here:
https://dl.dropboxusercontent.com/u/10987558/ksp/compare-1.html
https://dl.dropboxusercontent.com/u/10987558/ksp/compare-2.html
https://dl.dropboxusercontent.com/u/10987558/ksp/compare-3.htmlOff:
On: -
So, for all the shader lovers, i've updates the preset to work with the new reshade.me version 3.0.x.
http://imgur.com/a/3JE0C
Create a new file in your KSP folder, name it whatever you want .ini , and paste the following in it:KeyBloomAndLensFlares=0,0,0,0 KeyAdaptiveSharpen=0,0,0,0 KeyGP65CJ042DOF=0,0,0,0 KeyDeband=0,0,0,0 KeyClarity=0,0,0,0 KeyLumaSharpen=0,0,0,0 KeyDaltonize=0,0,0,0 KeyAmbientLight=0,0,0,0 KeyTonemap=0,0,0,0 KeyBorder=0,0,0,0 KeyCartoon=0,0,0,0 KeyColourfulness=0,0,0,0 KeyMode3=0,0,0,0 KeyCA=0,0,0,0 KeyTechnicolor2=0,0,0,0 KeySMAA=0,0,0,0 KeyColorMatrix=0,0,0,0 KeyAdvancedCRT=0,0,0,0 KeyCurves=0,0,0,0 KeyKNearestNeighbors=0,0,0,0 KeyNonLocalMeans=0,0,0,0 KeyRingDOF=0,0,0,0 KeyMagicDOF=0,0,0,0 KeyMXAO=0,0,0,0 KeyFilmGrain2=0,0,0,0 KeyFilmGrain=0,0,0,0 KeyMatsoDOF=0,0,0,0 KeyMartyMcFlyDOF=0,0,0,0 KeyEmphasize=0,0,0,0 KeyDPX=0,0,0,0 KeyFilmicPass=0,0,0,0 KeyMode1=0,0,0,0 KeyMotionBlur=0,0,0,0 KeyMode2=0,0,0,0 KeyFXAA=0,0,0,0 KeyVibrance=0,0,0,0 KeyHDR=0,0,0,0 KeyGaussianBlur=0,0,0,0 KeyLevels=0,0,0,0 KeyHighPassSharp=0,0,0,0 KeyHQ4X=0,0,0,0 KeyLiftGammaGain=0,0,0,0 KeyLightDoF_AutoFocus=0,0,0,0 KeyLightDoF_Far=0,0,0,0 KeyTechnicolor=0,0,0,0 KeyLightDoF_Near=0,0,0,0 KeyLUT=0,0,0,0 KeyReflectiveBumpmapping=0,0,0,0 KeyMonochrome=0,0,0,0 KeyTiltShift=0,0,0,0 KeyTint=0,0,0,0 KeySurfaceBlur=0,0,0,0 KeyVignette=0,0,0,0 Techniques=AmbientLight,BloomAndLensFlares,Curves,Deband,FilmGrain,HDR,Vibrance,Vignette [Clarity.fx] ClarityBlendMode=2.000000 ClarityRadius=3.000000 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50.000000 ClarityBlendIfLight=205.000000 ClarityStrength=0.400000 ClarityViewBlendIfMask=0.000000 ClarityLightIntensity=0.000000 ClarityViewMask=0.000000 [Border.fx] border_width=0.000000,1.000000 border_ratio=2.350000 border_color=0.700000,0.000000,0.000000 [HQ4X.fx] k=-1.100000 s=1.500000 mx=1.000000 max_w=0.750000 lum_add=0.330000 min_w=0.030000 [AdaptiveSharpen.fx] D_compr_low=0.253000 L_compr_low=0.169000 curve_height=0.380000 curveslope=0.400000 D_overshoot=0.009000 L_overshoot=0.003000 D_compr_high=0.504000 L_compr_high=0.337000 max_scale_lim=0.100000 pm_p=0.750000 [AmbientLight.fx] alAdaptBaseMult=1.480000 alDebug=0.000000 AL_DirtTex=0.000000 alInt=4.600000 alThreshold=14.000001 AL_Adaptation=1.000000 AL_Dirt=0.000000 alAdapt=2.000000 alLensThresh=0.040000 alAdaptBaseBlackLvL=2.000000 AL_Vibrance=-1.000000 AL_Adaptive=2.000000 alDirtInt=1.000000 alLensInt=2.800000 alDirtOVInt=1.000000 AL_Lens=-1.000000 [CRT.fx] Resolution=1.150000 Curvature=0.000000 Gamma=2.400000 Brightness=0.900000 MonitorGamma=2.200000 ScanlineIntensity=2.000000 CornerSize=0.010000 ScanlineGaussian=1.000000 CurvatureRadius=1.500000 ViewerDistance=2.000000 Angle=0.000000,0.000000 Overscan=1.010000 Oversample=1.000000 [Bloom.fx] bGodrayEnable=-1.000000 iBloomMixmode=2.000000 fBloomSaturation=0.980000 bAnamFlareEnable=0.000000 fBloomThreshold=0.854000 fLensdirtSaturation=2.000000 fBloomAmount=0.800000 fLensdirtIntensity=0.400000 fBloomTint=0.752941,0.729412,0.690196 fFlareLuminance=0.095000 bLensdirtEnable=0.000000 iLensdirtMixmode=1.000000 bLenzEnable=0.000000 fLensdirtTint=1.000000,1.000000,1.000000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fAnamFlareAmount=14.500000 fAnamFlareCurve=1.200000 fAnamFlareColor=0.012000,0.313000,0.588000 fLenzIntensity=1.000000 fLenzThreshold=0.960000 bChapFlareEnable=0.000000 fChapFlareTreshold=0.900000 iChapFlareCount=15.000000 fChapFlareDispersal=0.250000 fFlareIntensity=2.070000 fChapFlareSize=0.450000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.990000 fGodrayExposure=1.044000 fGodrayWeight=1.304000 fGodrayDensity=1.000000 fGodrayThreshold=0.992000 iGodraySamples=96.000000 fFlareBlur=200.980011 fFlareTint=0.137000,0.216000,1.000000 [ColorMatrix.fx] ColorMatrix_Red=0.817000,0.183000,0.000000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Blue=0.000000,0.125000,0.875000 Strength=1.000000 [Sepia.fx] Tint=0.550000,0.430000,0.420000 Strength=0.580000 [Cartoon.fx] Power=1.500000 EdgeSlope=1.500000 [CA.fx] Shift=2.500000,-0.500000 Strength=0.500000 [Colourfulness.fx] lim_luma=0.540000 colourfulness=0.110000 [SurfaceBlur.fx] BlurRadius=1.000000 BlurOffset=1.000000 BlurEdge=0.500000 BlurStrength=1.000000 [Curves.fx] Mode=2.000000 Formula=7.000000 Contrast=-0.200000 [Daltonize.fx] Type=0.000000 [Deband.fx] Threshold=0.008000 Range=19.900002 Iterations=1.000000 Grain=0.010000 [Denoise.fx] LerpCoefficeint=0.800000 NoiseLevel=0.150000 WeightThreshold=0.030000 CounterThreshold=0.050000 GaussianSigma=50.000000 [DOF.fx] DOF_FARBLURCURVE=2.000000 fADOF_ShapeCurvatureAmount=0.300000 DOF_AUTOFOCUS=1.000000 DOF_MOUSEDRIVEN_AF=-1.000000 fGPDOFChromaAmount=0.150000 DOF_INFINITEFOCUS=1.000000 fGPDOFBiasCurve=2.000000 DOF_FOCUSPOINT=0.500000,0.500000 bADOF_ShapeApertureEnable=0.000000 DOF_FOCUSSAMPLES=6.000000 DOF_MANUALFOCUSDEPTH=0.020000 DOF_NEARBLURCURVE=1.600000 fGPDOFBrightnessMultiplier=2.000000 bGPDOFPolygonalBokeh=1.000000 fRingDOFFringe=0.500000 DOF_FOCUSRADIUS=0.050000 DOF_BLURRADIUS=15.000000 fADOF_BokehCurve=4.000000 iRingDOFSamples=6.000000 iRingDOFRings=4.000000 fGPDOFBrightnessThreshold=0.500000 fRingDOFThreshold=0.700000 bADOF_ShapeCurvatureEnable=0.000000 fRingDOFGain=27.000000 fRingDOFBias=0.000000 bADOF_ImageChromaEnable=0.000000 iMagicDOFBlurQuality=8.000000 fMagicDOFColorCurve=4.000000 iGPDOFQuality=6.000000 fADOF_ShapeChromaAmount=0.125000 fADOF_ShapeRotation=0.000000 iGPDOFPolygonCount=5.000000 fGPDOFBias=10.000000 fADOF_SmootheningAmount=1.000000 bMatsoDOFChromaEnable=1.000000 fMatsoDOFChromaPow=1.400000 fMatsoDOFBokehCurve=8.000000 iADOF_ShapeQuality=17.000000 iMatsoDOFBokehQuality=2.000000 fMatsoDOFBokehAngle=0.000000 bADOF_RotAnimationEnable=0.000000 fADOF_RotAnimationSpeed=2.000000 fADOF_ShapeWeightAmount=1.000000 fADOF_ShapeApertureAmount=0.010000 bADOF_ShapeAnamorphEnable=0.000000 fADOF_ShapeAnamorphRatio=0.200000 bADOF_ShapeDistortEnable=0.000000 bADOF_ShapeChromaEnable=0.000000 fADOF_ShapeWeightCurve=4.000000 fADOF_ShapeDistortAmount=0.200000 bADOF_ShapeDiffusionEnable=0.000000 fADOF_ShapeDiffusionAmount=0.100000 bADOF_ShapeWeightEnable=0.000000 iADOF_ImageChromaHues=5.000000 iADOF_ShapeChromaMode=3.000000 fADOF_ImageChromaCurve=1.000000 fADOF_ImageChromaAmount=3.000000 [Vignette.fx] Type=0.000000 Center=0.500000,0.500000 Ratio=1.000000 Radius=2.000000 Amount=-1.000000 Slope=2.000000 [DPX.fx] Strength=0.200000 RGB_Curve=8.000000,8.000000,8.000000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [Emphasize.fx] ManualFocusDepth=0.026000 FocusRangeDepth=0.010000 EffectFactor=0.900000 BlendColor=0.000000,0.000000,0.000000 FocusEdgeDepth=0.050000 BlendFactor=0.000000 [FilmGrain.fx] Intensity=0.290000 Variance=0.360000 Mean=0.500000 SignalToNoiseRatio=4.000000 [FilmGrain2.fx] grainamount=0.050000 coloramount=0.600000 lumamount=1.000000 grainsize=1.600000 [FilmicPass.fx] Linearization=0.500000 Strength=0.850000 Contrast=1.000000 Fade=0.400000 Bleach=0.000000 Saturation=-0.150000 GreenCurve=1.000000 RedCurve=1.000000 BlueCurve=1.000000 BaseCurve=1.500000 BaseGamma=1.000000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 EffectGammaB=1.000000 LumCoeff=0.212656,0.715158,0.072186 [SMAA.fx] EdgeDetectionType=1.000000 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98.000000 MaxSearchStepsDiagonal=16.000000 CornerRounding=0.000000 DebugOutput=0.000000 [FineSharp.fx] cstr=0.900000 sstr=2.000000 pstr=1.272000 xstr=0.190000 lstr=1.490000 xrep=0.250000 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 [GaussianBlur.fx] GaussianBlurRadius=1.000000 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.300000 [HDR.fx] HDRPower=1.120000 radius1=0.713000 radius2=0.870000 [HighPassSharpen.fx] HighPassSharpRadius=1.000000 HighPassViewBlendIfMask=0.000000 HighPassSharpOffset=1.000000 HighPassBlendMode=1.000000 HighPassBlendIfLight=255.000000 HighPassBlendIfDark=0.000000 HighPassLightIntensity=1.000000 HighPassDarkIntensity=1.000000 HighPassSharpStrength=0.400000 HighPassViewSharpMask=0.000000 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Levels.fx] BlackPoint=16.000000 WhitePoint=235.000000 HighlightClipping=0.000000 [TiltShift.fx] BlurMultiplier=10.000000 Line=0.000000 Axis=0.000000 Offset=0.000000 BlurCurve=1.000000 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Gain=1.000000,1.000000,1.000000 [MXAO.fx] bMXAOSmoothNormalsEnable=0.000000 fMXAOAmbientOcclusionAmount=2.000000 fMXAONormalBias=0.200000 fMXAOFadeoutStart=0.200000 iMXAOBayerDitherLevel=3.000000 fMXAOIndirectLightingAmount=4.000000 iMXAOSampleCount=24.000000 fMXAOIndirectLightingSaturation=1.000000 fMXAOSampleRadius=2.500000 fMXAOBlurSharpness=2.000000 fMXAOBlurSteps=2.000000 bMXAODebugViewEnable=0.000000 fMXAOFadeoutEnd=0.400000 [LightDoF.fx] fLightDoF_Width=4.840000 f2LightDoF_CA=0.000000,1.000000 f2Bokeh_AutoFocusCenter=0.500000,0.500000 fLightDoF_Amount=10.000000 bLightDoF_UseCA=-1.000000 bLightDoF_AutoFocus=1.000000 fLightDoF_ManualFocus=0.000000 bLightDoF_UseMouseFocus=-1.000000 fLightDoF_AutoFocusSpeed=0.100000 [LumaSharpen.fx] pattern=1.000000 sharp_strength=0.650000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0.000000 [Monochrome.fx] Coefficients=0.210000,0.720000,0.070000 ColorSaturation=0.000000 [MotionBlur.fx] mbRecall=0.400000 mbSoftness=1.000000 [RBM.fx] iRBM_SampleCount=32.000000 fRBM_LowerThreshold=0.100000 fRBM_BlurWidthPixels=100.000000 fRBM_ColorMask_Orange=1.000000 fRBM_ReliefHeight=0.300000 fRBM_FresnelMult=0.500000 fRBM_FresnelReflectance=0.300000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [Technicolor2.fx] Saturation=1.000000 ColorStrength=0.200000,0.200000,0.200000 Brightness=1.000000 Strength=1.000000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Tonemap.fx] Defog=0.000000 Bleach=0.000000 Gamma=1.000000 Exposure=0.000000 Saturation=0.000000 FogColor=0.000000,0.000000,1.000000 [Vibrance.fx] Vibrance=0.480000 VibranceRGBBalance=1.000000,1.000000,1.000000
Then, ingame load the new Reshade with SHIFT + F2 and select your created .ini file.
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On 8-4-2016 at 3:47 PM, iptoux said:
since reshade hit version 2.0 the mediator is not more included in the reshade package, so i installed reshade 1.1 pointet to the ksp_x64 and clicked on thelazy.net but the program do not find anything, it seems that thelazy.net is down when you visit the site in browser.
i think the Op must update his installation steps to update to reshade2.0
I haven't touched it in a very long time, nor do i know how ReShade 2.0 will work with these profiles. I'll have a look again at some point, but for now, the old reshade is the way to go (pre 2.0)
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3 minutes ago, davidy12 said:
@KasperVld: Why isn't 64 bit working?
It is working. Run KSP_x64.
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On 3-3-2016 at 11:13 AM, jasonlewis said:
Does this work on the (unofficial) 64 bit version? I pointed the Mediator to my KSP.exe and hit the Connect button but it doesn't seem to return anything. So I hit crawling for more and it comes back with some bloody Resident Evil presets. Cheers mate.
Hey. Yet it works for the unofficial x64, that's what i run. You might need to crawl a bit more, it's definitely in there.
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19 hours ago, Istrati said:
OMG guys....you have right that you have just 20-30 fps, and for me is the same , if i run in opengl i(but i DONT) , and this is normal for OPENGL ! STOP USING IT ! and go to unity workaround ! - is alternative for opengl but with a lot of fps improvement ! You can use over 3.5 Gb ram exactly like Opengl, but you will have 2x maybe 3x time more fps than Opengl ! and you can use over 30 to 35 max mods (i have 28)if you have 8 gb ram, and if you have 16 maybe 60-80 mods? how is done ? : here > and watch from 1:26 to 4:02 how to instal unity 4.6.4 ! https://www.youtube.com/watch?v=NWoPzREnSMY . And there i have game data folders , a link in description, with teaked files by me to work with that graphic and good fps, but for this you will need to go here : https://www.youtube.com/watch?v=KM-tIHT_5nY&feature=iv&src_vid=NWoPzREnSMY&annotation_id=annotation_1260774159
Believe me. I'm running the x64 longer than just today. It's sluggish cause i dump too much mods in there (60+) and running it 1440P and stuff, wont make KSP any happier
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14 hours ago, sDaZe said:
i have a I7 5930k 16gigs of ram and a gtx titan x and i only get like 30-35fps
Let me back you up here. I7 4970k, 32gb ram, crossfire r9 290's; on kerbin 20-40, in space 50+. The again KSPRC isnt the only thing were running and its 1440p..
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15 minutes ago, Speadge said:
you know that this is nothing i mentioned anywhere? Somehow you are reading things i never have written.
I just asked you to summarize your findings in words and link the videos, so people dont have to watch the whole video for the important parts. But im afraid you wont get the upside of this...
^^ This.
I'll just wait out Proot's fixes tbh. TL;DR posts about higher fps and stuff. You'd reckon that - if it was that simple - @Proot would already have had a fix easy and done. -
You can also just use the ingame EVE menu to remove the clouds you dont like...
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21 hours ago, Sequinox said:
Hmm. Not sure. I think I did something wrong. It made by game startup time a bit slower and i didn't notice a difference. I probably installed it wrong.
do you see ReShade being started in the top left corner?
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9 hours ago, sDaZe said:
damn, will be downloading this
12 hours ago, Sequinox said:Ooooh. Very interesting. Will look into later.
Let me know how it looks on your ends with screenshots!
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On 28-1-2016 at 3:31 PM, NastaseRaul0 said:
That's amazing
Thanks buddy!
New screen from space: -
Added videos. Space video will come tomorrow.
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Will this work with Stage Recovery?
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7 hours ago, Jimbodiah said:
What is from this mos itself, as most effects in the screenshots are made by scatterer?
In order:
- Gaussian Anamflare
- Levels (black/white)
- DPX (contrast, gamma, sat, light movie-ish)
- LiftGammaGain (darks, mids, highs adjustments)
- ToneMap (color adjustments)
- Vibrance (color saturation)
- Curves (contrast)
- ReinHardLinear (film-ish contrast curve)
- FilmGrain
- Gauss (advanced bloom-ish)
See OP for comparison footage -
Just now, Gaiiden said:
V2 looks promising but why are all the screenshots from orbit?
Still need to dump a lot more images. Any scene with (lots of) light will make it look best. Standing on a surface will only do so much But i will add more quickly!
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If you are like me and you want to give KSP that little bit of extra push - to make it look even better - you're in good luck!
PRESENTING:
JayS_NL's custom KSP ReShade presets for KSP
I have struggled to find some up-to-date and nice looking presets for either SweetFX, GemFX, ENB, etc. I'm one of those guys that will take the eyecandy if possible - and run a mod or 60 too.. So i decided to take a look on the web to see if there are any tools to (re)create some custom presets for DLL-injectors like SweetFX. I found a nifty tool called ReShade which runs on .NET. It has a AiO programme called Mediator, which allows you to tweak a dozen settings and effects, to mix/match your favourite looks. And so i did. I made two presets, but the second version is the one i'm currently mostly working on. The first one is more 'movie-like-ish with some bloom on highlights', the second more 'natural' with less bloom and better white/black levels.PSA: This mod does not do the graphical overhaul. Most effects and and textures are from other mods. It's a mix/match of @Proot's KSPRC and @Nhawks17's SVE. Do download them!
Comparison on KSC:
Comparison during night launch:
Comparison around Kerbin:Real life during twitch on KSPTV
Check a video demonstration of the V2 preset here.HOW TO INSTALL PRESET 1. Download ReShade and extract it somewhere. 2. Run Mediator. 3. Point Mediator to your KSP.exe and select the right shader-injector (DX11 gives the best results, imo) 4. Click on 'TheLazy.Net' connect and browse through the presets. 5. Find my first presets (V1 and/or V2) and click Download And Use. 6. Save the preset (or give it a new name) 7. Click on Update and then 'Permanent Push To Application' 8. Enjoy! MUST HAVES, but not necessary for the presets: - Scatterer - KSPRC and/or Stock Visual Enhancements. If you like the presets, please share your screenshots, especially during night-time launches /w lots of lights - and let me know what you think! Check my original Reddit post for other info: https://www.reddit.com/r/KerbalSpaceProgram/comments/41utxm/so_im_working_on_a_custon_reshade_preset_what_do/
KSP V1:KSP V2:
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14 hours ago, Motokid600 said:
Proot it would seem the Distant Objects Enhancement version your distributing is out of date. Vessel flares do not work. However I downloaded the latest version from GitHub and the flares work now. But the fact that I'm the only one that's noticed this urks me. Ah well all is well now. I was pulling my hair out without those flares.
Vessel flares?
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18 hours ago, ShakataGaNai said:
Hey Chains, this is _exactly_ what I'd love to do. However I'm newb enough to not understand how to actually use this code. I do have module manager installed, and I'm sure its as simple as dropping the text snippet in somewhere but if you have any pointers.... that'd be awesome.
Create a new file, i.e: boxsat_sfc_fix.cfg and just past that in there. Then drop that file in the boxsat folder
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On 6-1-2016 at 6:09 AM, Proteus said:
ooh boy they look gorgeous i'm drooling,any chance you release them for the public?
If there's enough interest, sure. I might even redo it at some point. Still a personal thing though
I'll see if i can pop a download-link somewhere - but again - it's more of a personal thing -
1 hour ago, Joco223 said:
Will Unity 5 improve KSP performance as much as other games that use it? (Besiege,...) Also can't wait for the multi-core heaven that is awaitng in 1.1
from what i've heared it wont be leaps ahead. Though the multithreaded code execution will help allot (parts/physics) and ofcourse the lifting of the memory limit. The rest? Guestimates...
Update on the kerbin textures:
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6 minutes ago, Proot said:
Textures are like they are, no by caprice but to fit with everything else.
You can add a lot of thing to the texture, but at the end it will not be in the surface, so imho that have no sense. I don't have as goal to add just eye candy to the game, I have as goal to enhance the stock game as much as possible.
That means that what you see in the KSPRC texture is exactly what you have in the surface.
With the Unity5 enhancements I have the hope of have more memory room to add PQS details to Kerbin with Kopernicus, wich could do similar changes, but at all levels.But is not possible atm, imho, with the current memory management/limit.
That is true. This is just for us people who spend more time in space and/or around kerbin. Stay low enough and they'll see the default Kerbin texture. This is just that little bit extra when looking at kerbin from space.
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6 minutes ago, Joco223 said:
Those textures are awesome. Are they in KSPRC right now or being worked on? Also lag seems to fix itself to about 50fps when you pass to scaled space. I ajusted it to about to 70km so its awesome right now!
It's something im working on personally. It'll be one file you need to replace (it's the scaledspace texture )
[1.x.x ] [ReShade] Mediator KSP presets (SweetFX, GemFX, McFX) - Eyecandy!
in KSP1 Mod Releases
Posted
If you run it through steam, you can set it as a parameter. If you run it standalone, you set it on a shortcut to ksp.exe.
This is for steam:
Set Launch Options