JayS_NL

Members
  • Content Count

    66
  • Joined

  • Last visited

Posts posted by JayS_NL


  1. 3 hours ago, Katieop3 said:

    How do I run ksp with - force-d3d11?

    If you run it through steam, you can set it as a parameter. If you run it standalone, you set it on a shortcut to ksp.exe. 

    This is for steam:
    Set Launch Options

    1. Right-click on the game title under the Library in Steam and select Properties.
    2. Under the General tab click the Set launch options... button.
    3. Enter the launch options you wish to apply (be sure to separate each code with a space) and click OK.
    4. Close the game's Properties window and launch the game

  2. So how to get this working

    1. Download reshade from https://reshade.me
    2. Install and point to KSP_x64, select Direct3D 10+ as renderer
    3. Make sure you launch KSP with -force-d3d11, as Reshade will not work if not.
    4. Load in the preset settings
    5. ??
    6. Profit.

    Be warned though; this will up the load on your GPU. Expect somewhere between 5-20% loss of frame rates, but YMMV.

    -------------------------------------------------

    As i can't get comparison shots to work and i dont have any live footage yet;

    Compare them here:
    https://dl.dropboxusercontent.com/u/10987558/ksp/compare-1.html
    https://dl.dropboxusercontent.com/u/10987558/ksp/compare-2.html
    https://dl.dropboxusercontent.com/u/10987558/ksp/compare-3.html

    Off:
    KSP_x64%202017-02-17%2002-17-09.png
    On:
    KSP_x64%202017-02-17%2002-17-10.png


  3. So, for all the shader lovers, i've updates the preset to work with the new reshade.me version 3.0.x.

    http://imgur.com/a/3JE0C

    Create a new file in your KSP folder, name it whatever you want .ini , and paste the following in it:

    KeyBloomAndLensFlares=0,0,0,0
    KeyAdaptiveSharpen=0,0,0,0
    KeyGP65CJ042DOF=0,0,0,0
    KeyDeband=0,0,0,0
    KeyClarity=0,0,0,0
    KeyLumaSharpen=0,0,0,0
    KeyDaltonize=0,0,0,0
    KeyAmbientLight=0,0,0,0
    KeyTonemap=0,0,0,0
    KeyBorder=0,0,0,0
    KeyCartoon=0,0,0,0
    KeyColourfulness=0,0,0,0
    KeyMode3=0,0,0,0
    KeyCA=0,0,0,0
    KeyTechnicolor2=0,0,0,0
    KeySMAA=0,0,0,0
    KeyColorMatrix=0,0,0,0
    KeyAdvancedCRT=0,0,0,0
    KeyCurves=0,0,0,0
    KeyKNearestNeighbors=0,0,0,0
    KeyNonLocalMeans=0,0,0,0
    KeyRingDOF=0,0,0,0
    KeyMagicDOF=0,0,0,0
    KeyMXAO=0,0,0,0
    KeyFilmGrain2=0,0,0,0
    KeyFilmGrain=0,0,0,0
    KeyMatsoDOF=0,0,0,0
    KeyMartyMcFlyDOF=0,0,0,0
    KeyEmphasize=0,0,0,0
    KeyDPX=0,0,0,0
    KeyFilmicPass=0,0,0,0
    KeyMode1=0,0,0,0
    KeyMotionBlur=0,0,0,0
    KeyMode2=0,0,0,0
    KeyFXAA=0,0,0,0
    KeyVibrance=0,0,0,0
    KeyHDR=0,0,0,0
    KeyGaussianBlur=0,0,0,0
    KeyLevels=0,0,0,0
    KeyHighPassSharp=0,0,0,0
    KeyHQ4X=0,0,0,0
    KeyLiftGammaGain=0,0,0,0
    KeyLightDoF_AutoFocus=0,0,0,0
    KeyLightDoF_Far=0,0,0,0
    KeyTechnicolor=0,0,0,0
    KeyLightDoF_Near=0,0,0,0
    KeyLUT=0,0,0,0
    KeyReflectiveBumpmapping=0,0,0,0
    KeyMonochrome=0,0,0,0
    KeyTiltShift=0,0,0,0
    KeyTint=0,0,0,0
    KeySurfaceBlur=0,0,0,0
    KeyVignette=0,0,0,0
    Techniques=AmbientLight,BloomAndLensFlares,Curves,Deband,FilmGrain,HDR,Vibrance,Vignette
    
    [Clarity.fx]
    ClarityBlendMode=2.000000
    ClarityRadius=3.000000
    ClarityOffset=2.000000
    ClarityDarkIntensity=0.400000
    ClarityBlendIfDark=50.000000
    ClarityBlendIfLight=205.000000
    ClarityStrength=0.400000
    ClarityViewBlendIfMask=0.000000
    ClarityLightIntensity=0.000000
    ClarityViewMask=0.000000
    
    [Border.fx]
    border_width=0.000000,1.000000
    border_ratio=2.350000
    border_color=0.700000,0.000000,0.000000
    
    [HQ4X.fx]
    k=-1.100000
    s=1.500000
    mx=1.000000
    max_w=0.750000
    lum_add=0.330000
    min_w=0.030000
    
    [AdaptiveSharpen.fx]
    D_compr_low=0.253000
    L_compr_low=0.169000
    curve_height=0.380000
    curveslope=0.400000
    D_overshoot=0.009000
    L_overshoot=0.003000
    D_compr_high=0.504000
    L_compr_high=0.337000
    max_scale_lim=0.100000
    pm_p=0.750000
    
    [AmbientLight.fx]
    alAdaptBaseMult=1.480000
    alDebug=0.000000
    AL_DirtTex=0.000000
    alInt=4.600000
    alThreshold=14.000001
    AL_Adaptation=1.000000
    AL_Dirt=0.000000
    alAdapt=2.000000
    alLensThresh=0.040000
    alAdaptBaseBlackLvL=2.000000
    AL_Vibrance=-1.000000
    AL_Adaptive=2.000000
    alDirtInt=1.000000
    alLensInt=2.800000
    alDirtOVInt=1.000000
    AL_Lens=-1.000000
    
    [CRT.fx]
    Resolution=1.150000
    Curvature=0.000000
    Gamma=2.400000
    Brightness=0.900000
    MonitorGamma=2.200000
    ScanlineIntensity=2.000000
    CornerSize=0.010000
    ScanlineGaussian=1.000000
    CurvatureRadius=1.500000
    ViewerDistance=2.000000
    Angle=0.000000,0.000000
    Overscan=1.010000
    Oversample=1.000000
    
    [Bloom.fx]
    bGodrayEnable=-1.000000
    iBloomMixmode=2.000000
    fBloomSaturation=0.980000
    bAnamFlareEnable=0.000000
    fBloomThreshold=0.854000
    fLensdirtSaturation=2.000000
    fBloomAmount=0.800000
    fLensdirtIntensity=0.400000
    fBloomTint=0.752941,0.729412,0.690196
    fFlareLuminance=0.095000
    bLensdirtEnable=0.000000
    iLensdirtMixmode=1.000000
    bLenzEnable=0.000000
    fLensdirtTint=1.000000,1.000000,1.000000
    fAnamFlareThreshold=0.900000
    fAnamFlareWideness=2.400000
    fAnamFlareAmount=14.500000
    fAnamFlareCurve=1.200000
    fAnamFlareColor=0.012000,0.313000,0.588000
    fLenzIntensity=1.000000
    fLenzThreshold=0.960000
    bChapFlareEnable=0.000000
    fChapFlareTreshold=0.900000
    iChapFlareCount=15.000000
    fChapFlareDispersal=0.250000
    fFlareIntensity=2.070000
    fChapFlareSize=0.450000
    fChapFlareCA=0.000000,0.010000,0.020000
    fChapFlareIntensity=100.000000
    fGodrayDecay=0.990000
    fGodrayExposure=1.044000
    fGodrayWeight=1.304000
    fGodrayDensity=1.000000
    fGodrayThreshold=0.992000
    iGodraySamples=96.000000
    fFlareBlur=200.980011
    fFlareTint=0.137000,0.216000,1.000000
    
    [ColorMatrix.fx]
    ColorMatrix_Red=0.817000,0.183000,0.000000
    ColorMatrix_Green=0.333000,0.667000,0.000000
    ColorMatrix_Blue=0.000000,0.125000,0.875000
    Strength=1.000000
    
    [Sepia.fx]
    Tint=0.550000,0.430000,0.420000
    Strength=0.580000
    
    [Cartoon.fx]
    Power=1.500000
    EdgeSlope=1.500000
    
    [CA.fx]
    Shift=2.500000,-0.500000
    Strength=0.500000
    
    [Colourfulness.fx]
    lim_luma=0.540000
    colourfulness=0.110000
    
    [SurfaceBlur.fx]
    BlurRadius=1.000000
    BlurOffset=1.000000
    BlurEdge=0.500000
    BlurStrength=1.000000
    
    [Curves.fx]
    Mode=2.000000
    Formula=7.000000
    Contrast=-0.200000
    
    [Daltonize.fx]
    Type=0.000000
    
    [Deband.fx]
    Threshold=0.008000
    Range=19.900002
    Iterations=1.000000
    Grain=0.010000
    
    [Denoise.fx]
    LerpCoefficeint=0.800000
    NoiseLevel=0.150000
    WeightThreshold=0.030000
    CounterThreshold=0.050000
    GaussianSigma=50.000000
    
    [DOF.fx]
    DOF_FARBLURCURVE=2.000000
    fADOF_ShapeCurvatureAmount=0.300000
    DOF_AUTOFOCUS=1.000000
    DOF_MOUSEDRIVEN_AF=-1.000000
    fGPDOFChromaAmount=0.150000
    DOF_INFINITEFOCUS=1.000000
    fGPDOFBiasCurve=2.000000
    DOF_FOCUSPOINT=0.500000,0.500000
    bADOF_ShapeApertureEnable=0.000000
    DOF_FOCUSSAMPLES=6.000000
    DOF_MANUALFOCUSDEPTH=0.020000
    DOF_NEARBLURCURVE=1.600000
    fGPDOFBrightnessMultiplier=2.000000
    bGPDOFPolygonalBokeh=1.000000
    fRingDOFFringe=0.500000
    DOF_FOCUSRADIUS=0.050000
    DOF_BLURRADIUS=15.000000
    fADOF_BokehCurve=4.000000
    iRingDOFSamples=6.000000
    iRingDOFRings=4.000000
    fGPDOFBrightnessThreshold=0.500000
    fRingDOFThreshold=0.700000
    bADOF_ShapeCurvatureEnable=0.000000
    fRingDOFGain=27.000000
    fRingDOFBias=0.000000
    bADOF_ImageChromaEnable=0.000000
    iMagicDOFBlurQuality=8.000000
    fMagicDOFColorCurve=4.000000
    iGPDOFQuality=6.000000
    fADOF_ShapeChromaAmount=0.125000
    fADOF_ShapeRotation=0.000000
    iGPDOFPolygonCount=5.000000
    fGPDOFBias=10.000000
    fADOF_SmootheningAmount=1.000000
    bMatsoDOFChromaEnable=1.000000
    fMatsoDOFChromaPow=1.400000
    fMatsoDOFBokehCurve=8.000000
    iADOF_ShapeQuality=17.000000
    iMatsoDOFBokehQuality=2.000000
    fMatsoDOFBokehAngle=0.000000
    bADOF_RotAnimationEnable=0.000000
    fADOF_RotAnimationSpeed=2.000000
    fADOF_ShapeWeightAmount=1.000000
    fADOF_ShapeApertureAmount=0.010000
    bADOF_ShapeAnamorphEnable=0.000000
    fADOF_ShapeAnamorphRatio=0.200000
    bADOF_ShapeDistortEnable=0.000000
    bADOF_ShapeChromaEnable=0.000000
    fADOF_ShapeWeightCurve=4.000000
    fADOF_ShapeDistortAmount=0.200000
    bADOF_ShapeDiffusionEnable=0.000000
    fADOF_ShapeDiffusionAmount=0.100000
    bADOF_ShapeWeightEnable=0.000000
    iADOF_ImageChromaHues=5.000000
    iADOF_ShapeChromaMode=3.000000
    fADOF_ImageChromaCurve=1.000000
    fADOF_ImageChromaAmount=3.000000
    
    [Vignette.fx]
    Type=0.000000
    Center=0.500000,0.500000
    Ratio=1.000000
    Radius=2.000000
    Amount=-1.000000
    Slope=2.000000
    
    [DPX.fx]
    Strength=0.200000
    RGB_Curve=8.000000,8.000000,8.000000
    RGB_C=0.360000,0.360000,0.340000
    Contrast=0.100000
    Saturation=3.000000
    Colorfulness=2.500000
    
    [Emphasize.fx]
    ManualFocusDepth=0.026000
    FocusRangeDepth=0.010000
    EffectFactor=0.900000
    BlendColor=0.000000,0.000000,0.000000
    FocusEdgeDepth=0.050000
    BlendFactor=0.000000
    
    [FilmGrain.fx]
    Intensity=0.290000
    Variance=0.360000
    Mean=0.500000
    SignalToNoiseRatio=4.000000
    
    [FilmGrain2.fx]
    grainamount=0.050000
    coloramount=0.600000
    lumamount=1.000000
    grainsize=1.600000
    
    [FilmicPass.fx]
    Linearization=0.500000
    Strength=0.850000
    Contrast=1.000000
    Fade=0.400000
    Bleach=0.000000
    Saturation=-0.150000
    GreenCurve=1.000000
    RedCurve=1.000000
    BlueCurve=1.000000
    BaseCurve=1.500000
    BaseGamma=1.000000
    EffectGamma=0.650000
    EffectGammaR=1.000000
    EffectGammaG=1.000000
    EffectGammaB=1.000000
    LumCoeff=0.212656,0.715158,0.072186
    
    [SMAA.fx]
    EdgeDetectionType=1.000000
    EdgeDetectionThreshold=0.100000
    MaxSearchSteps=98.000000
    MaxSearchStepsDiagonal=16.000000
    CornerRounding=0.000000
    DebugOutput=0.000000
    
    [FineSharp.fx]
    cstr=0.900000
    sstr=2.000000
    pstr=1.272000
    xstr=0.190000
    lstr=1.490000
    xrep=0.250000
    
    [FXAA.fx]
    Subpix=0.250000
    EdgeThreshold=0.125000
    EdgeThresholdMin=0.000000
    
    [GaussianBlur.fx]
    GaussianBlurRadius=1.000000
    GaussianBlurOffset=1.000000
    GaussianBlurStrength=0.300000
    
    [HDR.fx]
    HDRPower=1.120000
    radius1=0.713000
    radius2=0.870000
    
    [HighPassSharpen.fx]
    HighPassSharpRadius=1.000000
    HighPassViewBlendIfMask=0.000000
    HighPassSharpOffset=1.000000
    HighPassBlendMode=1.000000
    HighPassBlendIfLight=255.000000
    HighPassBlendIfDark=0.000000
    HighPassLightIntensity=1.000000
    HighPassDarkIntensity=1.000000
    HighPassSharpStrength=0.400000
    HighPassViewSharpMask=0.000000
    
    [LUT.fx]
    fLUT_AmountChroma=1.000000
    fLUT_AmountLuma=1.000000
    
    [Levels.fx]
    BlackPoint=16.000000
    WhitePoint=235.000000
    HighlightClipping=0.000000
    
    [TiltShift.fx]
    BlurMultiplier=10.000000
    Line=0.000000
    Axis=0.000000
    Offset=0.000000
    BlurCurve=1.000000
    
    [LiftGammaGain.fx]
    RGB_Lift=1.000000,1.000000,1.000000
    RGB_Gamma=1.000000,1.000000,1.000000
    RGB_Gain=1.000000,1.000000,1.000000
    
    [MXAO.fx]
    bMXAOSmoothNormalsEnable=0.000000
    fMXAOAmbientOcclusionAmount=2.000000
    fMXAONormalBias=0.200000
    fMXAOFadeoutStart=0.200000
    iMXAOBayerDitherLevel=3.000000
    fMXAOIndirectLightingAmount=4.000000
    iMXAOSampleCount=24.000000
    fMXAOIndirectLightingSaturation=1.000000
    fMXAOSampleRadius=2.500000
    fMXAOBlurSharpness=2.000000
    fMXAOBlurSteps=2.000000
    bMXAODebugViewEnable=0.000000
    fMXAOFadeoutEnd=0.400000
    
    [LightDoF.fx]
    fLightDoF_Width=4.840000
    f2LightDoF_CA=0.000000,1.000000
    f2Bokeh_AutoFocusCenter=0.500000,0.500000
    fLightDoF_Amount=10.000000
    bLightDoF_UseCA=-1.000000
    bLightDoF_AutoFocus=1.000000
    fLightDoF_ManualFocus=0.000000
    bLightDoF_UseMouseFocus=-1.000000
    fLightDoF_AutoFocusSpeed=0.100000
    
    [LumaSharpen.fx]
    pattern=1.000000
    sharp_strength=0.650000
    sharp_clamp=0.035000
    offset_bias=1.000000
    show_sharpen=0.000000
    
    [Monochrome.fx]
    Coefficients=0.210000,0.720000,0.070000
    ColorSaturation=0.000000
    
    [MotionBlur.fx]
    mbRecall=0.400000
    mbSoftness=1.000000
    
    [RBM.fx]
    iRBM_SampleCount=32.000000
    fRBM_LowerThreshold=0.100000
    fRBM_BlurWidthPixels=100.000000
    fRBM_ColorMask_Orange=1.000000
    fRBM_ReliefHeight=0.300000
    fRBM_FresnelMult=0.500000
    fRBM_FresnelReflectance=0.300000
    fRBM_UpperThreshold=0.200000
    fRBM_ColorMask_Red=1.000000
    fRBM_ColorMask_Yellow=1.000000
    fRBM_ColorMask_Green=1.000000
    fRBM_ColorMask_Cyan=1.000000
    fRBM_ColorMask_Blue=1.000000
    fRBM_ColorMask_Magenta=1.000000
    
    [Technicolor2.fx]
    Saturation=1.000000
    ColorStrength=0.200000,0.200000,0.200000
    Brightness=1.000000
    Strength=1.000000
    
    [Technicolor.fx]
    Power=4.000000
    RGBNegativeAmount=0.880000,0.880000,0.880000
    Strength=0.400000
    
    [Tonemap.fx]
    Defog=0.000000
    Bleach=0.000000
    Gamma=1.000000
    Exposure=0.000000
    Saturation=0.000000
    FogColor=0.000000,0.000000,1.000000
    
    [Vibrance.fx]
    Vibrance=0.480000
    VibranceRGBBalance=1.000000,1.000000,1.000000

    Then, ingame load the new Reshade with SHIFT + F2 and select your created .ini file.

     


  4. On 8-4-2016 at 3:47 PM, iptoux said:

    since reshade hit version 2.0 the mediator is not more included in the reshade package, so i installed reshade 1.1 pointet to the ksp_x64 and clicked on thelazy.net but the program do not find anything, it seems that thelazy.net is down when you visit the site in browser.

    i think the Op must update his installation steps to update to reshade2.0

    I haven't touched it in a very long time, nor do i know how ReShade 2.0 will work with these profiles. I'll have a look again at some point, but for now, the old reshade is the way to go (pre 2.0)


  5. On 3-3-2016 at 11:13 AM, jasonlewis said:

    Does this work on the (unofficial) 64 bit version? I pointed the Mediator to my KSP.exe and hit the Connect button but it doesn't seem to return anything. So I hit crawling for more and it comes back with some bloody Resident Evil presets. Cheers mate.

    Hey. Yet it works for the unofficial x64, that's what i run. You might need to crawl a bit more, it's definitely in there.


  6. 19 hours ago, Istrati said:

     

    OMG guys....you have right that you have just 20-30 fps, and for me is the same , if i run in opengl i(but i DONT) , and this is normal for OPENGL !  STOP USING IT ! and go to unity workaround ! - is alternative for opengl but with a lot of fps improvement ! You can use over 3.5 Gb ram exactly like Opengl, but you will have 2x maybe 3x time more fps than Opengl ! and you can use over 30 to 35 max mods (i have 28)if you have 8 gb ram, and if you have 16 maybe 60-80 mods? :)  how is done ? : here > and watch from 1:26 to 4:02 how to instal unity 4.6.4 ! https://www.youtube.com/watch?v=NWoPzREnSMY . And there i have game data folders , a link in description, with teaked files by me to work with that graphic and good fps, but for this you will need to go here : https://www.youtube.com/watch?v=KM-tIHT_5nY&feature=iv&src_vid=NWoPzREnSMY&annotation_id=annotation_1260774159

    Believe me. I'm running the x64 longer than just today. It's sluggish cause i dump too much mods in there (60+) and running it 1440P and stuff, wont make KSP any happier :)


  7. 15 minutes ago, Speadge said:

    you know that this is nothing i mentioned anywhere? Somehow you are reading things i never have written.

    I just asked you to summarize your findings in words and link the videos, so people dont have to watch the whole video for the important parts. But im afraid you wont get the upside of this...

    ^^ This.

    I'll just wait out Proot's fixes tbh. TL;DR posts about higher fps and stuff. You'd reckon that - if it was that simple - @Proot would already have had a fix easy and done.


  8. 7 hours ago, Jimbodiah said:

    What is from this mos itself, as most effects in the screenshots are made by scatterer?

    In order:
    - Gaussian Anamflare
    - Levels (black/white)
    - DPX (contrast, gamma, sat, light movie-ish)
    - LiftGammaGain (darks, mids, highs adjustments)
    - ToneMap (color adjustments)
    - Vibrance (color saturation)
    - Curves (contrast)
    - ReinHardLinear (film-ish contrast curve)
    - FilmGrain
    - Gauss (advanced bloom-ish)

    See OP for comparison footage :) 


  9. If you are like me and you want to give KSP that little bit of extra push - to make it look even better - you're in good luck!

    PRESENTING:

    JayS_NL's custom KSP ReShade presets for KSP


    I have struggled to find some up-to-date and nice looking presets for either SweetFX, GemFX, ENB, etc. I'm one of those guys that will take the eyecandy if possible - and run a mod or 60 too.. So i decided to take a look on the web to see if there are any tools to (re)create some custom presets for DLL-injectors like SweetFX. I found a nifty tool called ReShade which runs on .NET. It has a AiO programme called Mediator, which allows you to tweak a dozen settings and effects, to mix/match your favourite looks. And so i did. I made two presets, but the second version is the one i'm currently mostly working on. The first one is more 'movie-like-ish with some bloom on highlights', the second more 'natural' with less bloom and better white/black levels. 

    PSA: This mod does not do the graphical overhaul. Most effects and and textures are from other mods. It's a mix/match of @Proot's KSPRC and @Nhawks17's SVE. Do download them! :)

    Comparison on KSC:

    Comparison during night launch: 


    Comparison around Kerbin:

    Real life during twitch on KSPTV



    Check a video demonstration of the V2 preset here.

    HOW TO INSTALL PRESET
    
    1. Download ReShade and extract it somewhere.
    2. Run Mediator.
    3. Point Mediator to your KSP.exe and select the right shader-injector (DX11 gives the best results, imo)
    4. Click on 'TheLazy.Net' connect and browse through the presets.
    5. Find my first presets (V1 and/or V2) and click Download And Use.
    6. Save the preset (or give it a new name)
    7. Click on Update and then 'Permanent Push To Application'
    8. Enjoy!
    
    MUST HAVES, but not necessary for the presets:
    - Scatterer
    - KSPRC and/or Stock Visual Enhancements.
    
    If you like the presets, please share your screenshots, especially during night-time launches /w lots of lights - and let me know what you think!
    
    Check my original Reddit post for other info: https://www.reddit.com/r/KerbalSpaceProgram/comments/41utxm/so_im_working_on_a_custon_reshade_preset_what_do/



    KSP V1:

    KSP V2:


  10. 14 hours ago, Motokid600 said:

    Proot it would seem the Distant Objects Enhancement version your distributing is out of date. Vessel flares do not work. However I downloaded the latest version from GitHub and the flares work now. But the fact that I'm the only one that's noticed this urks me. Ah well all is well now. I was pulling my hair out without those flares.

    Vessel flares?

     


  11. 18 hours ago, ShakataGaNai said:

    Hey Chains, this is _exactly_ what I'd love to do. However I'm newb enough to not understand how to actually use this code. I do have module manager installed, and I'm sure its as simple as dropping the text snippet in somewhere but if you have any pointers.... that'd be awesome.

    Create a new file, i.e: boxsat_sfc_fix.cfg and just past that in there. Then drop that file in the boxsat folder :)


  12. 1 hour ago, Joco223 said:

    Will Unity 5 improve KSP performance as much as other games that use it? (Besiege,...) Also can't wait for the multi-core heaven that is awaitng in 1.1 :D

    from what i've heared it wont be leaps ahead. Though the multithreaded code execution will help allot (parts/physics) and ofcourse the lifting of the memory limit. The rest? Guestimates...

    Update on the kerbin textures:




     


  13. 6 minutes ago, Proot said:

    Textures are like they are, no by caprice but to fit with everything else.
    You can add a lot of thing to the texture, but at the end it will not be in the surface, so imho that have no sense. I don't have as goal to add just eye candy to the game, I have as goal to enhance the stock game as much as possible.
    That means that what you see in the KSPRC texture is exactly what you have in the surface.
    With the Unity5 enhancements I have the hope of have more memory room to add PQS details to Kerbin with Kopernicus, wich could do similar changes, but at all levels.

    But is not possible atm, imho, with the current memory management/limit.

    That is true. This is just for us people who spend more time in space and/or around kerbin. :) Stay low enough and they'll see the default Kerbin texture. This is just that little bit extra when looking at kerbin from space.