MulDoom

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About MulDoom

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  1. Dude. Thanks a million! MSI Afterburner interferes with 'PartDatabase.cfg' regeneration. For posterity: MSI can can be used without incident; but can cause crashes if you are modifying your part list. Thanks for the help. Y'all are legends. Really appreciate the mods you create.
  2. @blowfish https://drive.google.com/file/d/1lTpUato7hVzonI66Hia_JqsiGTcrJdfG/view?usp=sharing The only mod I have installed in Inline Ballute [KERMANGEDDONINDUSTRIES]. This is to provoke the crash. PartLoader: Creating part database (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader: Compiling Part 'KermangeddonIndustries/InlineBallutes/Ballute062/InlineBallute062' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) EffectList: Created 15 effect types (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Cannot find a PartModule of typename 'ModuleAeroReentry' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader: Part 'KermangeddonIndustries/InlineBallutes/Ballute062/InlineBallute062' has no database record. Creating. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DragCubeSystem: Creating drag cubes for part 'InlineBallute062' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Crash!!!
  3. @Starwaster Running Module Manager for the first time deletes 'PartDatabase.cfg'. It is not recreated. I now see 'PartDatabase.cfg' files are missing from all my broken installs. This missing file is the cause of the crashing. I can recopy a vanilla 'PartDatabase.cfg'' into a broken install; this gets Vanilla + Module Manager (only) to load. However, adding any part mod creates crashes. Its only the first time Module Manager is run that 'PartDatabase.cfg' gets disappeared. Or when a mod that adds parts is installed. When either of those situations occurs 'PartDatabase.cfg' is deleted and not recreated. I've tried install locations on different drives, for what its worth. And run the executable as an administrator. And previous installs I have discovered load fine - those are MM 4.0.2 1.7.0 JNSQ experiments FWIW. I am pretty stumped. I appreciate your help.
  4. T The program exited. No error is thrown. It silently 'crashes'. Yes. I can open the fresh (validated) installs several times in a row. Once module manager is added to gamedata that install never works again however. It silently crashes (exits) at the same spot every time. Yes. I've actually deleted it several times. This problem persists with fresh installs. It's really weird, right? Maybe it is my computer. But I've also isolated a causal relationship.
  5. I have a weird problem to report. I've not come across other examples of this on the forums. Module Manager causes clean installations to crash on start; apparently after loading resources - during the part loading phase. This is the case with every clean install of KSP I attempt; no mods except module manager. Installations boot without; then crash when module manager is introduced. Notably, the install becomes corrupted (in some un-obvious way) - it will continue to crash in the exact same way - even after module manger is removed. This replicates across every clean install I have attempted; I redownload each from Steam - so it is always a blank copy. With or without Making History. I've tried both 4.0.3 and 4.0.2. KSP is the latest version, 1.7.3. This is one of my logs. Based on a clean install; which was booted once without module manager. Crashes after module manager is added. And continues to crash after module manager is removed. https://drive.google.com/file/d/1Sgy1iEaJhd2wbqRR4FUZz3KFmFg9Xv4n/view?usp=sharing Please help! In all my years of playing I've never had anything but the best experience with module manager.
  6. Preemptively thanking Galileo and the other contributors here for all their time and energy! Y'all are remarkable. Thank you, thank all of you, for doing what you do.
  7. [LOG 22:52:13.515] YT_TechTreesScenario.CleanUpRDScenario [LOG 22:52:13.515] YT_TechTreesScenario.CleanUpRDScenario: no data found for tech exoticRadiators in the ResearchAndDevelopment Scenario [LOG 22:52:13.516] YT_TechTreesScenario.CleanUpRDScenario [LOG 22:52:13.516] YT_TechTreesScenario.CleanUpRDScenario: no data found for tech experimentalElectricalSystems in the ResearchAndDevelopment Scenario [LOG 22:52:13.517] YT_TechTreesScenario.CleanUpRDScenario [LOG 22:52:13.517] YT_TechTreesScenario.CleanUpRDScenario: no data found for tech RadialEngines in the ResearchAndDevelopment Scenario LOG 22:52:07.524] YT_TechTreesScenario.ResetTechRequired: looking at: USI.Nuke.375 [LOG 22:52:07.525] YT_TechRequiredDatabase.GetOrigonalTechID [LOG 22:52:07.525] YT_TechTreesScenario.ResetTechRequired: looking at: USI.Nuke.625 [LOG 22:52:07.526] YT_TechRequiredDatabase.GetOrigonalTechID [LOG 22:52:07.526] YT_TechTreesScenario.ResetTechRequired: looking at: US.1C10.Wedge.Quadcore [LOG 22:52:07.527] YT_TechRequiredDatabase.GetOrigonalTechID [LOG 22:52:07.527] YT_TechTreesScenario.ResetTechRequired: looking at: US.1C15.Wedge.Hexacore [LOG 22:52:07.528] YT_TechRequiredDatabase.GetOrigonalTechID [LOG 22:52:07.528] YT_TechTreesScenario.ResetTechRequired: looking at: US.1C20.Wedge.Octocore [LOG 22:52:07.529] YT_TechRequiredDatabase.GetOrigonalTechID [LOG 22:52:07.529] YT_TechTreesScenario.ResetTechRequired: looking at: US.f.Dec.SafetyDecoupler125 [LOG 22:53:15.454] YT_RDIconLoader.LoadIcons [LOG 22:53:15.898] YT_RDIconLoader.LoadIcons [LOG 22:53:16.032] YT_RDIconLoader.LoadIcons [LOG 22:53:16.080] YT_RDIconLoader.LoadIcons [LOG 22:53:16.124] YT_RDIconLoader.LoadIcons [LOG 22:53:16.168] YT_RDIconLoader.LoadIcons [LOG 22:53:16.212] YT_RDIconLoader.LoadIcons ^having the same issue described as above. Log spam is the culprit as far as I can tell. Though there are errors within the spam. Here is a sample of my logs. That last bit (.LoadIcons) is repeated quickly and forever.
  8. I have this exact same problem. It is save game breaking. It was my first attempt at using RMM - the fault could lie with me.
  9. Thank you! Love your work!!
  10. @Malah Hello sir. After installing this mod I could no longer adjust the camera in either the VAB or SPH. Removing it did resolve. I'll investigate this evening and see if I can find an incompatibility with one of my other mods. Just wanted to give you a heads up.
  11. Awesome! You deserve it. Thanks for making all of our lives a little prettier.
  12. This looks FANTASTIC. Cannot wait to give it a try. Exactly what I need for my next planned mission! Thanks Badsector!