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MaxwellsDemon

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Everything posted by MaxwellsDemon

  1. I believe those were the only two I installed and removed together, though a couple of others I installed close to that time (but have not removed) were Spacetux Library 0.0.1.3 and Comfortable_Landing-1.7.0. About to reinstall KURS without Transfer Window Planner and see how it goes. ETA: I am not seeing the unusual behavior, which would seem to point the finger at Transfer Window Planner.
  2. Interesting.... yes, I had installed it right alongside. And removed it alongside. Will try re-updating KURS without it.
  3. I experienced some other graphical weirdnesses that I have *tentatively* pinned on the latest KURS update, since they disappeared when I rolled back to the next-most-recent update. (Tentative because it wasn't the only mod I was fiddling with at the time and I haven't had a chance to do anything approaching a rigorous test, but it is on my "short list.") There appeared to me to be some sort of unexpected interaction with Scatterer (my ocean and blue sky went away), and (bizarrely) a "waypoint" symbol was appearing in the center of the screen for my active vessel. It doesn't make any sense to me that KURS would have anything to do with either one, though. Odd. I won't really have time to do any digging till this weekend, but I thought I'd mention it in case the symptoms make any sense to anyone else.
  4. Playing through a campaign after upgrading to 1.7.3... things were going swimmingly (pun intended) until my Kerbals splashed down from their first trip to Minmus in their nifty Mk 1-3 command module... which promptly plummeted below the surface, open parachutes and all, until the pressure limit was reached and the capsule exploded. (Really should be imploded, of course, but then it shouldn't have sunk in the first place...) I reverted to a quicksave and brought it down on land. Tried it again on a different mission, including jettisoning the heat shield; no joy. Reverted and landed on land. Doing a search of the forums fingered Kerbalism as possible culprit, but I do not have Kerbalism. Are there any other mods that might cause this behavior? I have successfully splashed down Mk 1 pods in the meantime, so it seems to be something with the Mk 1-3, or at least with pods heavier than the Mk 1? I'm looking suspiciously at the suite of mods with the GEA (Graphics Enhancement Array), as those all went in in a bunch... thinking of removing them all and just going with Scatterer and EVE, which seem to be the major parts of GEA anyway. But on the face of them, none of them would seem to me to be doing anything to buoyancy. Any thoughts?
  5. I was seeing this... In the log, I saw lots of messages from KRASH (the simulation mod) and I deleted it... so far so good. Do you have KRASH installed?
  6. I was unable to solve the problem directly, so I made an end run-- I copied my GameData folder except for the Squad and SquadExpansion folders, my saves folder, and my config file to a folder on my desktop, did a complete new install of 1.7.3 and the expansions, then copied said folders back in. It appears to have worked, but it seemed a bit drastic-- the download patch really ought to be fixed.
  7. Tried downloading patch again, same result. Mystified. Have also tried renaming the folder "Kerbal Space Program", with blanks. No joy.
  8. The patcher [KSPx64-Patch-1.7.X-To-1.7.3] doesn't want to recognize the folder I've got KSP in.... I have it as C:\Games\KerbalSpaceProgram (within which is the folder KSP_win64) and all I get is "Please select a valid Kerbal Space Program folder." It gives me that when I browse to the paths C:\Games, C:\Games\KerbalSpaceProgram, and C:\Games\KerbalSpaceProgram\KSP_win64. Apologies for the cross-post, but not certain it was noticed in the 1.7.3 announcement thread.
  9. The patcher doesn't want to recognize the folder I've got KSP in.... I have it as C:\Games\KerbalSpaceProgram (within which is the folder KSP_win64) and all I get is "Please select a valid Kerbal Space Program folder." It gives me that when I browse to the paths C:\Games, C:\Games\KerbalSpaceProgram, and C:\Games\KerbalSpaceProgram\KSP_win64. Little help, please?
  10. I finally upgraded from my potato computer to one with an actual graphics card (hello, sensible frame rates!) and installed GEA. I love it, but there's one thing I'd like to tweak and I'm not certain where to tweak it... I'd like to make the oceans/continents on Kerbin a little more visibly distinct (or the atmosphere a bit more transparent). Which of the included mods is the one I need to work on?
  11. Got it... so since I'm not doing either of those, it's not really important which I push. (The first time I saw it, I thought "ooh, I'd better make sure the tanks are full." The second time, I listened to my inner Jeb and thought, "I wonder what would happen if I pressed the other one?")
  12. I noticed the addition of a "Fill Tanks and Launch" button alongside the "Launch" button when I have a vehicle at the pad. I'm not clear on what the distinction is-- I haven't noticed anything different no matter which one I hit. ( Is it support for a mod I don't have, perhaps?)
  13. I can echo most of what's already been posted-- and would like to add the Soyuz 7K-VI ""Zvezda", with the orbital and decent modules rearranged and RTGs replacing the solar panels. Oh-- and a cannon. (I don't really condone the militarization of space; but still...)
  14. In advance of tomorrow... Happy Cosmonautics Day / Yuri's Night!
  15. I also see a lot of these sorts of things in my log... but I don't speak this language: [ERR 19:22:35.809] Input is null for field 'agent' in config node 'CONTRACT_FINISHED' at System.Environment.get_StackTrace() at ConfigNode.AddValue(System.String name, System.String value) at Contracts.Contract.Save(.ConfigNode node) at Contracts.ContractSystem.OnSave(.ConfigNode gameNode) at ScenarioModule.Save(.ConfigNode node) at ProtoScenarioModule..ctor(.ScenarioModule module) at ScenarioRunner.UpdateModules() at ScenarioRunner.GetUpdatedProtoModules() at Game.Updated(GameScenes startSceneOverride) at GamePersistence.SaveGame(System.String saveFileName, System.String saveFolder, SaveMode saveMode, GameScenes startScene) at GamePersistence.SaveGame(System.String saveFileName, System.String saveFolder, SaveMode saveMode) at FlightAutoSave+<PersistentSave>c__Iterator0.MoveNext() at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) If we assume it's one mod and we're seeing similar things, let me see which mods we both have to winnow down the list a bit: B9 Part Switch (B9PartSwitch v2.6.0) ClickThrough Blocker (ClickThroughBlocker 0.1.7.1)Community Category Kit (CommunityCategoryKit 4.1.0.0)Community Resource Pack (CommunityResourcePack 1.1.0.0)Community Trait Icons (CommunityTraitIcons v1.0.2)Distant Object Enhancement (DistantObject v1.9.1.1)DMagic Orbital Science (DMagicOrbitalScience 1.4.2)Kerbal Alarm Clock (KerbalAlarmClock v3.10.0.0)Making Less History (MakingLessHistory 1.0)MechJeb 2 (MechJeb2 2.8.3.0)MechJeb and Engineer for all! (MechJebForAll 1.3.0.5)Module Manager (ModuleManager 4.0.2)Near Future Solar (NearFutureSolar 0.8.15)Portrait Stats (PortraitStats 17.0)Toolbar Controller (ToolbarController 1:0.1.6.20)Tracking Station Evolved (TrackingStationEvolved 4.1)TweakScale - Rescale Everything! (TweakScale v2.4.1.0) It also seems to me that I see the "Failed to add Resource 374119730 to Simulation PartSet:13652 as corresponding Part FL-TX1800 Fuel Tank-290656617 SimulationResource was not found" stuff only on fuel tanks. Don't know if that's significant. But I wonder if that points the finger at CommunityResourcePack?
  16. No help here, only moral support. I've seen and been mystified by the same thing.
  17. Do we need an updated MagicCore, or is the one that works with 1.4.5.6 still good?
  18. Yeah, I wondered about that. Come to think of it, how did they recover that footage anyway, whichever machine it was on? Was there a "hardened" film capsule?
  19. Just read another bit about it where it was said that the ground footage was shot in 65mm. (?) I'd never heard of that format size.
  20. Just got back from seeing Apollo 11 on an IMAX screen. I can recommend it to Kerbonauts! But maybe leave small children at home... I can imagine the general public might feel a bit lost and confused-- after all, there is a lot of prelaunch detail. The majority of the footage up through launch I've never seen before, or only very briefly in clips. As the review I read noted, the astronauts didn't take the 70mm camera with them, so much of the inflight footage has been seen before, but not assembled in this way. The narration and "guidance" is kept to a bare minimum, with historical Launch Control voiceovers and some Walter Cronkite audio clips woven in. I found the soundtrack occasionally distracting, but only briefly in each case. One thing I appreciated is that many of the individuals speaking are identified in on-screen captions, not just the astronauts. That serves as a setup to Armstrong's speech at the end where he emphasizes that it was much more than three people that made it all possible, which is a pretty good recap of much of the film in a nutshell. (This is definitely one where the more you know, the more you'll enjoy it. Von Braun was not referred to or featured, but you'll spot him in the Launch Control Center if you know where to look. I also don't think they identified him, but at one point I could tell it was Günter Wendt speaking in the white room. Lots of 'Easter Eggs' like that.)
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