LMRaptor

Members
  • Content count

    42
  • Joined

  • Last visited

Community Reputation

6 Neutral

About LMRaptor

  • Rank
    Shuttle Enthusiast

Recent Profile Visitors

543 profile views
  1. Finally managed to get IR working again so I could use the arm, and it works great! When things start speeding up and you have time for KSP, would you consider creating parts for the IUS Airborne Support Equipment and the SolarMax/Hubble Flight Support System?
  2. Is there something I'm missing? My SRBs run out of fuel within 30 seconds of liftoff and below 4000 meters at SSME max thrust. My ET runs out of fuel extremely fast as well.
  3. Could we expect to see any payloads as a part of this mod like LDEF, clamshell launchers, Getaway Special cans, MPESS, and/or ICC? Fantastic mod. Thanks for all of your hard work on getting the NASA shuttle community back up and running on KSP over the last 6 months. Does anyone have a set of nominal trajectories at certain altitude during launch? I've been playing around with launches and I can't get my apogee high enough before running out of fuel in the ET but still having a ways to go. The OMS pods won't cut it.
  4. After downloading and conducting a quick test flight, here is what I found: The right wheel well is a little off compared to the left and I could not get the solar arrays to attach to their node. The vehicle flies extremely well, perhaps too well, but maybe I need to bleed more velocity during the reentry burn. It was very easy to gain altitude during my reentry. My reentry profile was that of Mike's shuttle, with a periapsis of 45km. My altitude at start of descent was 100 km. The control surfaces don't respond to the breaks. Unfortunately, the mission ended prematurely when the vehicle was destroyed on landing. My landing gear clipped through the ground,but I guess that has to do with 1.1? Also, the C-model fuselage isn't present. Is that by mistake or is there still work to be done on its other components?
  5. With the ISS and SSP mods being worked back up, could we expect so see the X-37B/C project advance as well?
  6. Do you have Engine Thrust Controller installed?
  7. I discovered the fix to the non-recognized-flaming-engines. Installing km_gimbal should fix it.
  8. Oh wow, I can't believe I'd miss something like that. Thank for the help!
  9. Thanks, I scaled 'em down and they're working fine. Thanks. Edit Actually, I just remembered I could only get them to work by using infinite fuel. If I activated them with no cheats on, they flame out immediately, saying that they're oxidizer deprived. http://imgur.com/tAtiK5M
  10. The game doesn't seem to recognize the RS-25s as any sort of object. In the VAB, they also show the exhaust coming out. Does anyone know about this issue and how it can be fixed? http://imgur.com/inx1jbR
  11. Are the modules not compatible with Mike-NZs shuttle most people have?
  12. Do the payload bay modules suffer the same glitches as the cabin? I finally found a SpaceHab module for KSP but of course, the link is suspended. I was just wondering because if the modules don't have any issues, why are they suspended as well?
  13. It's not necessarily module ports vs spacecraft ports, it's American vs Russian ports. Russian ports use a probe and drogue kind of system, where the docking spacecraft has a pointed cone extending forward that's guided into a funnel where 2 vehicles can latch together. American docking ports have the latches, but not any type of guiding mechanism. All U.S. orbital segment modules and spacecraft (excluding the space shuttle) must be gently guided into the correct position by the Canadarm.