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Everything posted by LMRaptor

  1. Am I missing something here? I don't see any options for Columbia's black wing chines or vertical stabilizer tiles and SILTS pod.
  2. With the release of the final 1.12 update it would be wonderful to see the shuttle brought up to speed now that it won’t get wrecked every few months. Thank you for all the hard work @Radar and everyone else who has been a part of this mod and the ones that came before it.
  3. Your work has been phenomenal, Radar. I can't say I'm versed at all in the technical aspects of modding, but if you need someone to find technical data and other stuff like that for the shuttle, its payloads, and ISS components, I'm more than willing to help see that through.
  4. As we can see here, the Canadarm had the ability to roll approximately 31 degrees about its longitudinal axis.
  5. Please don't forget to add roll axis on Canadarm. I'm sure I'm not the only one to can testify as to how difficult robotic operations are without that degree of motion.
  6. Increase SSME thrust to 100 percent and center engine gimbal to 100.
  7. http://www.alternatewars.com/BBOW/Space/Shuttle_Propulsion_1990.pdf Perhaps this will help, I'll see what else I can find.
  8. https://www.nasa.gov/centers/kennedy/pdf/167433main_Propellants08.pdf https://science.ksc.nasa.gov/shuttle/technology/sts-newsref/sts-oms.html#sts-oms-gimbal https://science.ksc.nasa.gov/shuttle/technology/sts-newsref/sts-rcs.html These should help! I'm pretty good at digging up technical information on STS and its payloads or ISS, anything along those lines you need I can probably find it for you. Same goes for photographs.
  9. 1. I actually neglected to mention in my earlier posts that I retrofitted the old SRBs to the current shuttle build. I've actually learned how to successfully launch with the new boosters, however I much prefer the look of the older ones. Something I think that's a critical deficiency with the mod is EVA-ability. The aft hatch on the crew section is unusuable, it gives a "hatch obstructed" failure when activated. The spacelab tunnel airlock section can open, but has no crew capacity and isn't set up in a usable configuration. The Orbiter Docking System also lacks crew capacity and overall ability to be useful in an EVA.
  10. I found a solution to the uncontrollable ascent. Some of the following values could be adjusted, but I've found them to give a very smooth, controllable ascent up until SRB sep. After that though, manual adjustments shouldn't be too difficult. I set the thrust limiters on the SSMEs to 86. Center engine gimbal allowance is 100, left and right are 46. Try playing with these and see what works for you.
  11. It isn't too red, prior to the introduction of the Super Light Weight Tank on STS-91, the ET's were a russet-brown color. The SLWT was much "oranger" than its LWT predecessor.
  12. I concur with Jovzin, the vehicle is extremely difficult to control on ascent. The SRB's need gimbal control. I also feel that the shuttle is too "light". It accelerates extremely quick, far faster and more uncontrollably than previous versions of the mod. That's just me though. I'll try playing with thrust values and see what I can do.
  13. The inboard and outboard elevons are able to function independent of eachother. However, for what purpose I don't know. I would assume the outboard surfaces are for rolling and the inboard surfaces could be used as flaps. Here we can see that the portside outboard elevon is positioned out of sync with its inboard counterpart. EDIT: After doing some more research, it appears that separate surfaces are used for yaw control during reentry. It doesn't appear that the separate surfaces play much of a part during post-entry flight.
  14. Seeing this thread made my day. Ever since I got back into KSP in July I had to backdate to 1.2.2 to continue using the Shuttle! Any news on getting the texture changes to work?
  15. Finally managed to get IR working again so I could use the arm, and it works great! When things start speeding up and you have time for KSP, would you consider creating parts for the IUS Airborne Support Equipment and the SolarMax/Hubble Flight Support System?
  16. Is there something I'm missing? My SRBs run out of fuel within 30 seconds of liftoff and below 4000 meters at SSME max thrust. My ET runs out of fuel extremely fast as well.
  17. Could we expect to see any payloads as a part of this mod like LDEF, clamshell launchers, Getaway Special cans, MPESS, and/or ICC? Fantastic mod. Thanks for all of your hard work on getting the NASA shuttle community back up and running on KSP over the last 6 months. Does anyone have a set of nominal trajectories at certain altitude during launch? I've been playing around with launches and I can't get my apogee high enough before running out of fuel in the ET but still having a ways to go. The OMS pods won't cut it.
  18. After downloading and conducting a quick test flight, here is what I found: The right wheel well is a little off compared to the left and I could not get the solar arrays to attach to their node. The vehicle flies extremely well, perhaps too well, but maybe I need to bleed more velocity during the reentry burn. It was very easy to gain altitude during my reentry. My reentry profile was that of Mike's shuttle, with a periapsis of 45km. My altitude at start of descent was 100 km. The control surfaces don't respond to the breaks. Unfortunately, the mission ended prematurely when the vehicle was destroyed on landing. My landing gear clipped through the ground,but I guess that has to do with 1.1? Also, the C-model fuselage isn't present. Is that by mistake or is there still work to be done on its other components?
  19. With the ISS and SSP mods being worked back up, could we expect so see the X-37B/C project advance as well?
  20. I discovered the fix to the non-recognized-flaming-engines. Installing km_gimbal should fix it.
  21. Oh wow, I can't believe I'd miss something like that. Thank for the help!
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