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LMRaptor

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Posts posted by LMRaptor

  1. On 4/6/2019 at 11:30 PM, Briso said:

    Your feedback is accepted as soon as I finish working with RO. We'll take care of the problem.:confused:

    By the way some news. My configurations are pretty good. Yesterday I tested the engines with a new tank. And their total workload was 8 minutes and 49 seconds like a real Shuttle.

    I am now quite overwhelmed and would like you to help me I have not found information about how much OMS weighs under. What with the engine I found all the information for it and it works, but I care about the weight of this RCS unit (without the engine) If you find anything notify me.

    https://www.nasa.gov/centers/kennedy/pdf/167433main_Propellants08.pdf

    https://science.ksc.nasa.gov/shuttle/technology/sts-newsref/sts-oms.html#sts-oms-gimbal

    https://science.ksc.nasa.gov/shuttle/technology/sts-newsref/sts-rcs.html

    These should help! I'm pretty good at digging up technical information on STS and its payloads or ISS, anything along those lines you need I can probably find it for you. Same goes for photographs. 

  2. On 4/3/2019 at 3:22 AM, Briso said:

    Simply if want the first option write 1 in response to this message, if the second option the write 2.

    1. I actually neglected to mention in my earlier posts that I retrofitted the old SRBs to the current shuttle build. I've actually learned how to successfully launch with the new boosters, however I much prefer the look of the older ones.

    Something I think that's a critical deficiency with the mod is EVA-ability. The aft hatch on the crew section is unusuable, it gives a "hatch obstructed"  failure when activated. The spacelab tunnel airlock section can open, but has no crew capacity and isn't set up in a usable configuration. The Orbiter Docking System also lacks crew capacity and overall ability to be useful in an EVA.

  3. On 3/12/2019 at 3:43 AM, Jovzin said:

    I still have issues with ascend mainly.  I somehow fixed the re-entry but still it is not optimal but at least shuttle is no more doing " let's try spinning that is good trick " anymore...

    I found a solution to the uncontrollable ascent. Some of the following values could be adjusted, but I've found them to give a very smooth, controllable ascent up until SRB sep. After that though, manual adjustments shouldn't be too difficult. 

    I set the thrust limiters on the SSMEs to 86. Center engine gimbal allowance is 100, left and right are 46. Try playing with these and see what works for you.

  4. On 12/28/2018 at 12:23 PM, DylanSemrau said:

    I also did a more orange colored tank, I personally think the current one is a bit too red. Y'all want me to share a download link to the white and orange variants? 

    It isn't too red, prior to the introduction of the Super Light Weight Tank on STS-91, the ET's were a russet-brown color. The SLWT was much "oranger" than its LWT predecessor.

    18767975800_f6bc64d3a4_b.jpg

  5. I concur with Jovzin, the vehicle is extremely difficult to control on ascent. The SRB's need gimbal control. I also feel that the shuttle is too "light". It accelerates extremely quick, far faster and more uncontrollably than previous versions of the mod. That's just me though. I'll try playing with thrust values and see what I can do.

  6. The inboard and outboard elevons are able to function independent of eachother. However, for what purpose I don't know. I would assume the outboard surfaces are for rolling and the inboard surfaces could be used as flaps.89675.jpg

    Here we can see that the portside outboard elevon is positioned out of sync with its inboard counterpart.

    EDIT: After doing some more research, it appears that separate surfaces are used for yaw control during reentry. It doesn't appear that the separate surfaces play much of a part during post-entry flight.

  7. 9 hours ago, astro_pilot_108 said:

    Hi, I'm new here but I have the mod installed and running. It's been good overall but there are two problems.

    1. Landing Gear

    The nose gear is always down and is impossible to retract and the ones in the wings won't come down.

    2. Im only seeing the parts for Atlantis.

     

    Anyone run into these? Anyone have a solution?

     

    Thanks!

    You're missing firespitter.

  8. Could we expect to see any payloads as a part of this mod like LDEF, clamshell launchers, Getaway Special cans, MPESS, and/or ICC?

    Fantastic mod. Thanks for all of your hard work on getting the NASA shuttle community back up and running on KSP over the last 6 months.

    Does anyone have a set of nominal trajectories at certain altitude during launch? I've been playing around with launches and I can't get my apogee high enough before running out of fuel in the ET but still having a ways to go. The OMS pods won't cut it.

  9. After downloading and conducting a quick test flight, here is what I found:

    The right wheel well is a little off compared to the left and I could not get the solar arrays to attach to their node. The vehicle flies extremely well, perhaps too well, but maybe I need to bleed more velocity during the reentry burn. It was very easy to gain altitude during my reentry. My reentry profile was that of Mike's shuttle, with a periapsis of 45km. My altitude at start of descent was 100 km.

    The control surfaces don't respond to the breaks. Unfortunately, the mission ended prematurely when the vehicle was destroyed on landing. My landing gear clipped through the ground,but I guess that has to do with 1.1?

    Also, the C-model fuselage isn't present. Is that by mistake or is there still work to be done on its other components?

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