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Everything posted by Dagger

  1. Well, warp subspaces in my opinion are the best trade off for multiplayer also, you can set the "warp master" mode in LMP so a designated player is the warp master or just a no-warp game. Your idea would mean a total rework of how LMP works and that would mean syncing a ton of stuff between players in the same ship. Although possible, it would involve massive work
  2. False positive. You can check the source code in the github repo if you want to be sure about it
  3. Hola chicos, he creado un servidor de discord en este link: https://discord.gg/NZ5Br5M Si os interesa uniros y ayudarme con la organizacion etc por ahi estare
  4. Just pushed a new release. Main update is that we support career and science modes thanks to MalteJanz!
  5. Hola yo tambien estoy interesado!! He creado el mod para multijugador LMP y a veces me cansa hablar en ingles asi que si pudiese tener feedback en español seria genial
  6. The code changed quite a lot between 1.3.1 and 1.4.1 and the developers team is very small and must focus our time in other stuff atm. Still, feel free to get the code and compile it against the old dll's if you want
  7. I just released a new version so it might help you on that. Anyway, career and science mode are still not supported although another developer is actively working on that You can either downlaod them in the lunamultiplayer website or directly in the github repo
  8. Another developer is implementing career mode into LMP so we might have it soon At the moment I'm more focused on having it stable and without bugs
  9. The version that the website says is wrong. The latest 131 compatible version is 0.2.22. Still, I don't recommend you to use it as many bugs were fixed in the last iteration. @SupperRobin6394
  10. Wow thanks! Just in case someone needs it, the folder is: C:\Users\YOURUSERNAME\AppData\LocalLow\Squad\Kerbal Space Program
  11. On KSP 1.3.1 I used the output_log to find the debugging port and see a more detailed logging. It seems that in 1.4 that logging is removed. Is there any way of putting it back on?
  12. Hi. You don't need to run the master server. It's all in the wiki page of the project https://github.com/LunaMultiplayer/LunaMultiplayer/wiki Also, you don't need to open the ports but if you do, be sure that it's UDP and not TCP
  13. Try to go and ask on the discord chat but we didn't had this isses so it's probably a mod/compatibility/installation issue
  14. Probably you didn't installed it correctly. Check the wiki link:https://github.com/LunaMultiplayer/LunaMultiplayer/wiki/How-to-install-LMP
  15. We have that option, you have to designate a user in the server settings. Anyway the most common is to use the subspaces system
  16. Better if you join us on discord. Nightly versions are better at this moment compared to the latest GitHub release. I will try to do another release soon and hopefully it will solve some of the bugs
  17. I implemented a new system that syncs them while you play so it should probably work better now Also this fix is in the nighties and it's not compatible with the standard released version
  18. That's because you need to leave the safety bubble. The vessels are drawn after you leave it.
  19. Sorry guys, I had to do a quick hotfix as dockings were failing and there was a null reference exception error Latest is 0.1.12 Fixed docking so a correct network message is sent Fixed NRE when removing vessel parts Now vessels received with NaN orbits are not rendered Fixed default positioning system in the settings Also, @The HellBox and @Toonu made a nice video:
  20. I just released a new version.... Includes several performance fixes and also better compatibility with linux. Besides this, now kerbals are synced inside a vessel so if a vessel is transfered from one part to another, the spectator sees those changes aswell. Latest version: Here
  21. Hola chicos yo he creado un mod para multijugador y hace pocos días lo hice público en el foro general, si me queréis ayudar a testearlo y tal aquí os paso el link del post en inglés:
  22. It just involves dropping a folder in the GameData directory, here you have a document that explains how to install LMP: https://github.com/gavazquez/LunaMultiPlayer/wiki/How-to-install-LMP
  23. Licence: MIT (you don't need to ask me for permission if you want to make a fork ) Description: Around March-2016 I started LMP as a refactoring over DMP but it finally evolved to a totally different program and different code architecture, this means that the code is totally different although it still uses some ideas from DMP like the concept of subspaces. Nevertheless, this mod wouldn't exist if it wasn't for @godarklight's job as he made a solid base and a good example of where to start. If you want to support this project, consider donating trough paypal As the mod is still in beta it might has some bugs so if you want to report a issue, please do so on github If you want to collaborate testing new versions or help us in development join us in the discord chat Main features: Clean and optimized code architecture, based on systems and windows which makes it easier to read and modify. Multi threaded (as much as Unity allows) Settings saved as XML. Time synced between clients and the server using the NTP protocol. UDP networking using the Lidgren library for reliable UDP message handling. Uses interpolation so the vessels shouldn't jump from one place to another. Nat-punchtrough feature so a server doesn't need to open ports on it's router. Servers are displayed within the mod. Better creation of network messages so they are easier to modify. Every network message is cached in order to reduce the garbage collector spikes Based on tasks instead of threads. QuickLZ for fast compression Supports science and career modes UPnP support for the server. Links: Official website: http://www.lunamultiplayer.com Oficial Github repo: https://github.com/LunaMultiplayer/LunaMultiplayer Download from: GitHub Wiki: https://github.com/LunaMultiplayer/LunaMultiplayer/wiki Discord chat: https://discord.gg/wKVMhWQ Current developers: @Dagger - Main developer Legacy developers: MalteJanz - Developer (career and science modes) @Lothsahn - Developer Sladernimo - Developer Collaborators: @godarklight - Assesment & DMP code @SupperRobin6394 - Discrod Bot development @Toonu - Testing + Documentation @The HellBox - Testing + Documentation (linux) Video (Old and outdated version):
  24. If I manage to solve some few issues I hope to have a stable release for begginings of december... It all depends on the testing.
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