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Posts posted by Dagger
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12 hours ago, PrestonF said:
I just downloaded LMP and windows defender flagged LMPServer/Server.exe as a virus (Win32/Fuery.A!cl).
Anyone else see this issue?
False positive. You can check the source code in the github repo if you want to be sure about it
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3 hours ago, Bartom said:
Saludos, quisiera saber como yo puedo hacer screenshots sin que salgan los indicadores y la interfaz del juego .
me gustaría compartir mis creaciones, y próximamente un tópico sobre el desarrollo de mi propio mod.
Creo que eso lo puedes hacer con la tecla F2
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Hola chicos, he creado un servidor de discord en este link:
https://discord.gg/NZ5Br5MSi os interesa uniros y ayudarme con la organizacion etc por ahi estare
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Just pushed a new release. Main update is that we support career and science modes thanks to MalteJanz!
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Hola yo tambien estoy interesado!!
He creado el mod para multijugador LMP y a veces me cansa hablar en ingles asi que si pudiese tener feedback en español seria genial -
On 25/3/2018 at 10:51 PM, panzerwaffe044 said:
Hello! Will there be any backport of the latest versions to 1.3.1? I and my friend are playing RSS RO (and it won't transfer to 1.4.1 any time soon). P.S. Amazing job!!!
The code changed quite a lot between 1.3.1 and 1.4.1 and the developers team is very small and must focus our time in other stuff atm. Still, feel free to get the code and compile it against the old dll's if you want
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On 22/3/2018 at 10:04 AM, f!r3fOx_ said:
Hello @ all,
I´m new in this Forum. I have installed the newest Version from LMP. The Server is running in Science Mode. The Client Version is the 1.4.1 with the Making History DLC. Now I have a Problem.
I have build a big Vessel and if I start it, i have big Problems with the Stages.
If I sperate the first Stage my Vessel explode.
I have tested the Vessel in the normal Game Science Mode from the Game and it gives no Problems with the seperation from the Stages.
Can you help me please?
Sorry for my bad English.
Best Regards
Maik alias f!r3fOx_
I just released a new version so it might help you on that.
Anyway, career and science mode are still not supported although another developer is actively working on that
You can either downlaod them in the lunamultiplayer website or directly in the github repo
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10 hours ago, HalfdeadKiller said:
Thanks for the help! I will admit the new version does work great, however I'm kinda stuck between using KSP 1.4.0 and 1.3.1. I get most of my enjoyment out of mods, and unfortunately there are a lot of 1.3.1 mods that aren't there for 1.4.1. We've been using LMP 0.2.22 and Syncrio, its janky but it kinda works for coop campaign. Also mods like MKS, Dang It!, Distant Object Enhancement aren't for 1.4.1 explicitly. I'll keep an eye on this mod though as things update!
Edit: If you can somehow get it so that career syncs like Syncrio does, then this mod would be like, top tier. I'd look at it myself but C# is a bit of an animal to me still.
Another developer is implementing career mode into LMP so we might have it soon At the moment I'm more focused on having it stable and without bugs
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19 hours ago, HalfdeadKiller said:
So my buddy and I tested this mod on 1.4.1, and found the newest version to work pretty good. We wanted to use a 1.3.1 compatible version since 1.3.1 has all the mods currently, but the version your website says to use (0.3.28) isn't working, even on just a vanilla 1.3.1 build. KSP says the mods are incompatible with 1.3.1 and Unity 5.4.0p4.
The version that the website says is wrong. The latest 131 compatible version is 0.2.22. Still, I don't recommend you to use it as many bugs were fixed in the last iteration.
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Wow thanks!
Just in case someone needs it, the folder is:
C:\Users\YOURUSERNAME\AppData\LocalLow\Squad\Kerbal Space Program -
On KSP 1.3.1 I used the output_log to find the debugging port and see a more detailed logging.
It seems that in 1.4 that logging is removed. Is there any way of putting it back on?
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10 hours ago, T-BobAerospace said:
Hello! If you guys could help me get my server up or make a video for you website that would be awesome. If you change the port the LMPServer listens on, does LMPMasterServer need to change also? Sorry for my stupid questions! Also it says I'm not in the Master servers URL. How do I fix that? Sorry again...
Hi. You don't need to run the master server. It's all in the wiki page of the project https://github.com/LunaMultiplayer/LunaMultiplayer/wiki
Also, you don't need to open the ports but if you do, be sure that it's UDP and not TCP
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11 hours ago, njbrown09 said:
I installed it correctly. I put the LunaMultiPlayer folder in my gamedata like it says to do
Try to go and ask on the discord chat but we didn't had this isses so it's probably a mod/compatibility/installation issue
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19 hours ago, njbrown09 said:
EDIT: I tried to use the latest version that came out a few hours ago on vanilla 1.3.1, but it doesnt even work. No menu pops up
Probably you didn't installed it correctly.
Check the wiki link:https://github.com/LunaMultiplayer/LunaMultiplayer/wiki/How-to-install-LMP
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3 hours ago, Kebab Kerman said:
If there isn't already one, can we have an option to force all players warp when the server host does? Like a server-wide warp?
We have that option, you have to designate a user in the server settings. Anyway the most common is to use the subspaces system
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On 2/20/2018 at 3:17 AM, treesniper12 said:
I've been trying to host a server with some friends, even after we all completely re-installed the game vanilla, and each downloaded the mod from the same source, one of my friends starts his game in the middle of the night, and the others all report everyone else exploding under the ground constantly, or cruising around at insane speeds.
According to the debug / display connection statics screen, we all have different time offsets. Mine is -91406 ms, another friends is -450322ms, and the guy who is in the middle of the night says his is -115729ms.
Any ideas on whats causing this?
Update: Even on other servers this same thing keeps happening. I also confirmed that we all installed the newest version of the mod from the website.
Better if you join us on discord. Nightly versions are better at this moment compared to the latest GitHub release. I will try to do another release soon and hopefully it will solve some of the bugs
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13 hours ago, oggylt said:
Wow this mod is great
Just syncing of the vessels takes a while ( we like to keep all the debris (186) )I implemented a new system that syncs them while you play so it should probably work better now
Also this fix is in the nighties and it's not compatible with the standard released version -
On 11/2/2018 at 2:50 AM, DropTheGhosty said:
Hey guys, sorry but i think there's a bug, when i'm playing with my friend, I land on Mun then I go to the Tracking Station to launch a new one and when I launch ect... my vessel disappear but I just landed it before! Did you have the solution? I disabled the AutoDekessler and AutoNuke it's on 0, thx
That's because you need to leave the safety bubble. The vessels are drawn after you leave it.
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Sorry guys, I had to do a quick hotfix as dockings were failing and there was a null reference exception error
Latest is 0.1.12- Fixed docking so a correct network message is sent
- Fixed NRE when removing vessel parts
- Now vessels received with NaN orbits are not rendered
- Fixed default positioning system in the settings
Also, @The HellBox and @Toonu made a nice video:
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I just released a new version....
Includes several performance fixes and also better compatibility with linux.
Besides this, now kerbals are synced inside a vessel so if a vessel is transfered from one part to another, the spectator sees those changes aswell.
Latest version: Here
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Hola chicos yo he creado un mod para multijugador y hace pocos días lo hice público en el foro general, si me queréis ayudar a testearlo y tal aquí os paso el link del post en inglés:
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3 hours ago, MiffedStarfish said:
Really? I had to run get a friend to run me through it, it involved drag and dropping dll. folders and running a bit. file after editing some things as to where it thought my ksp directory was.
It just involves dropping a folder in the GameData directory, here you have a document that explains how to install LMP:
https://github.com/gavazquez/LunaMultiPlayer/wiki/How-to-install-LMP
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Licence: MIT (you don't need to ask me for permission if you want to make a fork )
Description:
Around March-2016 I started LMP as a refactoring over DMP but it finally evolved to a totally different program and different code architecture, this means that the code is totally different although it still uses some ideas from DMP like the concept of subspaces. Nevertheless, this mod wouldn't exist if it wasn't for @godarklight's job as he made a solid base and a good example of where to start.
If you want to support this project, consider donating trough paypal
As the mod is still in beta it might has some bugs so if you want to report a issue, please do so on github
If you want to collaborate testing new versions or help us in development join us in the discord chat
Main features:
- Clean and optimized code architecture, based on systems and windows which makes it easier to read and modify.
- Multi threaded (as much as Unity allows)
- Settings saved as XML.
- Time synced between clients and the server using the NTP protocol.
- UDP networking using the Lidgren library for reliable UDP message handling.
- Uses interpolation so the vessels shouldn't jump from one place to another.
- Nat-punchtrough feature so a server doesn't need to open ports on it's router.
- Servers are displayed within the mod.
- Better creation of network messages so they are easier to modify.
- Every network message is cached in order to reduce the garbage collector spikes
- Based on tasks instead of threads.
- QuickLZ for fast compression
- Supports science and career modes
- UPnP support for the server.
Links:
- Official website: http://www.lunamultiplayer.com
- Oficial Github repo: https://github.com/LunaMultiplayer/LunaMultiplayer
- Download from: GitHub
- Wiki: https://github.com/LunaMultiplayer/LunaMultiplayer/wiki
- Discord chat: https://discord.gg/wKVMhWQ
Current developers:
- @Dagger - Main developer
Legacy developers:
- MalteJanz - Developer (career and science modes)
- @Lothsahn - Developer
- Sladernimo - Developer
Collaborators:
- @godarklight - Assesment & DMP code
- @SupperRobin6394 - Discrod Bot development
- @Toonu - Testing + Documentation
- @The HellBox - Testing + Documentation (linux)
Video (Old and outdated version):
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1 hour ago, silvanus said:
Any estimate on a public release? :-)
If I manage to solve some few issues I hope to have a stable release for begginings of december... It all depends on the testing.
[1.10] Luna multiplayer (LMP) - Beta
in KSP1 Mod Development
Posted
Well, warp subspaces in my opinion are the best trade off for multiplayer also, you can set the "warp master" mode in LMP so a designated player is the warp master or just a no-warp game.
Your idea would mean a total rework of how LMP works and that would mean syncing a ton of stuff between players in the same ship. Although possible, it would involve massive work