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marrioman13

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Everything posted by marrioman13

  1. I feel a bit silly for asking this, but I've never really looked into these sorts of mods. Is there a tutorial for how this sort of thing works and how I set it up?
  2. it's cool to hear I'm not the only one after this, since the last one I used was pre 0.24.
  3. yup, your update's fixed it. I've still got my main issue though, there's no connection to Kerbin, even on the launchpad. I can't think of any mod of mine that's causing it, but it's quite infuriating now. Did a complete reinstall of all my mods, works perfectly well now
  4. I'll start by saying I've a heap of mods running, but for some unknown reason, even on Kerbin I can't get connection. I have LoS off and antennas extended on the launchpad, yet no connection. I've no idea if it's relevant, but the log is spewing constant:
  5. I'm getting an error with RO, concerning the tantares .cfg. I take it this is because of a (somewhat) recent tantares update, but I have no idea.
  6. I presume this does not work in conjunction with Venn's revamp?
  7. I was trying to use this alongside 64k, and when I launch a vessel the site is visible for a split-second and disappears, so I launch in an empty desert. This is certainly because the site is underground. How do I change the height of the Kosmodrome so it's no longer underground. Also, is there a config for adding the site as a remotetech station?
  8. I've been using this as a work around for a little while now, and is there any way I can disable the effect the mod has on stock fairings, while still using it for the KW ones, etc?
  9. Well that's a shame. I'd be open to a non-IVA view too, but no worries, like you said, these are stick-alikes, not replicas.
  10. The Soyuz parts have the wrong crew capacity. The T637A Orbital module has 1 crew when it should be empty ( or just use the HAMAL orbital module isn't green when using the alternate textures), while the T491A "Khleb" descent module only has only 2 and should have 3. As it currently is, it means I either have to reenter with both modules or only have 2 crew. Although completely unnecessary, it would be awesome to see a periscope added to the descent module. I also found that the majority of parts are not visible in science or career modes. Might I suggest linking to Greenskull's custom spacesuits, e.g. the Koviets
  11. I'd just like to say that there is a want for this. I'm already looking forward to it. Can I ask why specifically you'd edit this one?
  12. Yeah, I'm trying to set something to have a range of 40Mm, and I'm not sure if it's being scaled (I'm using RSS with S^3), but the simple range does not give me that. It would be nice to make sense of the range, probably an equation.
  13. I've been trying to set up my antenna range config for this mod, however I can't quite work out the name correlations between the antennae and their config names (like the ones available in the remotetech config). What I mean to ask is, could I have a list of something like "The L-HG1 is named Vega_Antenna_C" please? I'd love it.
  14. I've been using S^3 (kerbin scale solar system) with KSC switcher, but I've run into an interesting visual error at Kourou: I presume this is due to the change in scale, but my question is within your config, which lines should I edit and how, to reduce the visibility of this?
  15. So, does that mean this will no longer work, does it need an update?
  16. How easy would it be to facilitate other mods' antennae (e.g. Tantares)? Do I need to find the specific names of their antennae to be able to add them?
  17. so, with the new atmospheric update, is there a more accurate dV map available (preferably without FAR as I'm cutting down for RAM)? Also, any tips for the pitch manoeuvre in this scale?
  18. I'm a complete noob (not oven module manager), so I second this.
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