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Pibue

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    Bottle Rocketeer
  1. Superb work. 10/10. Edit: I encountered one thing: if you change craft, it resets the search options. For example: if I dechecked the cetrial bodies and change the craft, it is cheked again. Maybe you could change it?
  2. I take it back, this extra button, accessable at many sites is superb! Thanks for the hint, exactly (and even more) what I searched for.
  3. Hello everyone, is there an existing mod that does my request? If not, which keen modder may take the challenge? The mod should allow you to search for a specific flight (ship, rover, satelite, base, etc). Alternativly it should sort the flights alphabeticly (if possibile ascending and/or descending the alphabet). To make it a bit tougher (and may be for the Squad-Dev-Section) it would be nice if this would be implementet in the standard KSP-Listing instead of an extra button access-menue. Sounds tough? Maybe is - I don't know. I've the idea I'm a much less then a beginner modder myself. Best regards Pierre
  4. Hi I have a little problem with the K-Bicoupler: I used it together with 2 Atomic Engines (from another mod). When I got my plane into sky the K-Bicoupler disapeared (guess relocated to the runway). Because the the part is gone, camera does strange things. At first I had some struts on it. The 'caught' the stray part. Resulting in crashing it into the plane. The version was 1.6.9.1.
  5. Before bug: After bug: This was the initial behemoth I encountered the bug first:
  6. Did some additional test with a new miningstation. Base consists of: - big ore UKS-Container (65k of ore) - UKS-Logistik hub - 6 stock ore drills - 2 yellow UKS-landingstruts - some batterys - some solarpanels All is allright until the container reaches ~30k of ore (I changed craft @ ~15k, all was okay.). @30k of ore the bug occoured again. So this means the big UKS-Containers are especially vulnerable to that bug, someone else has problems with them @planets?
  7. Hi, sorry for not mentioning: I use following System: -Windows 8.1 (64-Bit) -Intel i7 with 1.80/2.40 GHz - 8 GB - Ramm - Installed over STEAM I tried this, but it wasn't a solution. So I did some further testing. 1st step: Landing -> Traking station -> back to ship => no bug. 2nd step: activate drills -> Tracking station -> back to ship => no bug. 3rd step: beginn harvesting -> Tracking station -> back to ship => no bug. 4th step: harvest up to 2400 ore -> Tracking station -> back to ship => no bug. 5th step: aktivate IRSU -> Tracking station -> back to ship => no bug. 6th step: transform ore -> fill up to 43200 liquid fuel + 52800 oxidizer -> Tracking station -> back to ship => station loads shows up for a second and then the game black out and freezes. 7th step reload game: normaly the base sinks in the Mun, this time it "just explode" after loading the ship.
  8. Hello everyone, I found a bug. Hope to find some help here: [TABLE=width: 605] [TR] [TD]I set up my first mining colony at Mun. I refine ore and transform it to Fuel and Oxidizer. Then I go to the Tracking Station, doing something else. When I go back to the mining colony the game crashes. If I reload I can access the mining colony only to find it within the Mun or the Mun completely gone. If I load a close vessel from the Tracking Station and switch by ´ all is fine. The mining colony is in the right place again. If I go to Tracking Station and try to access it directly: same result like in the beginning. 1st freeze, then the colony is withing the Mun.[/TD] [/TR] [TR] [TD][/TD] [/TR] [TR] [TD]I use some UKS parts on the Colony, but rest is stock. Because it has a very large mass I tried to do the test with a smaller mining base. The results are the same.[/TD] [/TR] [TR] [TD][/TD] [/TR] [TR] [TD]So has someone else same issues?[/TD] [/TR] [/TABLE]
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