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bepsy3d

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  1. Am I the only one who didn't understand how the LOAD craft work? It saves a workspace... AND a Craft? Each workspace contains more crafts? Like a Folder? But it doesn't seem to work like that... Why I can see my crafts listed when SAVING and not when LOADING ? Is it bugged or it's just not clear to me?
  2. Whatever I try It seems I can't get from external hatch, to the ladder below... :-(
  3. Hi there! Thanks for keeping this mod up ! Little issue here though. Am I the only one not able to see the trajectory button interface ? ( I read in the bugfix list that this issue should have been addressed) I've trying playing with the blizzy toolbar settings but no success. Any idea on what's going on ? Thanks!
  4. Thanks. :-) I think I will wait for the official release though. Thanks again!
  5. Hey Thanks! I've downloaded the latest Kos_develop package.... found the Kos folder... copied in my GameData folder... but stil, if I type print addons:TR:available. I got false :-( Am I doing something wrong? Or maybe I do also have to do something for the trajectories mod? Thanks in advance.
  6. Hi! You say it's working ? If I run ADDONS:TR:AVAILABLE it still give me an error... :-(
  7. OK! GREAT!. I see it. But It looks like it only works in the non-alcor monitors.... that's why yesterday I failed, I only tested it in an alcor capsule. But I've read in the previous pages that there was a way to make it to work even in those different ALCOR monitors.... is this thing still up? Thanks a lot so far! This is a great mod!
  8. Ok. I will try again tonight starting from a fresh KSP installation. So just to recap, you say that I should see this "DPAI|kOS" already present in my RPM monitors? (on the monitor screen, correct?) And I can ignore totally the usual kOS uI? No buttons needed to switch to kOs screen and all the other old RPM modes? Thanks for your patience.
  9. I'll check the Module Manager. But you say "On the RPM monitor, when you've selected the (kOS) processor you want to use (from the kOS screen page)". Thing is I don't get to see any kOS screen page on the Raster Prop Monitor at all... if that's what you mean. It looks like the common Raster Prop Monitor with all the default screens.... (attitude, docking, mechjeb, orbit etc) Do I have to mess around with the RPM settings as well? Thanks in advance.
  10. Again thanks. But I don't know if I'm doing something wrong, but it looks like I'm not able to get the kOS console in the monitors :-( I've tried all the buttons... am I missing something?
  11. Wow. Thank you guys! I can't wait to try it out tonight! :-)
  12. Hi everyone... I just started with KOS... and I wished so bad that a mod like this would exit AND HERE IT IS! :-) Not sure though if this is still being developed or not ... Is the test version posted above, compatible with current KSP release 1.3? Thanks in advice. Please don't stop develop this mod! :-)
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