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Sharkman Briton

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Everything posted by Sharkman Briton

  1. Mind taking off the parts and giving us a craft file download? This looks cool.
  2. Ah, I see. Send the devs a PM and hopefully they will release a hotfix. Thanks for taking the time to replicate a crash +1
  3. Awww yiss! I just read all of it. And it's awesome! This deserves a LOT more attention, I'm guessing you've been reading Emiko Station or Forgotten Space Program? I'm guessing you're new to KSP. I have thousands of hours and have never landed on another body, only gotten as far was Eve orbit. Kudos to you for orbiting Minmus and then landing on it straight afterwards! You've actually really inspired me to go send an interplanetary probe to Duna. If you're looking for a new destination, I recommend going to Eve, from there you can land on Gilly, which has practically no gravity, I've heard it's really fun to bounce around on Gilly May I suggest putting the story mode style writing be put into a chapter-volume order? For example, each update to the report is one chapter, a certain amount of chapters go in a volume. And I also suggest putting more information on the first post in the thread, as I'm still confused whether this is sandbox or science. I think it would be cool if you started some manned missions, such as first Kerbal in orbit, then a space station and then some Mun missions
  4. Same here, Squad needs to get a hotfix out so the game is actually playable. No point making a performance improvement if you can't even make a rocket or plane to experience the improved fps with.
  5. I can't even make a plane without the game crashing. Fix the darn game.
  6. I've never actually made a proper space station, because I can't dock for the life of me (mechjeb can) and I'm ridiculously lazy when it comes to launches.
  7. Oh I'm living under a rock. Or you could say... A magic boulder.
  8. So I was thinking... I really like the barn version of KSC that everyone seemed to hate, and I just thought "maybe someone could recreate it in Kerbal Konstructs" Now I am the worst when it comes to modding, modelling or doing any of the sort, so I was wondering if anyone could tell me if it's possible or even if they could make it (only if the modders want to)
  9. Sean's Cannery Sean Cannery Sounds like: Sean Connery Is this reference intended?
  10. Someone call an ambulance I just overdosed on badSery. (I haven't watched for a while and forgot about the orbital S-whoopin)
  11. Woah, HatBat I have an idea: You could have some debris hit something, I imagine what the crew of the Fortress (I think thats the one that hasn't been destroyed) being hit by part of the Aegis's remains.
  12. Hmm... I might make some pirate ships, I'm gonna avoid making the proper military ships I usually make (the ones with armour) and go for a more salvaged look. The NCP have no thoughts of settling down, they just go where the money is. I'll probably make a part two showing the ships. Thanks for the feedback!
  13. I like the idea of Wernhers' accent, and regarding his command, I put him on an equal level (if not higher than) Gene, if not for Wernher, who else could make awesome rockets that actually fly? On another note, I've just posted A report on the presence of Space Pirates and would like to hear your thoughts and criticism!
  14. Ever since the first Kerbals colonized other planets, pirates have been lurking in space. Their goal being to hijack ships, kidnap kerbals and pillage stations, all in the name of those sweet, sweet roots. The first recorded case of space piracy took place on Year 232 Day 285; The Kappa XI was headed to back to Kerbin carrying a cargo of fuel produced on Minmus when it was latched onto by the lone pilot Kerdas Kerman with his modified Fleet III. He then boarded the Kappa XI, flung it's pilot, Lenfred Kerman, out of the ship before using the Fleet III to drag the Kappa XI to places unknown. Regarding Lenfred's wellbeing, he was rescued by a passing Zaphod VII at incredible odds, he died four years later when he prematurely ate all the snacks on a 3-kerbal trip to Duna. After the so-called "Kerdas Kerman's Kerbal Kapture" (K4) incident, a wave of space piracy began in the Kerbin system, during which approximately 22.3 TRILLION roots in fuel was stolen over a 2-year period. The wave came to a halt when the Kerbin Nations started using their brand new newfangled-long-range-picker-upper-thingamajigr (NLRPUT) to see all ships in the Kerbin system. Piracy was virtually shut down within 33 days. By far the most famous incident of Space Piracy took place on Year 249 Day 156; Sherlorf "Greenbeard" Kerman and his crew of six, who went by the one name "Sherlies" attacked the King Karles Kerman II Megafreighter while it was in a parking orbit around Mun. Sherlorf and his crew borded the Karles, forced it's crew of twelve into their ship (which was only supposed to fit four) and took off with the Karles. They were so swift about this that the Super-Kwik-Response-Team were way too late to the scene of the crime, and Greenbeard and the Sherlies kept pirating for the next eight years until them and their ship were destroyed in a 5-day standoff around Ike. After the Karles incident, the Kerbin Nations put down laws sentencing every convicted pirate to death, and greatly strengthened their anti-pirate protocols. Pirating went quiet for a while, Kerbals were too scared to commit piracy, and those who did start a Pirate gang were quickly shut down, rounded up, and shot into deep space in an execution capsule. During this time 1/4 of the Kerbin Nation's anti-piracy unit was working solely on catching Greenbeard and his gang. At the turn of Year 300, the New Century Pirates were founded, planning to build a huge network of pirates and become an unstoppable pirate force. By year 301, the NCP had over 1500 gangs of pirates working in affiliation with them, which broke down into 60,000 individual Kerbals. They became known after their first - and huge - act of piracy; kidnapping King Karles IV. The kidnapping of King Karles IV was a very well-planned conspiracy. On year 301, day 345, King Karles IV was launched into space on the Karles IV Luxury Liner bound for Duna, he was to formally open the first permanent Duna colony; Kolumbus City. 3 days later, a combined unit of 5 NCP gangs took over the freshly launched Kuzz D, which was bound for Eve. They flew the Kuzz to Minmus, where a NCP-built refuelling station packed them with enough Delta-V to land on Ike. By day 367 the Kuzz had landed on Ike, and established communications with a 30-kerbal NCP tank unit stationed 80km northwest of Kolumbus, where they figured out the exact date and time Karles would descend to the city. 5 days later, Karles landed in Kolumbus, and the Kuzz had refuelled from a travelling refiner, and the NCP tank unit began rolling toward the city. Kuzz docked with the NCP Greenbeard I, the biggest ship under NCP control. The Greenbeard dropped it's three bombers down who flung carnage onto Kolumbus and destroyed all means of escape for Karles, the tank unit destroyed all militants and captured Karles, bought him to the now landed Kuzz D which brung the king up to Greenbeard, before doing a few back and forth landings to collect the tank crew. The Greenbeard set off to Jool where it eventually was given 40 trillion roots for Karles back, but not before NCP had blinded him. (I got the idea for this in school today, and thought I'd write it up. Thoughts?)
  15. Hi, I'm trying to make a tech tree mod based around the Kerbal Historical Institute and Discontinued parts mod. And I don't have a clue how to make this tech tree. If someone could link me a guide or something to tell me how, I will greatly appreciate it!
  16. Ermagherd imagine real-time space battles. Finally ships having lots of DV will be useful! SSTO interceptors will be important and actually moving tanks a necessity!
  17. Hey could anyone here make a Naval Battle Club server for DarkMultiPlayer when it updates?
  18. Ah, I see. I personally don't play career mode but this could be very useful for career players!
  19. I like this! I'm a bit lost on the career mode plane though, why use docking ports to separate? (apart from reusing the tanks, which you probably won't do because you need the fuel to get to orbit) And whats the point of the LF only tanks? Otherwise, all your craft look very Kerbal.
  20. I meant that mod makers could use KryoWorks as an alternate host, kind of how some mods have a "download on GitHub" as well as a "Download on SpaceDock" though I thank you for reading my post twice
  21. INTRODUCING: THE JM-01 BUZZ The latest advances from SAP-C have brought the Buzz missile into play! This thing is a long-range, high explosive, high speed, medium altitude, completely jet powered missile. That's a lot of things. The Buzz missile contains 9 Small High Explosive Warheads (SHEW's) which provides a heck of a blast. Comes with a warranty to fix your Buzz if it doesn't completely destroy the enemy! (Warranty is voided if launched) Two Panther engines provide the Buzz with extra starting speed, or you could use them to extend your range providing you don't use the afterburner to help them lift off. Once you're done with the Panthers you can simply decouple them. Get your Buzz today! DISCLAIMER: IGNORE THE LAUNCH FACILITIES SHOWN IN THE PICTURES, IT IS JUST A FAKE FACILITY MADE TO LOOK PRETTY. TOTALLY NOT A SPY SAT LAUNCH AREA/MISSILE SILO. By SAP-C
  22. There, thanks. Back on topic. I'd like to hear the opinion of the mods of KerbalX and SpaceDock.
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