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makkz

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About makkz

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  1. There is a patch for it, yes, and I'm under the impression that it's being updated.
  2. Hi, I've had some issues with Kerbalism/SSPXr/B9PartSwitch. Specifically, this issue: Module ModuleB9PartSwitch threw during OnLoad: B9PartSwitch.HandledFatalException: Fatal exception while attempting to load fields for B9PartSwitch.PartSubtype ---> System.Collections.Generic.KeyNotFoundException: No tank type named 'Food' exists I've made a very temp patch that allows you to switch container types on the SSPXr containers and to stop B9 from throwing the exception and crashing your game.
  3. Hey! I went ahead and searched for 1.4 in this topic for you. In this post, Nertea writes that the mod will be updated. In this post, Nertea gives an update and estimates 1-2 weeks. Nertea later comments that he's rather busy at the moment, but that he's still working on an update. Literally on the same page as your post, he writes that it's nearly ready for release.
  4. https://github.com/ShotgunNinja/Kerbalism/issues/162#issuecomment-338810899
  5. I'm having some trouble with my FPS dropping. I built a 40-satellite (hey, why not) network in low Kerbin orbit, and it drags my FPS down to about half. There seems to be some collision with other mods as well - dropping it down even further to around 2-3. I'm trying to figure out which mod it is, but it's a painful process.... edit; The latter issue seems to be with ModularFlightIntegrator. Not sure what I'm using that for... hm. edit 2: I also have some issues with the links "flashing" in the tracking station. Gonna find out which one is causing that.
  6. I'm trying to write a patch for the upcoming Station Parts Expansion Redux. However, I'm not sure how to add support for the inflatable habitats. Here is one of the inflatable habs: the small, round habitat. Anyone got any pointers?
  7. A revamp of the Stockalike Station Parts Expansion. You can find it on GitHub. It's not released, so don't expect it to work and expect it to change and break.
  8. edit: Seems I broke the RemoteTech licence, I'll see if I can find alternative antennas. Hi! I've written an alternative patch for AntennaRange and OPM. To put it short, I've nerfed the KSC antennas and the Communotron 88-88 to their original state, and I've added two of the [sECRET] dishes and given them enough oomph to reach the outer planets. I did this because the original patch for OPM increased the range for KSC so much, you could go to Sarnus with the DTS. It seemed unbalanced. Also, I do think the bigger [sECRET] dishes look better than the Communotron 88-88. This is the current max ra
  9. Well, given maxTransmitDistance = nominalRange * sqrt(maxPowerFactor) and MaxLinkDistance = sqrt(maxTransmitDistance1 * maxTransmitDistance2), this is what I get with the OPM patch, which modifies both the antenna and KSP3: ksp3MaxTransmitDistance = 6000000000000 * sqrt(8) = 16970562748477 c88maxTransmitDistance = 22500000000 * sqrt(16) = 90000000000 MaxLinkDistance = sqrt(16970562748477* 90000000000) = 1,235,860,286,344 and for the DTS (which is not modified in the patch) DTSmaxTransmitDistance = 3150000000 * sqrt(4) = 6300000000 MaxLinkDistance = sqrt(16970562748477* 6300000000) = 326,977,8
  10. I just realized after trying those again, sorry. Is there a fix? Sorry about deleting the post, I thought it didn't have a reply.
  11. Hi! I'm writing a patch for some antennas and I am trying to understand the balancing and the configuration variables you've used. nominalRange: Best range, up to this range, communications work perfectly fine at the default data rates (or higher?) maxPowerFactor: After the nominal range, the antenna tries to connect by "boosting" the signal, increasing the power demand and extending the range - when the packets cost more than this multiplier, the antenna is out of range. maxDataFactor: I don't understand this variable. So, as far as I understand, a C16 can reach another C16 up to 18K away, at
  12. Oh, I think you misunderstood - I'm not looking for that specific design, I linked it as an example of a hollow cargo bay.
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