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Reiver

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Everything posted by Reiver

  1. How much does it weigh? Because you can fit two of them in the same diameter as a normal ISRU, so that could be hilarious. edy3145: I've been clipping ISRUs through the utility bays to make them a flatter platform, and making glorious processing towers. (It'd be less risky if it didn't have that central beam, of course, but we do what we can. )
  2. Whoa, that's impressive. I guess it's lower efficency than the standard 2m part? Hrm, then again, does efficiency matter on such parts? A bit like labs, having them 'at all' is often the key step. Then again, you've done pretty well balancing parts to date, so... Tricky. I await with anticipation. That said, I've been having way too much fun stacking 2m mining stacks vertically, giving you a mining tower with ground stations for the Engineers to work in... guess I better get one to Duna before such glorious contraptions are obsolete! *** Aside: What's the BreakingForce for these components? I keep finding that trying to tow the things works great, but the parts are stretching a bit too readily - and then they promptly break the bond and everything explodes
  3. Something I wished for today: A part the same width as an engine, but holding 1 each side of the quarter-wedges. That, and a 2m/4x1m vertical mounted 'Flat' bay and I'd be about set Once I work out how to get screenshots to work right on Linux, I must note in passing - you can land base pairs using only a 2m heatshield and a fairing. It's glorious! ... would be a little easier if I could mount drogue chutes on a fairing, though, those aerodynamic fairings are rubbish at drag. Funny that. If a part were needed at all, a made-for-purpose skinny bicoupler would probably do it. The stock ones are functional, but a little ugly... but given they're functional, this is hardly a priority! Regarding memory size: A simplified-IVA version of the habitats might work for the fussy - but I personally love them, they're adorable!
  4. You normally don't dock the modules, though as you've probably seen, people certainly can. If you want to dock the buildings together, yeah, wheels (or maybe winches from KAS) would be the way to go. That said, if you carefully design part heights (And probably disable suspension, I suspect), you can use the docking ports to let rovers dock to bases; this lets them 'back up' to a base and resupply tidily. It can be fiddly, but a lot of fun - I suggest using a 'reference port' as a subassembly that has the intended heights and height guides built in (Panels are fun!), and then building everything 'to spec' against it.
  5. How much is it consuming? I imagine it's relatively expensive, what with there being a whole new class of pieces on hand.
  6. Ooh. I'll have to give it a go - it won't help boost the brightness though, correct?
  7. ... now I've got to go check how well the parts line up with 2.5m ones as-is, huh?
  8. I'd be all for it, and the massless flag too. While we're there, is there a way to make luminosity a tweakable? I'm not talking colour, but rather that some days I wish I could set the thing to be as bright as, say, a landing gears headlights or a flood lamp, when I'm using them as a headlight on a probe. Other days, I'd actually be happy if they were less bright - when using them as navigation lights or the like, the glow is less needed. If this altered the power consumption, bonus points! But that's less vital, and probably harder, I guess. Beyond all that, I thought I should mention that I adore this mod. Thanks for making it
  9. Love this mod. That said, a few things have come up while fooling around with it - 1) I've been having a few issues with the high-visibility cockpit - just how much clearance do you need from the ground to get a Kerbal in/out? I've got a rover that looks similar to your front-page example but using rugged wheels instead of balloon ones, and even with a decent ground clearance Jeb remains stuck 2) Likewise, I've noticed the VTOL rear engine doesn't let you attach anything to it - while I get the engine itself should be left alone, it'd be nice to be able to strap tails to the sides of the mounting, yeah? I can't speak to the other engines and their, uh, mountability, but this one stood out to me whilst I was building my zoomy devices. 3) The science lab seems a little... light. I get it's smaller, and holds less science, but even so I'd expected it to be a pretty heavy payload - and it's nearly half the weight of the stock example, which should probably be the 'gold standard'. 4) I'm also mildly bothered by the fact the nuclear jet is surprisingly light and remarkably high-peformance (even with decent thrust vectoring on a naked nozzle, apparently?) for a pay-no-fuel-ever engine, but that might be my personal sensibilities showing 5) Is it possible to have the Utility section actually toggle between LFO/Fuel/Oxidiser/Monopropellant instead of just having sliders for all three? Don't get me wrong, it works as is, but it feels a little weird that you can a) load a single part up with all three, and you can take oxidiser out but don't get to pack any extra liquid fuel in for your troubles, if that makes sense. I've been using this part a whole lot, because it's awesome, so the incongruity has stuck out. Perhaps this is just a matter for having another mod alongside? I don't really know. Don't get me wrong, though - this mod is one of my favourites, because I love me some Mk2 planes, and this is my favourite parts pack for them bar none. In fact it's the fact I use it so heavily that I've noticed the quirks, and wanted to comment accordingly.
  10. First off: Congratulations, this is probably one of my favourite mods, for doing a wonderful job so neat and tidily. Small balance point: The airline cockpit feels like it's a little too fragile and either too heavy or too pricy at the moment; I figure if it's going to be the Not Going To Space Today, it's probably got some savings in there somewhere. I certainly don't - I like these extra parts, but not massive shipments. The cargo bay doors could be handy, though. And I'd love tri/quad couplers, I do confess. I've been using the Mk3-2.5m adapters, but it's just not quite the same.
  11. First off - congratulations, it is this mod that caused me to finally sign up. It's gorgeous, and precisely what I've been after for I don't know how long. If I could make a suggestion, I'd also love to see a perpendicular adapter to 2.5m parts. This could lead in awesome tower-style drilling, fuel, or C&C style rigs with base stations beneath. I'm using 2x2 Structural Panels in the middle of my current base, and it works, I guess, but it's just not the same, you know? I'm thinking something like your container bay, just without the middle ridgeline, and the nodes on the floor of the structure. Possibly some bracing in the corners for landing gear around what's likely to be a heavy item? Of course, you might just strap rockets to it instead... Since you've been pretty agressive with providing attachment nodes (which is brilliant!), if you rigged it to have 4x 1m nodes as well, you could end up with all kinds of crazy kerbal industrial assemblies for stuff that thus doesn't so desperately need a million individual attachment nodes. Other thoughts - the previously mentioned cargo bay (With sides that unfold to ramps, maybe?) and heat shield 2.5m double-adapter for space shuttling will be highly anticipated, too. You've done an incredible job, though, and I must thank you for finally nailing a space hab I want to send places.
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