ApertureGaming

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About ApertureGaming

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    Curious George

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  1. ApertureGaming

    Kerbiting System: Revelation and closing of Thread

    Very nice! I did release an update a while ago. I hope that update fixed some bugs for Kerbiting System you were having.
  2. ApertureGaming

    Kerbiting System v1.0 - Planet pack

    NEW RELEASE... LOOK ABOVE! This planet pack, which has officialy released, is a planet pack that rearranges all the planets in the stock Kerbol System. In later versions more planets and moons will be added and a lot more will come! This is what I let you guys decide. I like to make a planet pack which makes people as happy as possible. For that to happen I need your advice on what to do/add/edit. Very important to know is that this is my first work. So if any bugs are encountered, report them immediately! Let me know what you think and give me some advice on what to do next! I'll make a poll to know what you guys want to see next. Changelog: Release v1.0: Bugs fixed Official release
  3. ApertureGaming

    Kerbiting System: Revelation and closing of Thread

    So much fun to see someone make a thread like this of my system. You do it in such a fun way and I really enjoy it. I am sorry for not being on this forum for so long. I'm back now. We have contact in private messages.
  4. ApertureGaming

    Textures for ocean planets.

    Hey, Does anyone have some tips on how to create good looking textures for kerbin-like planets. I'm trying to create ones with GIMP but I can't get it good-looking. Thanks
  5. ApertureGaming

    Exploding when orbiting(inside) a planet

    It works with a added SOI. I know this is not how I should fix it but for now I'll leave it like this. If you come up with any idea on how to fix it, please let me know. I'll think about it myself too!
  6. ApertureGaming

    Exploding when orbiting(inside) a planet

    I've been trying that already and I found it only started working at around 0.25g, way too high of a value for me. I wanted it to be a small 21km radius planet with a gravity between 0.01g and 0.02g but it just doesn't want to work with a gravity that low. I really still don't know why because it has worked for me in the past and it works for a lot of other planet packs too, like GPP mentioned by @OhioBob. Letting it automatically compute the SOI radius doesn't want to work this time. I know it should work all the time but I just always get the bug when I don't enter a SOI with a gravity below around 0.25g. The template I'm using right now is Moho, in case that information helps.
  7. ApertureGaming

    Exploding when orbiting(inside) a planet

    I see, I need to add a SOI apparently. Adding a sphere of influence works. And believe me, I've changed everything you can change and the problem only occurs when the gravity becomes too low of a number. //////////////////////// I have no idea. Nothing I'm doing works and I'm out of ideas. I'm busy with this problem since Monday now and I don't see any major difference between Lili.cfg and my config. Not any difference that should matter so much at least.
  8. ApertureGaming

    Exploding when orbiting(inside) a planet

    @ARS, I found out it has nothing to do with the template. I thought it had but it hasn't. It has to do with the gravity. When I enter a gravity different from Moho's(the template), the bug happens again. When I leave it on Moho's gravity, it works fine. But since the bug happened anytime with Gilly as template, I think it happens when the gravity goes below a certain number. I have no idea how this works. Got any idea?
  9. ApertureGaming

    Exploding when orbiting(inside) a planet

    Thanks a lot. I'm so stupid for not thinking of changing the template! Thank you, it worked!
  10. ApertureGaming

    Exploding when orbiting(inside) a planet

    @Kopernicus:AFTER[Kopernicus] { Body { name = Narai Template { name = Gilly } Orbit { referenceBody = Sera inclination = -3 eccentricity = 0.1 semiMajorAxis = 17355380 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 12 meanAnomalyAtEpoch = 0 epoch = 0 color = RGBA(190,190,24,255) } Properties { description = test radius = 13000 geeASL = 0.014 timewarpAltitudeLimits = 0 12000 12000 12000 24000 50000 100000 120000 ScienceValues { landedDataValue = 9 splashedDataValue = 0 inSpaceLowDataValue = 8 inSpaceHighDataValue = 7 recoveryValue = 7 spaceAltitudeThreshold = 10000 } } ScaledVersion { type = Vacuum fadeStart = 0 fadeEnd = 0 Material { } } PQS { Mods { } } } } So this is the code for the planet after removing a lot of stuff and I'm still exploding when I try to orbit the planet. This is literally just a copy of Gilly and I'm still exploding? I really don't get it...
  11. Hey people, I'm having a problem where when I orbit my own made planet, I explode immediately. When I zoom out I see I'm inside the planet. Does anybody know what could cause this? Or could anybody take a look at the config? Here is my config: @Kopernicus:AFTER[Kopernicus] { Body { name = Narai cacheFile = Systended/Cache/narai.bin Template { name = Gilly removePQSMods = PQSLandControl, VertexSimplexNoiseColor } Orbit { referenceBody = Sera inclination = -3 eccentricity = 0.1 semiMajorAxis = 17355380 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 213 meanAnomalyAtEpoch = 0 epoch = 0 color = RGBA(190,190,24,255) } Properties { description = test radius = 21000 geeASL = 0.014 albedo = 0.10 timewarpAltitudeLimits = 0 12000 12000 12000 24000 50000 100000 120000 ScienceValues { landedDataValue = 9 splashedDataValue = 0 inSpaceLowDataValue = 8 inSpaceHighDataValue = 7 recoveryValue = 7 spaceAltitudeThreshold = 10000 } } ScaledVersion { Material { texture = Systended/SeraSys/Narai/Textures/color normals = Systended/SeraSys/Narai/Textures/normal } } PQS { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 6 minDetailDistance = 8 Mods { VertexHeightMap { map = Systended/SeraSys/Narai/PluginData/height.png offset = 0 deformity = 3000 scaleDeformityByRadius = false order = 19 enabled = true } VertexSimplexHeightAbsolute { name = Base seed = 324 deformity = 10000 octaves = 3 persistence = 0.75 frequency = 0.5 enabled = true order = 5 } VertexSimplexHeightAbsolute { name = Base1 seed = 213 deformity = 5000 octaves = 9 persistence = 0.5 frequency = 1 enabled = true order = 10 } VertexHeightNoise { noiseType = RiggedMultifractal deformity = 250 seed = 432 frequency = 1.5 lacunarity = 2.5 persistence = 0.5 octaves = 5 mode = Low enabled = true order = 2 } VertexSimplexNoiseColor { seed = 48 blend = 1.0 colorStart = 0.3608921,0.3146067,0.2806623,1 colorEnd = 0.2191011,0.1553269,0.1043975,1 octaves = 8 persistence = 0.5 frequency = 1 enabled = true order = 50 } } } } } Thank you.
  12. ApertureGaming

    Falling through a planet

    I just woke up. I will continue work on the planet right now and I will post my final results when I'm done. I wasn't close to finished with this planet so I indeed wanted to tweak with the atmosphere and some other stuff (like timewarp limits). And about the radius, I kind of wanted my planet to be bigger than Eeloo but I'll reduce Icio's size to below Eeloo's anyways, it's alright. As I said, will post my stuff when I'm done and then you might be able to help me again with some stuff! Thanks. I will make sure to feature you when I release this pack! x)
  13. ApertureGaming

    Falling through a planet

    4,136 km. But as you said, I don't think there's anything wrong with my planet's SOI. I'll see if I can fix it later but right now I'm going to sleep, goodnight
  14. ApertureGaming

    Falling through a planet

    Yeah, true. And I don't know what its SOI is since I let it automatically calculate it
  15. ApertureGaming

    Falling through a planet

    That's weird tho cause it's in an orbit around Eeloo and Eeloo's SOI is really big while my planet doesn't orbit far away at all..