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WolfyDoo

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Everything posted by WolfyDoo

  1. I just woke up. I will continue work on the planet right now and I will post my final results when I'm done. I wasn't close to finished with this planet so I indeed wanted to tweak with the atmosphere and some other stuff (like timewarp limits). And about the radius, I kind of wanted my planet to be bigger than Eeloo but I'll reduce Icio's size to below Eeloo's anyways, it's alright. As I said, will post my stuff when I'm done and then you might be able to help me again with some stuff! Thanks. I will make sure to feature you when I release this pack! x)
  2. 4,136 km. But as you said, I don't think there's anything wrong with my planet's SOI. I'll see if I can fix it later but right now I'm going to sleep, goodnight
  3. Yeah, true. And I don't know what its SOI is since I let it automatically calculate it
  4. That's weird tho cause it's in an orbit around Eeloo and Eeloo's SOI is really big while my planet doesn't orbit far away at all..
  5. I'll check that out another time for you. But what I see happens when I change the template to Moho is something with the SOI I think. When the template is Moho and I set an orbit around Moho, it doesn't make an orbit but instead heads off deeper into space, going into an orbit around the sun. OK, scrap that statement. x) Happens for Laythe too..
  6. All the problems come back when I use hyperedit with it. I can try to see what happens when I just use Moho as a template without HE but that shouldn't change anything since everything works fine with Laythe as template right now.
  7. I changed the template to Moho and I also tried it again with HyperEdit and all the problems are back again. I think we can conclude that HE is really the cause of all those problems... It's a nice and simple mod to navigate in the game but I strongly suggest to NOT use this mod for anyone reading this.
  8. Yup, noticed that.. x) @OhioBob. I just wanted to let you know that deleting HyperEdit fixed everything.. x). Mountain texture bugs are gone too now. Everything is completely fixed. Thanks a lot man!
  9. Thanks. I will use that from now on. I guess everything is fixed now except the weird mountain bugs.. I think I'll soon make a new topic for that issue. Thanks for all!
  10. Okay, so I was tweaking around and I think Hyperedit is the mod causing this problem. I deleted it and I think that helped. Without Hyperedit, it's pretty impossible to test out planets tho haha but I guess this problem is kind of fixed then? And no, I deleted Sigma Binary. Reinstalling Sigma Binary made everything worse to be honest. But I guess I have a lot of stuff to fix in my configs for SB to work. But I first want the planet itself to work. After that I'll take a look at SB.
  11. Yes that is correct, althought it also doesn't stay on the line. So it doesn't stay where the orbit line says it should be (with brightness) and it also doesn't stay on the circle line. And yes, it means the planet jumps back to the position indicated by the orbit line. No problem, I'm glad you're asking.
  12. Okay so I think I explained it well enough in this album: https://imgur.com/a/YSfMX It's weird and I don't know what's causing it. I really want to thank you for helping tho!! I'll just keep tweaking around until I hopefully get it fixed eventually.
  13. I already deleted the cacheFile a hundred times and it didn't work unfortunately. I even rotated the images and exported them as .dds files. Still having these weird mountains.
  14. @OhioBob, @Mrcarrot. Okay so I changed the formats to .dds. Although I thank you a lot for that information, it still hasn't fixed the problems I have. I'm literally trying everything, changing every value but nothing is working. Still those weird mountain texture bugs and this orbit line bug when I timewarp. Hope you guys can find something else? Thanks
  15. Problem is, those aren't mountains. They're just weird texture bugs that will disappear when I get closer to them. Something I would not like to see again haha. Deleting my cache file also didn't work for getting rid of those mountains. And for the map formats I was already planning on using .dds, but I don't know how to change a .png file into a .dds file. What I did is I just updated the textures with KitoppiaTech and that gave me files with a .png format.
  16. Okay so I played around with the fadeStart and fadeEnd values a lot and I came this close to a solution: https://imgur.com/a/FmNz1 This is my code now: @Kopernicus:AFTER[Kopernicus] { Body { name = Icio cacheFile = Kopernicus/Cache/Icio.bin Template { name = Laythe removeAllPQSMods = true removeOcean = true } Orbit { referenceBody = Eeloo inclination = 0 eccentricity = 0 semiMajorAxis = 9500000 longitudeOfAscendingNode = 63 argumentOfPeriapsis = 27 meanAnomalyAtEpoch = 8 epoch = 0 color = RGBA(50,150,255,255) } Properties { description = test radius = 270000 geeASL = 0.134 tidallyLocked = false } ScaledVersion { type = Atmospheric fadeStart = 10000 fadeEnd = 15000 Material { texture = Systended/Icio/Textures/color.png normals = Systended/Icio/Textures/normal.png shininess = 0 specColor = 0,0,0,0 rimPower = 2.06 rimBlend = 0.3 } } Atmosphere { ambientColor = RGBA(179,225,252,255) lightColor = 0.76,0.69,0.53,0.5 enabled = true oxygen = false altitude = 55000 pressureCurve { key = 0 15.19875 -1.36881790909091E-03 -1.36881790909091E-03 key = 2750 11.4345 -1.24329545454545E-03 -1.24329545454545E-03 key = 5500 8.360625 -1.00418209090909E-03 -1.00418209090909E-03 key = 8250 5.9115 -7.90145454545455E-04 -7.90145454545455E-04 key = 11000 4.014825 -5.97231818181818E-04 -5.97231818181818E-04 key = 13750 2.626725 -4.36813636363636E-04 -4.36813636363636E-04 key = 16500 1.61235 -3.09463636363636E-04 -3.09463636363636E-04 key = 19250 0.924675 -1.94577272727273E-04 -1.94577272727273E-04 key = 22000 0.542175 -1.05831818181818E-04 -1.05831818181818E-04 key = 24750 0.3426 -6.06272727272727E-05 -6.06272727272727E-05 key = 27500 0.208725 -3.93272727272727E-05 -3.93272727272727E-05 key = 30250 0.1263 -2.32363636363636E-05 -2.32363636363636E-05 key = 33000 0.080925 -1.23272727272727E-05 -1.23272727272727E-05 key = 35750 0.0585 -6.62727272727273E-06 -6.62727272727273E-06 key = 38500 0.044475 -4.97727272727273E-06 -4.97727272727273E-06 key = 41250 0.031125 -4.43181818181818E-06 -4.43181818181818E-06 key = 44000 0.0201 -3.58636363636364E-06 -3.58636363636364E-06 key = 46750 0.0114 -2.72727272727273E-06 -2.72727272727273E-06 key = 49500 0.0051 -1.84090909090909E-06 -1.84090909090909E-06 key = 52250 0.001275 -9.27272727272727E-07 -9.27272727272727E-07 key = 55000 0 -4.63636363636364E-07 -4.63636363636364E-07 } temperatureCurve { key = 0 177 -0.01166666727 -0.01166666727 key = 6600 130.5084428 -0.001652470545 -0.001647376727 key = 11550 130.5084428 0.001647376727 0.001647376727 key = 17050 163.7166979 0.0009003898182 0.0009003898182 key = 30800 163.7166979 -0.001241687818 -0.001241687818 key = 44000 112.9986355 -0.001652470545 -0.001652470545 key = 49500 112.9986355 0.0008614081818 0.0008614081818 key = 55000 138.9614532 0.001262916545 0.001262916545 key = 82500 0 -0.0008174710909 -0.0008174710909 } } PQS { minLevel = 2 maxLevel = 6 minDetailDistance = 8 maxQuadLengthsPerFrame = 0.03 fadeStart = 15000 fadeEnd = 20000 deactivateAltitude = 55000 Mods { VertexSimplexHeight { seed = 543743 deformity = 1500 octaves = 8 persisitence = 0.5 frequency = 4 enabled = true order = 2 } VertexHeightNoise { noiseType = RiggedMultifractal deformity = 1000 seed = 8547 frequency = 2 lacunarity = 2.5 persistance = 0.5 octaves = 4 mode = Low enabled = true order = 4 } VertexSimplexHeightAbsolute { name = Base1 seed = 4532 deformity = 400 octaves = 6 persistence = 0.5 frequency = 7 enabled = true order = 6 } VertexSimplexHeightAbsolute { name = Base2 seed = 4276 deformity = 700 octaves = 4 persistence = 0.5 frequency = 11 enabled = true order = 7 } VertexSimplexNoiseColor { seed = 43 blend = 1.0 colorStart = RGBA(179,196,206,255) colorEnd RGBA(0,0,0,255) octaves = 12 persistence = 0.5 frequency = 2 enabled = true order = 10 } HeightColorMap { blend = 0.7 order = 201 enabled = true LandClasses { Class { name = Lowlands altitudeStart = 0 altitudeEnd = 0.5 color = RGBA(0,0,0,255) lerpToNext = true } Class { name = Midlands altitudeStart = 0.5 altitudeEnd = 0.6 color = RGBA(164,180,189,255) lerpToNext = true } Class { name = Highlands altitudeStart = 0.6 altitudeEnd = 1.0 color = RGBA(121,146,161,255) lerpToNext = false } } } } } } }
  17. Thank you a lot for helping. Maybe send me a private message when you return?
  18. Okay so I did some tweaking and this is what the planet looks like right now: https://imgur.com/a/MIh2A As you can see, the problem is still there unfortunately. The orbit line isn't fixed either. The good thing is that I'm having a feeling this is going to be a really good planet pack when everything is fixed in the end. So I hope we can figure this out.. Here is my code: @Kopernicus:AFTER[Kopernicus] { Body { name = Icio cacheFile = Kopernicus/Cache/Icio.bin Template { name = Laythe removeAllPQSMods = true removeOcean = true } Orbit { referenceBody = Eeloo inclination = 0 eccentricity = 0 semiMajorAxis = 9500000 longitudeOfAscendingNode = 63 argumentOfPeriapsis = 27 meanAnomalyAtEpoch = 8 epoch = 0 color = RGBA(50,150,255,255) } Properties { description = test radius = 270000 geeASL = 0.134 tidallyLocked = false } ScaledVersion { type = Atmospheric fadeStart = 20000 fadeEnd = 45000 Material { shininess = 0 specColor = 0,0,0,0 rimPower = 2.06 rimBlend = 0.3 } } Atmosphere { ambientColor = RGBA(179,225,252,255) lightColor = 0.76,0.69,0.53,0.5 enabled = true oxygen = false altitude = 55000 pressureCurve { key = 0 15.19875 -1.36881790909091E-03 -1.36881790909091E-03 key = 2750 11.4345 -1.24329545454545E-03 -1.24329545454545E-03 key = 5500 8.360625 -1.00418209090909E-03 -1.00418209090909E-03 key = 8250 5.9115 -7.90145454545455E-04 -7.90145454545455E-04 key = 11000 4.014825 -5.97231818181818E-04 -5.97231818181818E-04 key = 13750 2.626725 -4.36813636363636E-04 -4.36813636363636E-04 key = 16500 1.61235 -3.09463636363636E-04 -3.09463636363636E-04 key = 19250 0.924675 -1.94577272727273E-04 -1.94577272727273E-04 key = 22000 0.542175 -1.05831818181818E-04 -1.05831818181818E-04 key = 24750 0.3426 -6.06272727272727E-05 -6.06272727272727E-05 key = 27500 0.208725 -3.93272727272727E-05 -3.93272727272727E-05 key = 30250 0.1263 -2.32363636363636E-05 -2.32363636363636E-05 key = 33000 0.080925 -1.23272727272727E-05 -1.23272727272727E-05 key = 35750 0.0585 -6.62727272727273E-06 -6.62727272727273E-06 key = 38500 0.044475 -4.97727272727273E-06 -4.97727272727273E-06 key = 41250 0.031125 -4.43181818181818E-06 -4.43181818181818E-06 key = 44000 0.0201 -3.58636363636364E-06 -3.58636363636364E-06 key = 46750 0.0114 -2.72727272727273E-06 -2.72727272727273E-06 key = 49500 0.0051 -1.84090909090909E-06 -1.84090909090909E-06 key = 52250 0.001275 -9.27272727272727E-07 -9.27272727272727E-07 key = 55000 0 -4.63636363636364E-07 -4.63636363636364E-07 } temperatureCurve { key = 0 177 -0.01166666727 -0.01166666727 key = 6600 130.5084428 -0.001652470545 -0.001647376727 key = 11550 130.5084428 0.001647376727 0.001647376727 key = 17050 163.7166979 0.0009003898182 0.0009003898182 key = 30800 163.7166979 -0.001241687818 -0.001241687818 key = 44000 112.9986355 -0.001652470545 -0.001652470545 key = 49500 112.9986355 0.0008614081818 0.0008614081818 key = 55000 138.9614532 0.001262916545 0.001262916545 key = 82500 0 -0.0008174710909 -0.0008174710909 } } PQS { fadeStart = 10000 fadeEnd = 45000 deactivateAltitude = 55000 Mods { VertexSimplexHeight { seed = 543743 deformity = 1500 octaves = 8 persisitence = 0.5 frequency = 4 enabled = true order = 2 } VertexHeightNoise { noiseType = RiggedMultifractal deformity = 1000 seed = 8547 frequency = 2 lacunarity = 2.5 persistance = 0.5 octaves = 4 mode = Low enabled = true order = 4 } VertexSimplexHeightAbsolute { name = Base1 seed = 4532 deformity = 400 octaves = 6 persistence = 0.5 frequency = 7 enabled = true order = 6 } VertexSimplexHeightAbsolute { name = Base2 seed = 4276 deformity = 700 octaves = 4 persistence = 0.5 frequency = 11 enabled = true order = 7 } VertexSimplexNoiseColor { seed = 43 blend = 1.0 colorStart = RGBA(179,196,206,255) colorEnd RGBA(0,0,0,255) octaves = 12 persistence = 0.5 frequency = 2 enabled = true order = 10 } HeightColorMap { blend = 0.7 order = 201 enabled = true LandClasses { Class { name = Lowlands altitudeStart = 0 altitudeEnd = 0.5 color = RGBA(0,0,0,255) lerpToNext = true } Class { name = Midlands altitudeStart = 0.5 altitudeEnd = 0.6 color = RGBA(164,180,189,255) lerpToNext = true } Class { name = Highlands altitudeStart = 0.6 altitudeEnd = 1.0 color = RGBA(121,146,161,255) lerpToNext = false } } } } } } }
  19. Thanks for the information. I will get the gradients and atmosphere fixed but how about the orbit line? When I timewarp the orbit lines completely go off. It's something small that really annoys me and can really break the game when you time warp too much. It doesn't happen when I fully delete Kopernicus. Do any of you know how to fix it? @Sigma88, @OhioBob, @MrChumley
  20. Thank you. I will immediately change it. And do you have any clue to why the orbit acts so weird when I timewarp?
  21. I deleted the cache file, didn't work. I even turned off every single PQS mod and that still didn't fix the last few problems I stated in my previous reply. Here is a picture when I have a certain angle with the planet (with all PQS mods turned off): https://imgur.com/a/BdZVf Looks quite weird right? I guess it has nothing to do with PQS mods though because deleting all of them didn't change anything.. Know something else? I have no idea what is causing all of these problems. Biggest problems are these pictures right now: https://imgur.com/a/PooMg When I add SB again, another problem appears where I can't land on the planet that I created.
  22. @Sigma88 @MrChumley, Okay, so I tried both. Removing the mass and SOI didn't really do anything to my problem, although thanks for letting me know it is automatically calculated. Now removing SB did a bit more. I made a nother imgur album to show what changed: https://imgur.com/a/PooMg So as you can see I can land on my planet now, but there are still a lot of problem that I can't seem to fix. Also, when I enter the atmosphere, the planet becomes transparent for a very little while and shows like 10 random colors in a circle.. After that, it turns normal again. Here is my cfg now: @Kopernicus:AFTER[Kopernicus] { Body { name = Icio cacheFile = Kopernicus/Cache/Icio.bin Template { name = Laythe removeAllPQSMods = true } Orbit { referenceBody = Eeloo inclination = 0 eccentricity = 0 semiMajorAxis = 9500000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = RGBA(50,150,255,255) } Properties { description = test radius = 270000 geeASL = 0.134 } ScaledVersion { type = Atmospheric fadeStart = 95000 fadeEnd = 97000 Material { shininess = 0 specular = 0,0,0,0 rimPower = 2.06 rimBlend = 0.3 Gradient { 0.0 = RGBA(144,200,233,255) 0.5 = RGBA(110,183,225,255) 1.0 = RGBA(34,163,238,255) } } } Atmosphere { ambientColor = RGBA(179,225,252,255) lightColor = 0.42,0.74,0.92,0.5 enabled = true oxygen = false altitude = 55000 pressureCurve { key = 0 15.19875 -1.36881790909091E-03 -1.36881790909091E-03 key = 2750 11.4345 -1.24329545454545E-03 -1.24329545454545E-03 key = 5500 8.360625 -1.00418209090909E-03 -1.00418209090909E-03 key = 8250 5.9115 -7.90145454545455E-04 -7.90145454545455E-04 key = 11000 4.014825 -5.97231818181818E-04 -5.97231818181818E-04 key = 13750 2.626725 -4.36813636363636E-04 -4.36813636363636E-04 key = 16500 1.61235 -3.09463636363636E-04 -3.09463636363636E-04 key = 19250 0.924675 -1.94577272727273E-04 -1.94577272727273E-04 key = 22000 0.542175 -1.05831818181818E-04 -1.05831818181818E-04 key = 24750 0.3426 -6.06272727272727E-05 -6.06272727272727E-05 key = 27500 0.208725 -3.93272727272727E-05 -3.93272727272727E-05 key = 30250 0.1263 -2.32363636363636E-05 -2.32363636363636E-05 key = 33000 0.080925 -1.23272727272727E-05 -1.23272727272727E-05 key = 35750 0.0585 -6.62727272727273E-06 -6.62727272727273E-06 key = 38500 0.044475 -4.97727272727273E-06 -4.97727272727273E-06 key = 41250 0.031125 -4.43181818181818E-06 -4.43181818181818E-06 key = 44000 0.0201 -3.58636363636364E-06 -3.58636363636364E-06 key = 46750 0.0114 -2.72727272727273E-06 -2.72727272727273E-06 key = 49500 0.0051 -1.84090909090909E-06 -1.84090909090909E-06 key = 52250 0.001275 -9.27272727272727E-07 -9.27272727272727E-07 key = 55000 0 -4.63636363636364E-07 -4.63636363636364E-07 } temperatureCurve { key = 0 177 -0.01166666727 -0.01166666727 key = 6600 130.5084428 -0.001652470545 -0.001647376727 key = 11550 130.5084428 0.001647376727 0.001647376727 key = 17050 163.7166979 0.0009003898182 0.0009003898182 key = 30800 163.7166979 -0.001241687818 -0.001241687818 key = 44000 112.9986355 -0.001652470545 -0.001652470545 key = 49500 112.9986355 0.0008614081818 0.0008614081818 key = 55000 138.9614532 0.001262916545 0.001262916545 key = 82500 0 -0.0008174710909 -0.0008174710909 } temperatureMultiplier = 1.0 } PQS { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 12 minDetailDistance = 8 materialType = AtmosphericOptimized Mods { VertexSimplexHeight { seed = 543743 deformity = 1500 octaves = 8 persisitence = 0.5 frequency = 4 enabled = true order = 2 } VertexHeightNoise { noiseType = RiggedMultifractal deformity = 1000 seed = 8547 frequency = 2 lacunarity = 2.5 persistance = 0.5 octaves = 4 mode = Low enabled = true order = 4 } VertexSimplexHeightAbsolute { name = Base1 seed = 4532 deformity = 400 octaves = 6 persistence = 0.5 frequency = 7 enabled = true order = 6 } VertexSimplexHeightAbsolute { name = Base2 seed = 4276 deformity = 700 octaves = 4 persistence = 0.5 frequency = 11 enabled = true order = 7 } VertexSimplexNoiseColor { seed = 43 blend = 1.0 colorStart = RGBA(179,196,206,255) colorEnd RGBA(0,0,0,255) octaves = 12 persistence = 0.5 frequency = 2 enabled = true order = 10 } HeightColorMap { blend = 0.7 order = 201 enabled = true LandClasses { Class { name = Lowlands altitudeStart = 0 altitudeEnd = 0.5 color = RGBA(0,0,0,255) lerpToNext = true } Class { name = Midlands altitudeStart = 0.5 altitudeEnd = 0.6 color = RGBA(164,180,189,255) lerpToNext = true } Class { name = Highlands altitudeStart = 0.6 altitudeEnd = 1.0 color = RGBA(121,146,161,255) lerpToNext = false } } } } } } } Not much has changed in my cfg.
  23. Oh, I'm sorry to say I just jumped in bed. I will take a look and answer your question tomorrow when I wake up!
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