WolfyDoo
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I hope that somebody can explain me everything about textures for planets. I know there are tutorials like textures with PQS from @The White Guardian, but I don't seem to understand them that well. I hope somebody can explain me how to make a stock-like KSP planet/moon? Also when I use a texture with .dds it gives off a totally white or a totally black texture in-game? Somebody knows why that is? Thanks!
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Ah, okay! Thanks a lot.
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So everything is explained in a video I made. I hope somebody knows why it happens and I hope somebody can tell me how to fix the problem! Video:
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[1.1] Kerbiting System- Planet pack early Alpha
WolfyDoo replied to WolfyDoo's topic in KSP1 Mod Releases
Yes, I did! Looking at my strawpoll though, it seems people want more planets, so that's probably what I'm going to add. Moons has quite some votes as well, so I'll see!- 4 replies
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So I'm developing my own planet pack. It's my first project. You can take a better look here:
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[1.1] Kopernicus Planet Creation - Science Values
WolfyDoo replied to WolfyDoo's topic in KSP1 Mod Development
Normal I think, but I get it now! Thanks @CaptRobau! It helped. I'm working on my own project. You can take a look if you want.- 9 replies
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[1.1] Kopernicus Planet Creation - Science Values
WolfyDoo replied to WolfyDoo's topic in KSP1 Mod Development
By what then? I can't find it.- 9 replies
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[1.1] Kopernicus Planet Creation - Science Values
WolfyDoo replied to WolfyDoo's topic in KSP1 Mod Development
Huh, but as I can see the multiplier for the Mun landed is: 3.5. And the maximum value for a crew report is 5. If you do 3.5 x 5 you get 17.5. But when I go collect science in-game, I get 20 science, which is 2.5 science more, when I do a crew report when landed.. So am I doing something wrong or what is this? And what's the difference between "maximum value" and "base value"? + nothing works? I get 25 science from a crew report when landed. If I do landed multiplier(3) times the max. value of a crew report you get 3 x 5 is 15. But I got 25 science when landed, not 15?- 9 replies
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[1.1] Kopernicus Planet Creation - Science Values
WolfyDoo replied to WolfyDoo's topic in KSP1 Mod Development
And how do I know what the values are for the different stock planets/moons?- 9 replies
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So I'm making a planet pack, but I don't understand how to use the values of "ScienceValues". When adding a "4" to "landedDataValue" for example, what does that do? What is the amount of science you actually get? I want to edit the sciencevalues for the mun for example. How to do that? Just really explain all about the ScienceValues, if possible? Thanks
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THIS THREAD HAS MOVED! CLICK HERE: Kerbiting System This planet pack, which is in very early alpha phase, is a planet pack that rearranges all the planets in the stock Kerbol System. In later versions more planets and moon will be added, the star will change, and a lot more will come! This is what I let you guys decide. I like to make a planet pack which makes people as happy as possible. For that to happen I need your advice on what to do/add/edit. For now this is all you will get. I'm working hard on it and next version will come out soon! Very important to know is that this is my first work. So if any bugs are encountered, report them immediately! Let me know what you think and give me some advice on what to do next! I'll make a poll to know what you guys want to see first/next. Changelog: Alpha v0.2: Added correct science values for all the planets Alpha v0.1: All stock planets rearranged Given some different properties/orbit settings for some of the planets That's all for now. Images: POLL: Strawpoll Installation instructions: Just place the "Kopernicus" folder inside the "GameData" folder. DOWNLOAD: Kerbiting System Download DEPENDENCY: Kopernicus ModuleManager Thanks for downloading and have fun with my work! Big credits to the developers of Kopernicus and ModuleManager of course!
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Does somebody know? I'd really like a quick reply as I really want to understand how it works, as I've been trying for hours now. I know you are all busy, but with this response of me I hope people can answer a little quicker! Sorry again
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Can somebody name ALL the planet packs for 1.1 released out there? Thanks
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So I'm trying to make textures with PQS for KSP 1.1! All the colors of my custom planet are still the same and everything about my custom planet looks exactly the same as minmus except for the height. At least the colors have to be different, right? My planet file: http://pastebin.com/C0VxTP7T I hope there is something I'm doing wrong!
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I'm surprised even you didn't see the problem! I closed the "Body" all the way at the beginning right after "cacheFile".. . Haha, I could have seen that a little earlier! It's fixed now. Thanks anyways
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Here it is @The White Guardian. http://pastebin.com/KSqbujUY @RA3236, kittopiatech is for version 1.0.5. I'm using 1.1. It doesn't work for 1.1!
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So my planet isn't loading in the game. Anybody knows what's wrong about the file? Yeah, it's just all testing. It's not a finished planet at all. Just testing what I can do with PQS textures. I've seen the tutorial of @The White Guardian. It helped, but still didn't load into the game. file: http://pastebin.com/rHVafCpJ
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Make sure to read the description of the video, I loveed up! xD
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Where is the OPM mod thread?
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So as I had a lot of critique on my previous tutorial, I'll be trying to make better videos soon. But as part 2 was recorded before the critique, I have changed nothing. Still hope this can be helpful and feel free to tell me what I did wrong in this video now! Soon will be online. Not at the moment you are reading this when I just posted it!
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So I can't get the clouds to work on KSP 1.1. I'm pretty sure I've downloaded and installed it the good way. If you need more information, tell me! Hopefully somebody can help!
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Never mind about the last post. But not about Arkas Okay, nvm I don't know how to get the clouds working for OPM @The White Guardian
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Lol, sorry for so many questions and posts, but I also have a question about something else. I now have Uncharted Lands and Outer Planets Mod installed. But even with the clouds files and everything on it, just only the stock planet, like Kerbin, Eve and Jool give show clouds, but the planets from OPM don't show any clouds? Do you know how that's possible or something that's not compatible? Also, is it possible to delete the clouds textures from Eve and Jool? As a green clouds texture on a changed orange/brown Jool doesn't look nice of course.
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Do you have a link for "Arkas" @The White Guardian? Because the only link I can find is from KerbalStuff, but that site doesn't work anymore..
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Thanks! Do those 3 work together? So that I don't get stupid errors
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