FungusForge

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About FungusForge

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    Fungal Blacksmith

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  1. FungusForge

    How to Stop a Resource from Spawning?

    You could probably just directly modify the Substrate.cfg in CRP, if you really want it to stop spawning. Otherwise, you'll probably get better answers asking around in the CRP thread, or the Module Manager thread since you are trying to do this through MM, and those guys'll know how to do it if you can.
  2. FungusForge

    Mods with a wind turbine?

    Just looking for some pointers to any mod with a wind turbine in it. I don't really care if it actually works or if the mod in question is up to date with KSP, I'm just wanting a wind turbine to goof around with.
  3. FungusForge

    [1.4.5-4 & 1.3.1-13] Kopernicus & KittopiaTech

    @Ranillon Do you by chance have any mods that add other star systems? If so, its very possible the solar panels are locking onto the wrong star.
  4. If the next DLC were to be a planet making tool and a tech tree editor that'd be pretty great.
  5. FungusForge

    So... KSP dead?

    I'd have to get that mod that lets me start on Duna if I end up catching a ride to Mars.
  6. FungusForge

    How do you go interplanetary?

    I've voted "other" for the first two questions because I don't discriminate, and it usually depends on the mission. For example, small rovers I'd send to Duna would come packaged with a relay satellite in a single launch and delivery. However, with my landship or large Baserunner-inspired rovers I would do at least two launches because I don't want to risk the crew launching (and sometimes landing) such an awkward payload. With the landship specifically, the crew were sent in a reusable interplanetary shuttle. I also intend to have some kind of ISRU set up somewhere on or around whatever planets I plan on putting things, even if its somewhere like Dres that'll probably be entirely populated by robots.
  7. @Jatwaa did a plane at least once. Anyway the reason I'm over here. Will the bullets hit fairings?
  8. FungusForge

    Angle snap for docking ports?

    Snapdock is one such MM config, in case you don't want to write one yourself.
  9. So.... no change at all then?
  10. There is, although It's clearly the kind of thing that would be appreciated in stock.
  11. I've never really liked the sun being so much larger than everything else in the relative scale of the game, so I'm curious why you'd want the sun bigger.
  12. FungusForge

    What did you do in KSP today?

    And here I was thinking they were rapiers this whole time.
  13. FungusForge

    What is the highest possible orbital period in game?

    You seem to be misunderstanding. Yes, Hyperedit (and the Alt+F12 Set Orbit tool for that matter) have no hard limit for how far a craft can be placed, but the game itself does. As Snark said: Since there is a finite limit to what the game can handle, there is a finite limit to what the orbital period can be. Unless Hyperedit entirely prevents such errors, then it too has a limit. A limit of what the game can handle.
  14. FungusForge

    The "You know you're playing a lot of KSP when..." thread

    Then there's thinking the game crashed when everything stops.
  15. FungusForge

    KSP Mod Repository Client

    That would be CKAN. And although Curse is the official mod repository, there is the community run website Spacedock which has quite the number of mods itself.