-
Posts
703 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Topics posted by FungusForge
-
How to edit multi mode engines with module manager?
By FungusForge, in KSP1 General Mod Development Help and Support
- 2 replies
- 902 views
-
would it be possible to mod the revamped engine models from 1.9 into 1.8?
By FungusForge, in KSP1 Mods Discussions
- 2 replies
- 489 views
-
- 1 reply
- 482 views
-
- 6 replies
- 2,026 views
-
- 0 replies
- 517 views
-
- 43 replies
- 5,498 views
-
- 2 replies
- 819 views
-
- 1 reply
- 411 views
-
- 20 replies
- 3,175 views
-
Could a completely frictionless projectile "fireball" if it moved fast enough? 1 2
By FungusForge, in Science & Spaceflight
- 26 replies
- 2,327 views
-
- 27 replies
- 3,458 views
-
- 34 replies
- 2,990 views
-
- 4 replies
- 2,776 views
-
- 16 replies
- 1,322 views
-
- 2 replies
- 957 views
-
297 unknown objects in Kerbins vicinity. No Custom Asteroids.
By FungusForge, in KSP1 Technical Support (PC, modded installs)
- 1 reply
- 1,303 views
-
How would one explain/demonstrate the length of a second/minute/hour to aliens? 1 2
By FungusForge, in Science & Spaceflight
- 40 replies
- 2,936 views
-
- 31 replies
- 11,153 views
-
- 1 reply
- 536 views
-
- 3 replies
- 1,799 views
-
- 0 replies
- 438 views
-
- 7 replies
- 2,245 views
-
Hey Bill! Hold my beer! - Building jump challenge
By FungusForge, in KSP1 Challenges & Mission ideas
- 6 replies
- 1,172 views
-
- 3 replies
- 849 views
-
- 8 replies
- 5,106 views