Jump to content

FungusForge

Members
  • Posts

    703
  • Joined

  • Last visited

Everything posted by FungusForge

  1. You reckon Elon plays stock or with Realism Overhaul?
  2. If you're unsure why rovers flip, keep in mind that 30m/s is 67mph (108kph). You are moving at highway speeds in a rather off-road environment, and in low gravity situations like Duna or the Mun, that only exaggerates every little bump.
  3. I always imagine a fleet of something. Usually large trucks or boats, but occasionally airships for the rather rare mountaintop landing.
  4. I'm well over 20+. Easily the 70-80 range.
  5. I got 2. Stock enough (Kerbal Engineer, and Editor Extensions), and modded to the Kraken's doorstep.
  6. I do not use nose ports enough to rely on the just the engines. That's not to say I haven't, but its quite the ordeal trying to snipe dock with an off-center belly port from 300 meters away.
  7. Can we not? This line of discussion will only turn into a fecal festival. If you don't like it just silently protest by backing up your install every update.
  8. I do use the monoprop in them, but that's because I have a mod makes EVA fuel use a ship's monopropellant. Otherwise, eh. I don't really go out of my way to make use of a pod's monopropellant, but my fleet's backbone is Kerbal powered so sometimes I'm glad to have it.
  9. Sounds fun. I have diddly in stock warfare experience, but it sounds fun. I'd be interested in participating all the same cause why not. One question: is Kerbal Engineer okay? All it does is add displays for deltaV and whatnot, doesn't add parts or autopilots, and won't mess with save or craft files.
  10. Seems like a perfect 50/50 with the community. Sandbox player myself. Just like being able to send up whatever.
  11. I couldn't count all the times I've stranded a kerbal in solar orbit, or lost them because I underestimated how much thrust the lander needed. Or kerbals left stranded on the Mun because they didn't have the fuel (or twr) to leave, or actually did leave but incinerated on the way home. Heck, just the other day I sent something away almost for nothing because I forgot to plan out the core part of the mission (building a base on-site via mod ISRU construction) ahead of time. And then realized I didn't have any competent antennae on the thing so had to follow up with a long range relay. More than I'd like to admit, my DeltaV fell a few hundred m/s short and I covered it with cheats. I felt bad every time, but I took upon the task to make sure that I wouldn't need the cheats. Its okay to not know how to space, but its not okay to do something you don't like doing. If cheating isn't fun for you then you shouldn't do it. Look up tutorials, ask for tips, heck download mods (Kerbal Engineering Redux and Astrogator, or use Mechjeb) if that fits your fancy. If you aren't having fun with how you play, there's plenty out there to help you learn so you can have fun.
  12. By way of mods, there's KIS/KAS as @nascarlaser1 said. Alternatively you could use Infernal Robotics to lift/level the rover, or just move the docking port itself, without needing to have a kerbal get out. There's also Flexible Docking Ports which add flexible docking ports to better facilitate surface docking. If you don't want to use mods, maybe you could experiment with using landing gear to lift the rover. To maybe make it easier you could have a top mounted port on the rover with a down-facing port on the base. That way the rover could just slam itself into the port without having to worry too much about vertical accuracy. I've not tried this myself since I use mods, but I reckon it could work.
  13. I had a Harm Kerman in a BDArmory install once. She was a heck of a pilot.
  14. Chucked this at Sarnus, where it will later land on Eeloo and build a base. The thing is totally unmanned, and will have to build a base, bit by bit (via Simple Construction), until said base can reproduce under its own power. Once the base base advances enough, the rover will recycle itself into the base, and the base will build ships to hunt for Karborundum. However I almost put myself through a 25 minute burn for nothing, because it didn't occur to me to design the base modules beforehand, and had to struggle to make useful base modules under a 600 rocketpart limit. I managed it for the most part, but had to make a robotics arm to link the base to the rover because all of the science labs (which Simple Construction uses to make rocketparts) are too expensive for the aforementioned rocketpart limit.
  15. Mostly engineer. However I often find myself wingin' it when it comes to my creations.
  16. Docked tugboat of sorts to my space station. Didn't take too many pictures of it though. This just felt ominous. With the night side of Kerbin being the backdrop it was just a dimly lit orange tank in a sea of black. This just felt too awesome to not take a screenshot of.
  17. Mechwarrior Online and KSP (KerbalWarrior? MechKerbal?). Can't solidly formulate an idea of what this'd be like, but it all sounds entertaining.
×
×
  • Create New...