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FalseKing

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    Curious George
  1. I know that KAS does not have actual docking ports, but if you need practicality, the plugs in that mod could do the trick.
  2. Scott Manley did a video on SpaceX's landing. I'm pretty sure he used a part from the Maritime Pack.
  3. So, I was watching King of Queens with my grandmother not too long ago. One of the episodes involved playing the stock market, and I thought "Why not have that in KSP?" I mean, there are different agencies, and then there's your own agency, most likely named "Default" for you sandboxers. The idea I'm pitching here is a stock market in-game that mostly depends on the reputation system. If your rep is in the neg, then there is no chance for investment. The higher it is, the higher your chance. If you buy parts from another agency, they gain the profit for the sale, unless your agency builds it's own parts, either requiring EPL, or just a simple toggle option. Of course, this could lead to a career mode that is just too rich, especially if you're the Astrogamer, Scott Manley. Perhaps there could be a button found in the Administration building to access the economy, or maybe even another building added in. Maybe RemoteTech's developers could have a helping hand in this, with certain areas of Kerbin needing connections because of where other agencies are located at. Maybe even some world record contracts for gaining however much money from the market would be a great addition to a great mod.
  4. I've only been interested in creating a mod for a few days now. Problem is, I can model with either Blender or Unity (only two programs I have for that), but I don't know how to export the model to KSP. So, just to throw an idea out there, maybe you could re-texture the panel, while keeping the orientation?
  5. I do believe the ratio you are looking for is 1.4 units of lift to every ton of mass.
  6. It isnt much. I have an MK-1 style plane with delta wings and winglets on the delta wings, circular intake and the Whiplash jet engine. At first, it weighs 4.6 tons and has 6.72 units of lift spot on the center of lift. I do believe the ratio you're looking for is 1.4 (lift) to 1 ton.
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