DivideByZero
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[1.0.x]Contract Pack: Base Constuction [v0.2.3]
DivideByZero replied to CosmoBro's topic in KSP1 Mod Releases
I second the wording change. Having to launch new missions for each stage of the construction phase is OK for the mun/minmus but wouldn't scale well outside the Kerbin system. Setting up a base on Laythe would take 2-3 years for the scan contract (launch window + travel time), another 2-3 years for the rover, another 2-3 years for the habitat... Better to just be able to send one mission with a scanner, rover, habitat, crew, etc in one go and land them down one after another. -
Selecting flag as target for MechJeb
DivideByZero replied to gary.townsend's topic in KSP1 Gameplay Questions and Tutorials
Yes, you can target them by turning on flags in the map view and hiding the rovers/capsules/miscellaneous stuff that's bound to get in the way. -
[1.0.x]Contract Pack: Base Constuction [v0.2.3]
DivideByZero replied to CosmoBro's topic in KSP1 Mod Releases
Success! We are go for base construction! Thanks for the speedy debugging, gents! -
[1.0.x]Contract Pack: Base Constuction [v0.2.3]
DivideByZero replied to CosmoBro's topic in KSP1 Mod Releases
No luck, I'm afraid. I cleared all contracts with F12, warped through 2-3 sets of new offered contracts, force-checked requirements again (no change), warped through 2-3 sets of contracts, etc. Is there a way to manually force the scan contract to appear for a particular body? -
Contract Pack: Advanced Progression - REPLACED
DivideByZero replied to tjsnh's topic in KSP1 Mod Releases
That's good to know, thanks! -
Contract Pack: Advanced Progression - REPLACED
DivideByZero replied to tjsnh's topic in KSP1 Mod Releases
I'm having an issue getting the "First Probe to another Planet" contract to complete and am wondering if I'm just doing something wrong here: I have an unmanned probe on a Kerbin escape trajectory, targeting Duna, with a course that will take it well inside the orbit of Ike. There are no moons in the way, it's a clean encounter. However the "Destination: Duna" portion of the contract remains unchecked. Debug screenshot here: http://imgur.com/DNlaZNg Now, the trajectory is flickering between this encounter and a close-approach-non-encounter since I'm still inside Kerbin's SOI. Does it have to settle for a given period before the destination becomes valid? I can settle it during time warp but that doesn't work. Obviously if I warp out of SOI I'll no longer be on an escape vector and that portion of the contract will fail. -
[1.0.x]Contract Pack: Base Constuction [v0.2.3]
DivideByZero replied to CosmoBro's topic in KSP1 Mod Releases
Alt-f10 debug link: http://imgur.com/MjCJZqJ That Requirement: Orbit (Moho) looks funny to me since I've never been there in this save. KSP.log: https://www.dropbox.com/s/hqyrhft57jbfrq6/KSP.log?dl=0 I'm also running the contract packs: ScanSatLite, Advanced Progression, and KerbinSpaceStation and not seeing any issues there that I can identify. edit: wrong screenshot, here's the correct one showing that Moho requirement: http://imgur.com/sYov8UN -
[1.0.x]Contract Pack: Base Constuction [v0.2.3]
DivideByZero replied to CosmoBro's topic in KSP1 Mod Releases
I'm having an issue where the initial base scan contract isn't appearing, even after multiple landings on mun/minmus. I've had the contract pack installed since the start of this save. The debug menu shows a number of parameters & expressions with warnings, mostly down towards the bottom of the base scan contract, but I can't make sense of them to determine what's missing. Any ideas?