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SpacePixel

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Posts posted by SpacePixel

  1. 41 minutes ago, JorgeCS said:

    Now seriously, what about the joints between the cars? How did you manage to make them work?

    I tried a few options, ranging from the more realistic ones to those of the least part count and settled on something closer to the latter. Essentially the cars are linked by docking ports attached to unpowered and unlocked hinges with 200 damping. Not exactly replica-quality, but it does the job :) 

  2. Rails?! Where we're going we don't need rails!

    ri7FDGf.jpg

    Introducing the Sandworm, retrofuturistic heavy-duty long-range land train, designed for operation on Duna. It excels at refueling the spaceplanes that can't land precisely; extracting ore from the very best deposits as well as hauling rovers, entire bases and even spaceplanes across long distances. Powered by fuel cells, the engine is capable of accelerating 200 tonnes of mass to 60 km/h, and with powered assist from the cars — up to 600 tonnes to the same speed. However, when underloaded, it is perfectly possible to reach 180 km/h. Even at this speed the train can't turn over thanks to the width of the wheel base and subtle winding of cars. 

  3. But why not call it Korolev Hexagon?

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    This weird design is a little-known, but fairly serious proposal for an R-7-derived launch vehicle, weighing 2.5 times what a modern R-7 derivative Soyuz 2.1b does, but lifting almost 5 times of payload to LEO! This is achieved in a truly Soviet way — that is, by placing a nuclear engine with an appalingly radioactive exhaust on the core stage. On liftoff only the boosters with conventional engines fire, but once they separate you don't want to be anywhere near the rear end of the rocket (not that you want to be there in general). The next stage could come equipped with a similar nuclear engine to propel the spacecraft around the Moon and with two launches — to land there, which is exactly what this rocket was meant to do. 

  4. There's no such thing as too much drag, there's only too little thrust...

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    Big, fast, loud,  screw-the-economic-downturn "Crimson Stingray" space yacht (SX-33 V-3 for nerds) is SPAS' newest long-range vessel . With accomodations for four and an all-glass cockpit, it is a perfect sightseeing vessel*, boasting up to ~4000 dV in orbit** to take you where tax evasion investigators won't find you. Derived from "Duna Soar" project, it excels at gliding through even the thinnest of atmospheres***, providing ample time for you to enjoy your obscenely overpriced glass of champagne from the floating gardens of Eve without the roar of the engines.  Lacking in maneuverability and pointless for exploration, "Crimson Stingray" is mostly about waking up poor colonists of Duna and Laythe with its sonic boom to remind them how great new-money millionaires like yourself are. Exhibit a bespoke level of decadence by renouncing the petty notion of "fuel efficiency" and leaving the concerns of "lift-to-drag ratio" to hoi polloi — make this yacht yours today!

    * — opinion of SPAS' chief engineer, ** — when following recommended ascent profile with 0.001 m/s deviation, *** — compared to other SPAS' spaceplanes  

  5. Sometimes, less is more...uOnHFZn.png

    This is Hamster 2 — a 6-Kerbal crew rotation shuttle and a spiritual successor to Hamster 1 that featured similar design and equally unreasonable name that just kinda stuck. Unlike its predecessor, this craft has no control surfaces whatsoever, flying only on pure magic of SAS. Despite this, it has unbelievable landing success rate of 45%, compared to modest 15% of Hamster 1.

    About that small landing problem... So you're just coming in on KSC like a dive bomber, pray to Kraken and eyeball when to start a flare. If you're too early — you'll eat dirt (or concrete) because you can't trade potential energy back, if you're too late — well, the end result is basically the same. Very interesting to fly, since even MechJeb refuses to guide this abomination to landing.

  6. 10 hours ago, SkyRender said:

    Can't speak for this user, but when I do this sort of thing I use the Pencil Sketch rendering option in Paint.net and then use some color and thickness manipulation shenanigans to make it look like a blueprint drawing.  A simple blueprint background behind that, then an overlay texture filter to make it look a bit rumpled, and there you go.

    EDIT: An example!  I added some coffee stains too.  Fonts are Sergoe Script and Sergoe Print.  Arrows are done with hand-adjusted bezier curve lines.

    Thank you, it would seem we do things very similarly! I'd like to share some of the fancy pants stuff I did because I wasted far too much time on getting it right... :) 

    I actually made the blueprint background layer myself — it's fairly simple, just make a rectangle filled with custom pattern. In my case the pattern is 30*30 px squares with 1-pixel thick edges with a slight blue tint. The table is assembed out of similar rectangles, but without the pattern. 

    For projections I used KVV. I just remove the background, use "Find edges" filter or an alternative to get a blueprint-like look, invert the colors (as in a negative) and set the blend mode to "Screen" and boom — an awesome orthographic projection by hitting just fifteen keys in the right order :) 

    Then I write inscriptions and draw arrows by hand. I'm told it's very pleasant to do on a graphics tablet, but I make do with a mouse with low DPI and a pencil-like brush. I dare say it is superior to using regular fonts, albeit more time-consuming. 

    All that's left is smack a seal and write specifications in the table. Finally, in my overlay layers group, aside for rumpled paper texture I also added an almost transparent polar gradient to simulate lighting and do some vibrance adjustments. It takes ten mins per blueprint, tops, but initial time investment is fairly large. 

    I hope it's been useful to you, @Rakete, and big thanks to @SkyRender for sharing their blueprint making process! Also, could someone here link the guide to blueprints in GIMP? I remember it was done as an album on Imgur, it's very thorough and I'd recommend it to anyone — it's the best place to get started on blueprint making.
     

  7. Kerball 12 approaching Kerberth 2 station to await the nuclear tug for transfer to Eeloo.

    gEcLMqH.jpg

    Kerberth 2 is the newest space station of United Kerbin, replacing the absolute mess of things that was Kerberth 1. With three modules of common architecture and a docking tug it clocks at just 119 parts, providing passive and active docking ports for any vessel in the fleet, accomodation for 12 kerbonauts and ample fuel storage. Also looks darn good if I dare say so myself.

  8. On 12/24/2020 at 11:56 PM, Battou said:

    Trying to load a save after adding Restock causes HighGainAntenna missing error along with some RCS. In case you have not stubbled apon it yet. 

    Yes, I'm experiencing the same issue. However, I found that you still can copy HighGainAntenna from a subassembly or another vessel and use it perfectly well. Please let me know if you've been able to fix the issue! I tried messing around with configs, but failed. :)

  9. How would you call air launch but from Eve?

    tv2jjRi.png

    Soup launch! Introducing Soup Launcher 3000 — a contraption for a cost-cutting career Eve expedition. The plane unfolds from a 2.5 metres aeroshell and flies wherever the sun ever gets higher than 30 degrees above the horizon (so no poles... Sorry, Poland). It can visit (almost) all biomes, drive around a bit, perform all the science experiments I had unlocked and then get to 15 000 metres (or more) to launch the ascent vehicle with the crew. Once in orbit, the intrepid kerbonauts can spacewalk to the return vessel. More pictures under the spoiler:

    Spoiler

     

    Bob and Valentina after some two hundred days in this tin can

    eU8lHgM.png

     

    Bob poking rocks for science 

    3LQNNyp.png

     

    Bob planting a second flag because the first one by Valentina wasn't flag enough for Maxo Construction Toys.

    9UzzYKw.png

     

     

  10. Going full Soviet and making the Red Planet red again: cWs6GGH.png

    Tiny Lunokhod-inspired rover and Soyuz-shaped ascent vehicle, all fitting inside 1.875 fuselage. The mission was impossibly overcomplicated with 5 dockings in Duna orbit, but surprisingly succeeded in returning over 4000 science points and 3 brave kerbonauts to Kerbin but also consuming the better part of the day. The ascent vehicle, much like the mission, was overengineered - it had 4 or 3 stages (depending on the way you're counting), but only one set of engines and the narrowest of safety margins. Well, I guess that problem with safety margins only makes the mission more Soviet, so it's a win in the end!

  11. Made a video starring a land carrier, a sleek fighter jet, a cargo VTOL with variable-sweep wing and much beloved Carrot the Orange Dolphin.

    Please do not mind the extra weirdness of this particular vid, just the quarantine taking its toll

     

  12. 4 hours ago, moar ssto said:

    Hi, when clicking on the icon of the mod, the mod seems to be completely not responding, since no pop-up windows were shown. I am using KSP 1.8.1 with Making history and Breaking ground, I have several mods installed: Module Manager, Modular Flight Integrator, Tooolbar Control, Clickthrough Blocker, Unblur, Kopernicus, Real Solar System, Kramax Autopilot, Mechjeb for All, Hyperedit, Kerbal Wind Tunel, Smoke Screeen, RealPlume , RealPlume Stock and Kerbal Konstructs.

     

    Have you tried using ModuleManager 3.1.3?

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