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Posts posted by SpacePixel
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The best future is retrofuture
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It would be nice to emphasize that Kopernicus is necessary in the original post
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2 hours ago, It'snorocketscience said:
Is anyone else having issues using Scatterer in 1.10? I'm thinking of making a bug report, but maybe the mod just isn't compatible with 1.10 yet and I should wait...
Ocean shaders are working, atmospheric scattering... not so much. I suggest patience.
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50 metric tons to LKO in a reasonably stylish fashion:
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Putting "spatiale" into "Aérospatiale Concorde", or your "thrust torque" has no power over me.
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How would you call air launch but from Eve?
Soup launch! Introducing Soup Launcher 3000 — a contraption for a cost-cutting career Eve expedition. The plane unfolds from a 2.5 metres aeroshell and flies wherever the sun ever gets higher than 30 degrees above the horizon (so no poles... Sorry, Poland). It can visit (almost) all biomes, drive around a bit, perform all the science experiments I had unlocked and then get to 15 000 metres (or more) to launch the ascent vehicle with the crew. Once in orbit, the intrepid kerbonauts can spacewalk to the return vessel. More pictures under the spoiler:
SpoilerBob and Valentina after some two hundred days in this tin can
Bob poking rocks for science
Bob planting a second flag because the first one by Valentina wasn't flag enough for Maxo Construction Toys.
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Made a sleek aeroshell to make my Soyuz Laythe-capable. Looks great, doesn't work.
Anyone knows how to get around drag being calculated even for the parts in aerodynamic shadow?
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Going full Soviet and making the Red Planet red again:
Tiny Lunokhod-inspired rover and Soyuz-shaped ascent vehicle, all fitting inside 1.875 fuselage. The mission was impossibly overcomplicated with 5 dockings in Duna orbit, but surprisingly succeeded in returning over 4000 science points and 3 brave kerbonauts to Kerbin but also consuming the better part of the day. The ascent vehicle, much like the mission, was overengineered - it had 4 or 3 stages (depending on the way you're counting), but only one set of engines and the narrowest of safety margins. Well, I guess that problem with safety margins only makes the mission more Soviet, so it's a win in the end!
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Made a video starring a land carrier, a sleek fighter jet, a cargo VTOL with variable-sweep wing and much beloved Carrot the Orange Dolphin.
Please do not mind the extra weirdness of this particular vid, just the quarantine taking its toll
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4 hours ago, moar ssto said:
Hi, when clicking on the icon of the mod, the mod seems to be completely not responding, since no pop-up windows were shown. I am using KSP 1.8.1 with Making history and Breaking ground, I have several mods installed: Module Manager, Modular Flight Integrator, Tooolbar Control, Clickthrough Blocker, Unblur, Kopernicus, Real Solar System, Kramax Autopilot, Mechjeb for All, Hyperedit, Kerbal Wind Tunel, Smoke Screeen, RealPlume , RealPlume Stock and Kerbal Konstructs.
Have you tried using ModuleManager 3.1.3?
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Meet Carrot
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Got a new bug, couldn't find anything about it in the thread. The underwater parts look gray when I look at them from the air, and above-water parts look gray when I look at them from underwater respectively (see screenshots). Not a bug report per se, just wondering if anyone's encountered the same bug. I'm running 1.9.1, DX11, AMD GPU, in terms of mods - EVE and Scatterer from this thread, Spectra, RealPlume and dependencies, PlanetShine, DistantObjectEnhancement.
UPDATE: I have been unable to pinpoint the cause of the bug, however a complete reinstallation of all mods and the KSP itself eliminated this bug and a few others.
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Against all odds the mod worked on 1.9! However, I wouldn't be writing here if it all went smoothly. There is only one slight problem...
The ramps are supposed to be sort of closed, but it only closes one ramp when I hit the "close" button in the pop-up menu. Any way to fix this?
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Felt cute, might deliver some democracy later
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We heard you like engines so we put the engines all around your hatch so you'd see some engines as you climb to start some engines.
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Today I did something rather weird if I dare say so myself
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48 minutes ago, Arco123 said:
Also, how did you do the top to bottom flyby and the first shot? Along with some other info on how. I'm still learning how to use it.
You mean the flyby at 1:34? Basically a Camera Tools stationary camera with initial orbital velocity as reference frame and a small kick with the engines to get slow movement, IIRC. The first shot is much simpler - dogfight camera with the ship as a secondary target.
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3 minutes ago, Arco123 said:
Wow, I get 30ish at all times.
Normally I get similar performance even with barely-working on 1.9 Scatterer. However, for some reason the ship causes absolutely massive lag. With all the other featured crafts FPS is ok, but when filming a ship... I don't wanna relive it.
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1 minute ago, Kerballing (Got Dunked On) said:
FPS? What is this FPS you speak of? XD If it's above 40, you have a miracle computer XD
You're right, of course. It would be more appropriate to speak of FPM (frames per minute) than FPS
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17 minutes ago, Arco123 said:
How did you get so good fps and what are your mods? Specs?
I didn't. The footage is sped up up to 600% in some scenes. I will refrain from disclosing my FPS, or else you might very well think I'm masochistic For mods see video description, please.
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Yeah, spaceflight is cool, but have you tried the all-new 1953 convertible?
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A little something for all the Kerbals busy doing some real honest space truckin'...
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@linuxgurugamer, 1.6 is out. How bad is it? I mean, is there a possibility this mod will be revived anytime soon with all the problems taken into consideration? I understand, this it is low priority, we all have a real life and stuff, but it would be a great pleasure to see this mod in action again.
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9 minutes ago, Mecripp said:
just tested trying to found whats wrong
Could you upload this mod + appropriate SmokeScreen, so I could try exactly your setup? I have removed all mods from GameData except these two, yet still it does not work and I'm experiencing severe framedrop.
What did you do in KSP1 today?
in KSP1 Discussion
Posted
Among the dunes